Corrigan Posted September 20, 2014 Share Posted September 20, 2014 See title. It happened both with the relevant pylons empty, and with one missile on one of the pylons. I guess no sound at all should be played in the first scenario, and just one CLUNK in the second (rather than the clunkclunkclunkclunkclunkclunkclunkclunkclunkclunk which actually played). Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
Dolphin887 Posted September 20, 2014 Share Posted September 20, 2014 Noted, thank you. Power through superb knowledge, training and teamwork. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eldur Posted September 20, 2014 Share Posted September 20, 2014 I have noticed this while trying to dump some AA missiles left. But I didn't hear that when dropping UB-32 or -16 pods. Probably something with the launcher rails that don't come off and the code thinks there's still something to drop off. Link to comment Share on other sites More sharing options...
Corrigan Posted September 20, 2014 Author Share Posted September 20, 2014 Sounds very plausible. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
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