Ruebban Posted January 9, 2018 Share Posted January 9, 2018 Flew the P51 for 2 hours straight without disconnects. Just some baseraping fools but thats fine. Link to comment Share on other sites More sharing options...
CripesAMighty Posted January 9, 2018 Share Posted January 9, 2018 Same, took the Mustang up for multiple sorties and it was completely stable. Link to comment Share on other sites More sharing options...
Brigg Posted January 9, 2018 Share Posted January 9, 2018 Thats great news we have found the possible cause, now the server can run properly........ hopefully :) Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 9, 2018 ED Team Share Posted January 9, 2018 It's possible the Master Server just got lonely over the holidays and wanted some attention. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
eekz Posted January 10, 2018 Author Share Posted January 10, 2018 It's possible the Master Server just got lonely over the holidays and wanted some attention. Mass disconnects with protocol error in chat and logs appeared on 2.2 update before Russian holidays. And seems, that 99.9% it was Spitfire causing it, as with no Spitfires in the mission everything was fine tonight. Куплю B-17, можно B-24. B-29 не предлагать! Burning Skies =Burning Skies= @ Facebook Link to comment Share on other sites More sharing options...
ED Team NineLine Posted January 10, 2018 ED Team Share Posted January 10, 2018 Mass disconnects with protocol error in chat and logs appeared on 2.2 update before Russian holidays. And seems, that 99.9% it was Spitfire causing it, as with no Spitfires in the mission everything was fine tonight. Yeah, people are submitting their logs in the Bug thread, and Rik has been pointed at it as well. Might need to give them some time to ramp up after the holidays though. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Brigg Posted January 10, 2018 Share Posted January 10, 2018 I'm glad we have found the issue, I can finally enjoy DCS again. All though if it a lot less stuttering since the last update. Link to comment Share on other sites More sharing options...
Mr_sukebe Posted January 10, 2018 Share Posted January 10, 2018 Went and had a look this evening. No stutters and a solid frame rate in VR. Nice. Was surprised to find no one on the Teamspeak server. Was hoping to wing up to try to assist. System: 9700, 64GB DDR4, 2070S, NVME2, Rift S, Jetseat, Thrustmaster F18 grip, VPC T50 stick base and throttle, CH Throttle, MFG crosswinds, custom button box, Logitech G502 and Marble mouse. Server: i5 2500@3.9Ghz, 1080, 24GB DDR3, SSD. Link to comment Share on other sites More sharing options...
CripesAMighty Posted January 10, 2018 Share Posted January 10, 2018 @Eekz, there needs to be a serious increase in the amount of AA Guns/Flak at the airfields. 2 or 3 guns at each field is completely useless, and as long as you don't fly straight down the barrel of the guns you'll never get shot down. The airfields need to have a realistic amount of Flak at them, at least 8-10 gun emplacements. This problem is made much worse by the airfields being only 30 miles apart with 20+ pilots on the server. Link to comment Share on other sites More sharing options...
Brigg Posted January 10, 2018 Share Posted January 10, 2018 @Eekz, there needs to be a serious increase in the amount of AA Guns/Flak at the airfields. 2 or 3 guns at each field is completely useless, and as long as you don't fly straight down the barrel of the guns you'll never get shot down. The airfields need to have a realistic amount of Flak at them, at least 8-10 gun emplacements. This problem is made much worse by the airfields being only 30 miles apart with 20+ pilots on the server. +1 with the flak guns. also the distance between the airfields on the other map was much better, all it has achieved on this map is forced the engagements lower to the deck. Link to comment Share on other sites More sharing options...
Campbell Posted January 10, 2018 Share Posted January 10, 2018 Went and had a look this evening. No stutters and a solid frame rate in VR. Nice. Was surprised to find no one on the Teamspeak server. Was hoping to wing up to try to assist. I saw you on and tried to talk with you to wing up but I never got a reply. So not sure what happen there! Sent from my iPhone using Tapatalk Pro Link to comment Share on other sites More sharing options...
Campbell Posted January 10, 2018 Share Posted January 10, 2018 (edited) =BURNING SKIES= WWII Server @Eekz, there needs to be a serious increase in the amount of AA Guns/Flak at the airfields. 2 or 3 guns at each field is completely useless, and as long as you don't fly straight down the barrel of the guns you'll never get shot down. The airfields need to have a realistic amount of Flak at them, at least 8-10 gun emplacements. This problem is made much worse by the airfields being only 30 miles apart with 20+ pilots on the server. I agree! The vultureing was extra bad today. I had three kills today all right over Binniville. Couldn’t land or take off, had one young guy first time on the server trying to takeoff in a P51, every time he taxied they would strafe him. After multiple attempts the poor guy quite and left. I don’t blame him! Sent from my iPhone using Tapatalk Pro Edited January 10, 2018 by Campbell Link to comment Share on other sites More sharing options...
FA_Crazy-Canuck Posted January 11, 2018 Share Posted January 11, 2018 I agree! The vultureing was extra bad today. I had three kills today all right over Binniville. Couldn’t land or take off, had one young guy first time on the server trying to takeoff in a P51, every time he taxied they would strafe him. After multiple attempts the poor guy quite and left. I don’t blame him! Sent from my iPhone using Tapatalk Pro Increase the distance between airfields. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MAD-MM Posted January 12, 2018 Share Posted January 12, 2018 When you have between 5 and 10 Players there is no need to increase Airfield distance, when you have difference of Player numbers between blue and red would be same effect to find some one you go to the Enemy Airfield. Once you have tasted Flight, you will forever walk the Earth with your Eyes turned Skyward. [sIGPIC][/sIGPIC] 9./JG27 Link to comment Share on other sites More sharing options...
