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Night Missions Possible for Ka-50 and Others


ZoomBoy27
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Posted a short tutorial on creating illumination on-demand for the Ka-50 Black Shark.

Can be used for older planes as for targets at night.

You would use the Radio Comms menu to order in a flare bomb to be dropped.

 

Night Moves Blog Entry :pilotfly:

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ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

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Thanks man. I just created a mission for my friends and the Ka-50's were getting neglected because people had to beg each other for LUU-2B's. With this an outpost and arty gun on an overlooking hill fill in nicely and it works great. Much thanks for the detailed walkthrough. Rep inbound.

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Thanks man. I just created a mission for my friends and the Ka-50's were getting neglected because people had to beg each other for LUU-2B's. With this an outpost and arty gun on an overlooking hill fill in nicely and it works great. Much thanks for the detailed walkthrough. Rep inbound.

 

Never thought of that multi-player use. Glad to see it got used. Reminder to make the "arty" unit invisible. Don't want it to go dark for no reason.

One can also try a timed release; maybe test a higher height.


Edited by ZoomBoy27

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

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UPDATE:

 

UPDATE

 

I have worked out how to have an allied airplane continually dropped flare-bombs (besides merely putting the flare-bombs on a timer)

 

See the new section called "Simulating an Allied Plane Dropping flares [update]" at Night Moves Blog Entry

 

Might be useful in some circumstances

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

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This is a multi-player example - the one I was mentioning earlier, in case you're interested.

 

Terrific - always glad to see an idea work out

 

Still need to work out the simplest method - have flare-bombs spam on a timer

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

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The simplest scenario - just dropping flare-bombs every 5 minutes

 

TRIGGER>> MISSION START(SetupFlare)

ACTIONS>>

> FLAG OFF(1111) // Flag #11111 this is the flag for switching - starting OFF

 

- First Bomb

 

TRIGGER>> Once(1stFLARE, NO EVENT)

CONDITIONS>>

> TIME MORE(360) // the 1st bomb is dropped after 360 seconds - here it is 6 minutes

ACTIONS>>

> FLAG ON(1111) // Flag #11111 this is the flag for switching - turned ON

> ILLUMINATING BOMB(TargetZone, 1200) // Flare-bomb dropped

> MESSAGE() - if needed

 

- Now Regularly Dropping the Flare Bombs

 

TRIGGER>> SWITCHED CONDITION(DroppingFlares)

CONDITIONS>>

> TIME SINCE FLAG(1111, 300) // Dropped every 300 seconds - 5 minutes

ACTIONS>>

> FLAG OFF(1111) // Flag #11111 this is the flag for switching - turned OFF

> FLAG ON(1111) // Flag #11111 turned ON again - this flips the Flag for the SWITCHED CONDITION

> ILLUMINATING BOMB(TargetZone, 1200) // Flare-bomb dropped

 

This allows you to have light and you can start it whether the target is within 5 minutes or an hour away.

 

fin

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

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