MonsterZero Posted September 20, 2014 Share Posted September 20, 2014 After flying a typical campaign ("Georgian Oil War") mission, my score is like "30". I assume this means 30% success rate. How do get this increased? I expend all my weapons, knock out many targets, but there are so many targets out there, I would have to fly several sorties per mission (with refueling/rearming) to get them all. The sorties are tiring, usually I'm capable of just 1 before I have to take a break, so flying multiple sorties probably isn't a good plan. NZXT Phantom Red Case Intel Core i5-2500K CPU GeForce GTX 770 GIGABYTE GA-Z68A-D3H-B3 ATX Intel Motherboard COUGAR SX850 850W PSU CORSAIR Dominator 24 GB RAM SAMSUNG CD/DVD Burner Black SATA Model SH-222AB COOLER MASTER Hyper 212 Plus Cooler Seagate Barracuda ST1000DM003 1TB 7200 RPM SATA 6.0Gb/s 3.5" Internal Hard Drive Link to comment Share on other sites More sharing options...
Nooch Posted September 20, 2014 Share Posted September 20, 2014 Well, what bugs me the most with the georgian oil war campaign is that there are tons of missions that are almost identical to each other. Especially the five first ones. Plus it's quite common to destroy the right targets and in theory succeed the mission, but still not being able to progress in the campaign. This is how I found myself flying the same missions over and over again, even though I did the right stuff. Very annoying... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
BitMaster Posted September 20, 2014 Share Posted September 20, 2014 TBH, until DCS does not provide a functioning, dynamic campaign generator like D.I.D. used to have in their titles almost 20 years ago I am not even trying to fly one of them, after reading all those posts. In that field, nothing changed much since Flanker 2.x. Planning and creating a mission is also not that easy. You have to study the ME to get good results and constantly work on them as updates emerge. Not very productive when looking at the mass of pilots, for our sake some genius individuals know how to deal with ME and provide us with missions that are real cool when flown online ( 104th, 51st, WWII, etc.. 15+ players servers ). In the long run, ED needs to invest not only in new modules but must also provide a trouble free underlying structure that stands at the same level as their AC and those from 3rd party developers. I really love this sim and what I wish most is a better working ME and dynamic campaigns. Bit Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Asus 1080ti EK-waterblock - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus PG278Q 27" QHD Gsync 144Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X Link to comment Share on other sites More sharing options...
Exorcet Posted September 20, 2014 Share Posted September 20, 2014 I've never played a campaign that came with the sim or any module, but I don't think score is % based. You can always go into missions and edit the win condition yourself. I find the campaign system in DCS a little limited. It has some potential, but it needs a few tweaks to reach it. The system as is only really works for linear campaigns or campaigns with very general and randomized missions. I understand that the point of moving back and forth through stages was to simulate a moving war front, but not being able to exclude specific missions from repeats can be reality breaking. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
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