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Small problem with a texture for central console


zaelu
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The texture is this:

 

cockpit_mi-8mtv3_central_inscr.dds

 

and looks like this:

 

cockpit_mi-8mtv3_central_inscr_zps4e2408f7.png

 

 

No mater what size is (1024 or 2048 ) no matter the number of mip maps... this texture gets filtered in very bad ugly way. Look at this video below and see how it is starts to shimmer very quickly after starting to zoom out while other textures with numbers don't have that problem. Look in full screen 1080.

 

 

 

Anyone has any idea?

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Yes, that happens always.

 

If I'm not wrong, that was not happening in earlier versions of Mi8, later it came out...

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Try turning Auto Threading to Off in the NV control panel

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