DefaultFace Posted January 12, 2018 Share Posted January 12, 2018 99% of people seem to get lost just flying the 2 minutes to the delta. Or they don’t know how to take off. If you put airfields further apart you might as well play single player... These problems can really be solved by better mission design, not just putting airfields 5 min farther away. 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin Link to comment Share on other sites More sharing options...
CripesAMighty Posted January 12, 2018 Share Posted January 12, 2018 99% of people seem to get lost just flying the 2 minutes to the delta. Or they don’t know how to take off. If you put airfields further apart you might as well play single player... These problems can really be solved by better mission design, not just putting airfields 5 min farther away. People are forgetting that this server was populated and successful for months with the previous mission which had the Luftwaffe airfields around Caen. This change to 30 mile apart airfields is relatively recent Link to comment Share on other sites More sharing options...
saburo_cz Posted January 12, 2018 Share Posted January 12, 2018 killed during taxi at A/B just now, no chance to take off, must be soooo fun, but not for me time to find another server.. F-15E | F-14A/B P-51D | P-47D | Mosquito FB Mk VI |Spitfire | Fw 190D | Fw 190A | Bf 109K | WWII Assets Pack Normandy 2 | The Channel | Sinai | Syria | PG | NTTR | South Atlantic F/A-18 | F-86 | F-16C | A-10C | FC-3 | CA | SC | Link to comment Share on other sites More sharing options...
FA_Crazy-Canuck Posted January 12, 2018 Share Posted January 12, 2018 Increasing airfield distance has the added advantage of being able to get to altitude and form up for those who wish to fly as an element and provides time for the ground pounders to airborne and head to targets. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
eekz Posted January 12, 2018 Author Share Posted January 12, 2018 Dialectic... :) Will be making requested adjustments tonight and putting same mission with more flaks and more distant airfields. Куплю B-17, можно B-24. B-29 не предлагать! Burning Skies =Burning Skies= @ Facebook Link to comment Share on other sites More sharing options...
FoxDelta Posted January 12, 2018 Share Posted January 12, 2018 In my opinion the present distance is nearly optimal. Just more effective AAA, and other well armed things to the airbases, get those airfields populated with troops and towers and so on and those vulching will stop i guess, remember the normandy_anticipation1944 mission on 1.5! Nobody even tried to pass over the opposite base. Distance is nearly equal now just the targets/mission needs some more tuning. my projects: https://www.sim-addons.com/ https://www.shapeways.com/shops/sim-addons-1 AV8B nozzle lever https://forums.eagle.ru/showthread.php?t=233670 F18C fingerlifts https://forums.eagle.ru/showthread.php?t=234747 F18C radar elevation https://forums.eagle.ru/showthread.php?t=248080 Link to comment Share on other sites More sharing options...
amazingme Posted January 12, 2018 Share Posted January 12, 2018 Dialectic... :) Will be making requested adjustments tonight and putting same mission with more flaks and more distant airfields. Agree with more flaks per airfield, but it won't stop the vulching. The distance between red and blue airfields is more than optimum as it is. You can fly in circles to form up anyway.. but it will definitely be more boring for all of us to fly to the targets if the distances are too large. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5 Link to comment Share on other sites More sharing options...
Campbell Posted January 12, 2018 Share Posted January 12, 2018 I don’t know if farther distance between fields is the answer, but more effective triple AAA would do wonders. In the old 1.5 version with the modern triple AAA it was suicide to even think about getting close to an airbase. If the in game AAA was more effective it would help stop a lot of the vultures from ruining the fun for the rest of us. Sent from my iPad using Tapatalk Pro Link to comment Share on other sites More sharing options...
Captain Orso Posted January 12, 2018 Share Posted January 12, 2018 I honestly can't remember on which server, but in 1.5 and Caucasus, with about 10 modern AAA around an airfield, the Germs simply took it as a challenge to knock-out the AAA first, which they did, and then vulch the airfield. Practically no amount of AAA is going to solve the issue. Besides, with 10 to 20 AAA per airfield you're going to start taking performance hits. Instead, make an absolute solution. Create two triggers per airfield; one with a 2 mile radius around the airfield, and one with a 1 mile radius. If an enemy aircraft flies withing the 2 mile trigger, activate a flak script (I know somebody created one of these to create flak explosions for the 88's before they had their own), and if they fly within the 1 mile radius, simply blow them up automatically. Add a fat warning in the briefing and be done with it. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
Brigg Posted January 12, 2018 Share Posted January 12, 2018 Dialectic... :) Will be making requested adjustments tonight and putting same mission with more flaks and more distant airfields. Thanks eekz :thumbup: Link to comment Share on other sites More sharing options...
amazingme Posted January 12, 2018 Share Posted January 12, 2018 I honestly can't remember on which server, but in 1.5 and Caucasus, with about 10 modern AAA around an airfield, the Germs simply took it as a challenge to knock-out the AAA first, which they did, and then vulch the airfield. Practically no amount of AAA is going to solve the issue. Besides, with 10 to 20 AAA per airfield you're going to start taking performance hits. Instead, make an absolute solution. Create two triggers per airfield; one with a 2 mile radius around the airfield, and one with a 1 mile radius. If an enemy aircraft flies withing the 2 mile trigger, activate a flak script (I know somebody created one of these to create flak explosions for the 88's before they had their own), and if they fly within the 1 mile radius, simply blow them up automatically. Add a fat warning in the briefing and be done with it. A war is still.. a war. More airfields so one can choose his aircraft would cope justt fine with them vultures. Actually, vulching is necessary to deny the enemy fighters. The best way to kill an enemy plane is.. it being on the ground.. ;) Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5 Link to comment Share on other sites More sharing options...
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