Anatoli-Kagari9 Posted September 17, 2014 Share Posted September 17, 2014 Fw190: Flight dynamics corrected. Stabilizer to rudder influence. Flight Simulation is the Virtual Materialization of a Dream... Link to comment Share on other sites More sharing options...
9.JG27 DavidRed Posted September 17, 2014 Share Posted September 17, 2014 good question Link to comment Share on other sites More sharing options...
ED Team Yo-Yo Posted September 17, 2014 ED Team Share Posted September 17, 2014 I answered, but it possibly sank in the whole thread. It's a bad translation issue. Stab and ELEVATOR. Because of elevator and stab is rotated independantly there are some differencies in AFM in accounting it. Now they work as they must but the differencies in trim are minor. Now the plane can be trimmed at landing speed. The possible reason is that in German all three types of control surfaces are RUDDER. :) Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me Link to comment Share on other sites More sharing options...
derelor Posted September 17, 2014 Share Posted September 17, 2014 Yes, there was so much going on in the update thread that your original post (http://forums.eagle.ru/showpost.php?p=2179585&postcount=79) disappeared immediately. 1338 - beyond leet ED Forum rules EN|DE|RU Link to comment Share on other sites More sharing options...
Boris Posted September 17, 2014 Share Posted September 17, 2014 The possible reason is that in German all three types of control surfaces are RUDDER. :) That's true... Querruder, Seitenruder und Höhenruder are aileron, rudder and elevator respectively. :smartass: . PC Specs / Hardware: MSI z370 Gaming Plus Mainboard, Intel 8700k @ 5GHz, MSI Sea Hawk 2080 Ti @ 2100MHz, 32GB 3200 MHz DDR4 RAM Displays: Philips BDM4065UC 60Hz 4K UHD Screen, Pimax 8KX Controllers / Peripherals: VPC MongoosT-50, Thrustmaster Warthog HOTAS, modded MS FFB2/CH Combatstick, MFG Crosswind Pedals, Gametrix JetSeat OS: Windows 10 Home Creator's Update Link to comment Share on other sites More sharing options...
ED Team Yo-Yo Posted September 17, 2014 ED Team Share Posted September 17, 2014 (edited) That's true... Querruder, Seitenruder und Höhenruder are aileron, rudder and elevator respectively. :smartass: . Yes, and the English speaking Russian programmer operated with the German original manuals and could write "Rudder". :) Edited September 18, 2014 by Yo-Yo Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me Link to comment Share on other sites More sharing options...
Anatoli-Kagari9 Posted September 18, 2014 Author Share Posted September 18, 2014 Indeed Yo-Yo, this superb fw190 can now be easily trimmed for landing. Before I used to run out of nose up trim on final approach. Excellent update! Looking fwd for the Bf109k4 ;-), and those that will follow it ... Flight Simulation is the Virtual Materialization of a Dream... Link to comment Share on other sites More sharing options...
Roadrunner Posted September 18, 2014 Share Posted September 18, 2014 (edited) Yes, and the English speaking Russian programmer operated with the German original manuals could write "Rudder". :) off topic for sure, but how much german knew the "English speaking Russian programmer operated with the German original manual" BEFORE getting into the 190? guess you learned quite a bit there, as i did 25 years back when almost all games where english only ;) regards, RR Edited September 18, 2014 by Roadrunner spelling errors... [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett Link to comment Share on other sites More sharing options...
Kwiatek Posted September 18, 2014 Share Posted September 18, 2014 I wonder if take off problems was solved by patch? Im quite new with D-9 but have no problem with P-51 at take off. I think something is not exacly correct with taking off in D-9 expecially during rise tail gear at ab. 170 km/h when plane loose a lot stability. I have some experience IRL with taildragers ( not such powerfull) but i cant belive that it should be such problem like in DCS with rise the tailwheel at such speeds. Something is not right for me here. Funny thing for me is that both in P-51 and D-9 landings are far more easier then take off. From my real life experience take offs are much more easier in taildragers then landings. Someting is not right here for me. Link to comment Share on other sites More sharing options...
Buzzles Posted September 18, 2014 Share Posted September 18, 2014 I think something is not exacly correct with taking off in D-9 expecially during rise tail gear at ab. 170 km/h when plane loose a lot stability. I have some experience IRL with taildragers ( not such powerfull) but i cant belive that it should be such problem like in DCS with rise the tailwheel at such speeds. Something is not right for me here. If you're holding the tail down and only letting it rise at 170kph, you're doing it wrong, as that's about take off speed. Let the tail come up at about 100kph, centre the stick on pitch axis, add a small amount of right stick to counter the left roll, and it'll take off perfectly level and easily at ~170kph. Fancy trying Star Citizen? Click here! Link to comment Share on other sites More sharing options...
Kwiatek Posted September 18, 2014 Share Posted September 18, 2014 Hmm i tried rise tail at slowier speed but things went much worse if i remember, I will recheck it. Link to comment Share on other sites More sharing options...
JST Posted September 18, 2014 Share Posted September 18, 2014 Try to take off without flaps (Fully raised) My skins/liveries for Fw 190 D-9 and Bf 109 K-4: My blog or Forums. Open for requests as well. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Kwiatek Posted September 18, 2014 Share Posted September 18, 2014 With P-51 take off is strengly easier without take off flaps so you could right that with D-9 could be similar. I checked D-9 with flaps and the best is to raise tail about 150 kph - little less or little more and plane became very unstalbe. It is similar to P-51 with take off flaps. I think these is not exacly correct. I think rising tail should be ok between 100-150 km/h in both of these planes without such problems also with take off flaps which should rather help with taking off then disturb like in DCS. Link to comment Share on other sites More sharing options...
Flagrum Posted September 18, 2014 Share Posted September 18, 2014 The Fw190 raises the tail autmatically at around 170 with t/o flaps and stick neutral. The only thing I really had to learn was to re-center the stick earlier, at around 100-120 so that I don't pull her off the runway too early. But besides some rudder work, she gets airborne more or less completely on her own. Link to comment Share on other sites More sharing options...
Kwiatek Posted September 18, 2014 Share Posted September 18, 2014 I tried with new update and now is much better to take off. I tried both with take off flaps and without flaps. Good result give trim up ab. + 1 deg. I think ED and Yo-Yo made brilant job with flight model and flight physic both P-51 and Fw 190 D-9. With new update and notice that rudder working was corrected and now it is more realistic to me. Before it was more like in Battle of Stalingrand Fw 190 ( and others) - before it was more roll effect with full rudder usege. Actually both P-51 and Fw 190 D-9 from DCS are the best modeled prop planes i ever tried in sims. Regard flight model of Fw 190 D-9 in DCS these plane fly like i think it should fly. Cant wait for 109. Very good work !!! Link to comment Share on other sites More sharing options...
5tuka Posted September 19, 2014 Share Posted September 19, 2014 Agree, TO and landings work better for me since the update. For starts with TO flaps be sure to trim it fully nose heavy and let the joystick center at ~150km/h. It will smothly raise the tail and almost lift up on it's own that way. Landing behaviour feels more realistic now. Personally I preferr the current FM over the old one. Creator of the Immersive Daimler Benz Soundmod [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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