ZoomBoy27 Posted September 21, 2014 Share Posted September 21, 2014 Posted a short tutorial on creating illumination on-demand for the Ka-50 Black Shark. Can be used for older planes as for targets at night. You would use the Radio Comms menu to order in a flare bomb to be dropped. Night Moves Blog Entry :pilotfly: 1 ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update] Link to comment Share on other sites More sharing options...
GunfighterSIX Posted September 21, 2014 Share Posted September 21, 2014 Good idea, and good work. HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/ Link to comment Share on other sites More sharing options...
xaoslaad Posted September 22, 2014 Share Posted September 22, 2014 Thanks man. I just created a mission for my friends and the Ka-50's were getting neglected because people had to beg each other for LUU-2B's. With this an outpost and arty gun on an overlooking hill fill in nicely and it works great. Much thanks for the detailed walkthrough. Rep inbound. Link to comment Share on other sites More sharing options...
ZoomBoy27 Posted September 22, 2014 Author Share Posted September 22, 2014 (edited) Thanks man. I just created a mission for my friends and the Ka-50's were getting neglected because people had to beg each other for LUU-2B's. With this an outpost and arty gun on an overlooking hill fill in nicely and it works great. Much thanks for the detailed walkthrough. Rep inbound. Never thought of that multi-player use. Glad to see it got used. Reminder to make the "arty" unit invisible. Don't want it to go dark for no reason. One can also try a timed release; maybe test a higher height. Edited September 22, 2014 by ZoomBoy27 ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update] Link to comment Share on other sites More sharing options...
ZoomBoy27 Posted September 24, 2014 Author Share Posted September 24, 2014 UPDATE: UPDATE I have worked out how to have an allied airplane continually dropped flare-bombs (besides merely putting the flare-bombs on a timer) See the new section called "Simulating an Allied Plane Dropping flares [update]" at Night Moves Blog Entry Might be useful in some circumstances ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update] Link to comment Share on other sites More sharing options...
xaoslaad Posted September 25, 2014 Share Posted September 25, 2014 This is a multi-player example - the one I was mentioning earlier, in case you're interested.Repel ground assault on Senaki-Kolkhi.miz Link to comment Share on other sites More sharing options...
ZoomBoy27 Posted September 25, 2014 Author Share Posted September 25, 2014 This is a multi-player example - the one I was mentioning earlier, in case you're interested. Terrific - always glad to see an idea work out Still need to work out the simplest method - have flare-bombs spam on a timer ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update] Link to comment Share on other sites More sharing options...
ZoomBoy27 Posted September 26, 2014 Author Share Posted September 26, 2014 Final update done - see the new section - Just Dropping Flare-Bombs on A Timer [update] Night Moves Blog Entry :pilotfly: That should cover all your illumination needs ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update] Link to comment Share on other sites More sharing options...
ZoomBoy27 Posted September 27, 2014 Author Share Posted September 27, 2014 The simplest scenario - just dropping flare-bombs every 5 minutes TRIGGER>> MISSION START(SetupFlare) ACTIONS>> > FLAG OFF(1111) // Flag #11111 this is the flag for switching - starting OFF - First Bomb TRIGGER>> Once(1stFLARE, NO EVENT) CONDITIONS>> > TIME MORE(360) // the 1st bomb is dropped after 360 seconds - here it is 6 minutes ACTIONS>> > FLAG ON(1111) // Flag #11111 this is the flag for switching - turned ON > ILLUMINATING BOMB(TargetZone, 1200) // Flare-bomb dropped > MESSAGE() - if needed - Now Regularly Dropping the Flare Bombs TRIGGER>> SWITCHED CONDITION(DroppingFlares) CONDITIONS>> > TIME SINCE FLAG(1111, 300) // Dropped every 300 seconds - 5 minutes ACTIONS>> > FLAG OFF(1111) // Flag #11111 this is the flag for switching - turned OFF > FLAG ON(1111) // Flag #11111 turned ON again - this flips the Flag for the SWITCHED CONDITION > ILLUMINATING BOMB(TargetZone, 1200) // Flare-bomb dropped This allows you to have light and you can start it whether the target is within 5 minutes or an hour away. fin ZoomBoy My Flight Sims Page - Link to My Blog - Sims and Things - DCS Stuff++ - Up-to-Speed Guides to the old Lockon A10A and Su-25T - Some missions [needs update] Link to comment Share on other sites More sharing options...
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