wormeaten Posted September 14, 2014 Share Posted September 14, 2014 (edited) I'm working on FW-190D9 II-JG1 from 1944. It is my first skin and need some help guys. Need some details to be ready for published. Originally should be red 21 number on side. My question is should I put this number directly as part of skin or you can change markings true description.lua or something so we could use same skin with multiple markings on plane? Thanks. Edited: it is published now and check it here. Edited October 10, 2014 by wormeaten Link to comment Share on other sites More sharing options...
WinterH Posted September 14, 2014 Share Posted September 14, 2014 Looks beautiful! Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script Link to comment Share on other sites More sharing options...
upupandaway Posted September 15, 2014 Share Posted September 15, 2014 Nice! That red looks very menacing. I think you can put the number 21 on the side if you want because as far as I know the game doesn´t currently put any other custom numbers from the ME over your skin. [sIGPIC][/sIGPIC] Deedle, deedle! Link to comment Share on other sites More sharing options...
wormeaten Posted September 15, 2014 Author Share Posted September 15, 2014 Nice! That red looks very menacing. I think you can put the number 21 on the side if you want because as far as I know the game doesn´t currently put any other custom numbers from the ME over your skin. Yea unfortunately. In some other games like for example Il2 CloD or ArmA you got place holders for such marks which could be added true some in game option or even like in ArmA your clan patch true XML. This will be nice addition to the game. Something on what Devs should think about it definitely. It is weerd that whole squadron have same markings on plane or to avoid need separate skin for itch individual plane. OK I will place that number directly on skin and publish it soon. Link to comment Share on other sites More sharing options...
AceRevo Posted September 15, 2014 Share Posted September 15, 2014 Looks great! How does it works in DCS, is the skins client sided, or will other players online see your skin? X-55 profile for the F-15C Link to comment Share on other sites More sharing options...
upupandaway Posted September 15, 2014 Share Posted September 15, 2014 Yea unfortunately. In some other games like for example Il2 CloD or ArmA you got place holders for such marks which could be added true some in game option or even like in ArmA your clan patch true XML. This will be nice addition to the game. Something on what Devs should think about it definitely. It is weerd that whole squadron have same markings on plane or to avoid need separate skin for itch individual plane. OK I will place that number directly on skin and publish it soon. You DO have this in DCS, however not (yet?) for the 190. If I had to guess, I´d say it´s because there are so many different markings and symbols. [sIGPIC][/sIGPIC] Deedle, deedle! Link to comment Share on other sites More sharing options...
NRG-Vampire Posted September 15, 2014 Share Posted September 15, 2014 It is my first skin very nice :thumbup: how is the prop nose cone painted irl ? stripes or spiral ? if it spiral then please use spiral texture for the working/blurry/rotating nose cone too :thumbsup: Link to comment Share on other sites More sharing options...
wormeaten Posted September 16, 2014 Author Share Posted September 16, 2014 (edited) You DO have this in DCS, however not (yet?) for the 190. If I had to guess, I´d say it´s because there are so many different markings and symbols. So we got it in DCS too but not yet for Dora? If this is the case I will release first with full markings on skin and update it when this will be available in Dora. very nice :thumbup: how is the prop nose cone painted irl ? stripes or spiral ? if it spiral then please use spiral texture for the working/blurry/rotating nose cone too :thumbsup: To be honest I don't know how to do this or is it possible at all. As I mention this is my first skin so need help with such technical details. It is spiral I made it on texture but I'm not sure do I need technically set up something. On the texture there is spiral pattern and blurry non spiral which I guess representing cone in rotation. I'm not sure that cone is really rotating at all so rotation is represented with static texture and I guess on high rpm this any way visually melt in similar shape. Pleas correct me if I'm wrong. Also I found some other sources and need to check it out to made it much as possible authentic. This skin is based on real plane colors used in WWII. Edited September 16, 2014 by wormeaten Link to comment Share on other sites More sharing options...
NRG-Vampire Posted September 16, 2014 Share Posted September 16, 2014 (edited) This skin is based on real plane colors used in WWII. ^ cool of course the prop nose cone is rotating too and the spiral paint never will look stripes then watch from 4:40 pretty sure if we see stripes on the rotating nose cone and we see spiral on the non-rotating nose cone (on the same skin) thats a bug or error of the skin maker this is good: https://www.digitalcombatsimulator.com/upload/iblock/836/Screen_140424_231001.jpg_Thumbnail0.jpg https://www.digitalcombatsimulator.com/upload/iblock/5b9/Screen_140828_163457.png_Thumbnail0.jpg Edited September 16, 2014 by NRG-Vampire Link to comment Share on other sites More sharing options...
DB 605 Posted September 16, 2014 Share Posted September 16, 2014 Also I found some other sources and need to check it out to made it much as possible authentic. This skin is based on real plane colors used in WWII. FW 190 A7 i guess? I've never seen D9 with red nose and spinner. Cool scheme anyway. :) CPU: Intel Core i7-2600k @3.40GHz | Motherboard: Asus P8P67-M | Memory: Kingston 8GB DDR3 | OS W10 | GPU: Sapphire R9 290x 8GBDDR5 | Monitor: Samsung Syncmaster 24" | Devices: Oculus Rift, MS FFB 2 joystick, Saitek X 52 Pro throttle, Saitek Pro pedals, Gametrix Jetseat [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Aflay Posted September 18, 2014 Share Posted September 18, 2014 как правильно установить Skin in DCS? Link to comment Share on other sites More sharing options...
wormeaten Posted October 3, 2014 Author Share Posted October 3, 2014 как правильно установить Skin in DCS? If I understand you correctly there is PSD template for this skin. Searching internet for most exact data about it. You can find most stuff on modelers pages. In this case this skin was used on FW 190A not D but we don't have A model in DCS so I made some adaptation but in essence this is exact painting used in II - JG1 in that period of time. Link to comment Share on other sites More sharing options...
[DBS]TH0R Posted October 5, 2014 Share Posted October 5, 2014 (edited) of course the prop nose cone is rotating too and the spiral paint never will look stripes then Appologies for OT, but look at that prop thickness viewed from side. No where near what we have in DCS. Edited October 6, 2014 by T}{OR P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature Link to comment Share on other sites More sharing options...
wormeaten Posted October 10, 2014 Author Share Posted October 10, 2014 Finally I find some time to finish the job. Spinning cone is fixed and now spins all the time, so it is possible after all in the game. This skin is based on real skin for F-190 A7 from 1944. I will be glad that we have A7 too here but we have only Dora that is only part which is not fully realistic. You could download and check it out for your self on official users download section on DCS World web page. Link to comment Share on other sites More sharing options...
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