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Multiplayer system failure training. Please help!


JanTelefon

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Hi!

 

I'm trying to design a training mission for multiplayer with two or more planes where I can include planned or random system failures. I know how to do that in a Single player mission (when an aircraft is set to player), but I'm unable to make, for example, the hydrualics fail on a plane set to client.

 

Please help me solve this problem. The group I'm flying with could really use some training missions where you can practice an emergency landing in a calm environment with an instructor plane flying along.

 

Thanks in advance!

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I am pretty sure that's not possible, and if it is, it will only work for the host. Triggers that affect individual plane systems require communication between the mission Lua environment and the plane's (aka the "Export.lua environment"), which AFAIK is only possible when they are executed within the same DCS process.

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