dooom Posted August 30, 2014 Share Posted August 30, 2014 does anyone have a working example they can share with me? i want to have a set of airfields as Neutral at mission start and allow a captue mechanism to set coalition red or blue for forward client slots/refuel/rearm.... ability to switch depending on enemy activity would be great. ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL Link to comment Share on other sites More sharing options...
RagnarDa Posted August 30, 2014 Share Posted August 30, 2014 Doesn't they automatically get captured once ground units are near it? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
xcom Posted August 30, 2014 Share Posted August 30, 2014 (edited) I already have a mission like that working for WWII. I worked with RagnarDa and St3v3f back then to finish up the script. Basically, airfields are captured once a certain coalition is on it. The problem is maintaining the slots correctly, and air defense respawning. Not to talk about the destroyed air defenses that would cause many problems. I'll be back home later and post the mission. Edited August 30, 2014 by xcom [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
xcom Posted August 30, 2014 Share Posted August 30, 2014 (edited) Here is the mission I have that works with airbase capture, I've also attached the briefing picture. The capture works when a plane lands ,taxis into a trigger zone and stops. you can change that ofcourse. Just take a look at the script inside and you'll figure out how the slot changing works, basically it's like running a continuous deactivate unit when it's present in the mission.P-51D Airbase Capture V1.36.miz Edited August 30, 2014 by xcom [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
dooom Posted October 1, 2014 Author Share Posted October 1, 2014 (edited) hey xcom - would you mind if i used this script in a DoW mission? i'd like to expand it but dont understand why you are using a script to place the units... could i use the ME for ground unit placement and still use lua predicate to check for group names therefore eliminating lines 1-1657 of the script? Edited October 1, 2014 by dooom ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL Link to comment Share on other sites More sharing options...
xcom Posted October 1, 2014 Share Posted October 1, 2014 Of course not. Let me know if you need any help with it and when the mission is online, we will join for sure :) BTW, I'm working on improving it, once I have it ready I'll post here [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
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