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DCS: MiG-21 Preliminary Changelog


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Hi Guys,

 

Here is the preliminary changelog for the next MiG-21 update.

 

It is subject to change. This is, of course, only the beginning of our post-release development effort. :)

As always, many thanks for your patience and continued support. You all rock!

 

We'll update you on some more specific changes and the roadmap very soon. (Liveries, Backer physicals, etc.)

 

 

DCS MiG-21bis

 

First Phase of Performance Improvements:

– Improved graphical performance by batching materials.

– Reduced Cockpit VRAM footprint by 30%

– Reduced Triangle Count in Cockpit by 20%.

– Built new, 5-Stage LoD meshes with diminishing geometry and texture load.

 

– Redefined payload to utilize the Eagle Dynamics R-60M

– Fixed R-60M and R-60A warehouse listing

– Rebuilt Gear and Suspension. High frequency movement, bouncing, and uncommanded roll at take-off are now greatly diminished.

– Tuned SAU Landing Modes

– Improved SAU recovery mode to avoid 0g (Engine Stall) situations.

– Implemented common keybind for SPS-141 and ASO countermeasures release.

– Fixed engine stop when fuel pumps are off

– Fixed all stations firing unguided rockets.

– Fixed ASP gunsight for S-24 and Grom payloads.

– Fixed canopy lock after refit.

– Reduced Engine and Fuselage drag (in particular with idling engine)

– Adjusted high-altitude performance.

– Corrected several input issues (doubling, incorrectly labeled)

– Added multiple joystick axes for custom mapping.

– Added high AoA shake (regardless of cockpit shake setting level)

– Taxiing and Braking now more restrictive.

– Implemented Tyre damage in case of high-speed braking without engaging ABS.

– Increased amount of A-A missile smoke.

– Fixed Landing Lights OFF/ON sharing same keyboard input.

– Fuel pumps operation and pressures fixed.

– Increased FFB pitch ARU response.

– Fixed IR missile ready lights

– SAU Stabilize mode: implemented hold attitude button & filtered stick inputs.

– Fixed SPRD-99 Visual Effects.

– Fixed missing tooltips.

– Fixed incorrect tooltip localization (EN in RU, etc.)

– Fixed front SPO-10 coverage area overlap.

– Fixed R-60 missiles being torn off their hard-points.

– Fixed cockpit lights being stuck in ON or OFF states.

– Fixed various instances of ASP ranging information flickering.

– Updated RU, EN, CN, SRB manuals

– Fixed Flare drop sound being played without flares being available.

– Fixed RSBN Needle Flickering

– Fixed incorrect Mach indication.

– Corrected ordinance drag calculations

– Fixed side-ways nose-cone movement (introduced in Update #2)

– Corrected triple fuel tank (800L + 2x 400L) capability.

– Corrected Airbrake visibility when mounting special bomb or droptank.

– Corrected various missions, mission images, and mission text.

– Added destroyed “hulk” model and textures.

– Temporarily removed Tactical Numbering (pending performance improvement)

– Improved various cockpit textures.

 

 

Thanks!

LS

本帖最后于,由Cobra847编辑

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

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Looks amazing can't wait! :))

Hate to be "that" guy...

But....

ETA? :megalol::smilewink:

 

Edit: also I love u so much for making my favourite module look even better !!

本帖最后于,由luza编辑

[sIGPIC][/sIGPIC]

发布于 (已编辑)

Sweeet! Thanks LeatherNeck :)

 

ETA?

 

Considering the Steam release on the 2nd, I'd say it's not far away.

本帖最后于,由26-J39编辑
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I'm very impressed. Very many of the big things are addressed, and quickly!

Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5

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That is a great list but I really hope that a fix for the oxygen system will also be in that update as it is a very, very critical bug that severely restricts the use of the aircraft.

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Cobra,

You guys rock. Won't be easy waiting foer these fixes, but like the wait for the module itself, well worth it!

Intel i5-4690K Devil's Canyon, GForce TitanX, ASUS Z-97A MB, 16GB GDDR3 GSkill mem, Samsung SSD X3,Track IR, TM Warthog, MFG Crosswind pedals, Acer XB280HK monitor,GAMETRIX KW-908 JETSEAT

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Excellent update Cobra and great communication with the community.

 

Hope we see it soon!

AKA TANGO-117. DCS Modules: most of them, proficiency: only a few at a time. The most crucial aspect of a simulator is its realistic physics and precise aerodynamics, accurately reflecting all flight conditions. 

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Great news! Thanks!

[sIGPIC][/sIGPIC]

I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

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Thank You Nick!

 

Any news about new skins pack? It will be included in this patch? Cant wait for few repaints... :) .

 

 

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Webmaster of http://www.yoyosims.pl

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Great news guys. Thanks for your hard work on all the fixes...very much appreciated

 

Looking forward to the update :thumbup:

System :-

i7-12700K 3.6 GHz 12 core, ASUS ROG Strix Z690-A Gaming, 64GB Corsair Vengeance RGB Pro 3200MHz, 24GB Asus ROG Strix Geforce RTX 3090, 1x 500GB Samsung 980 PRO M.2, 1x 2TB Samsung 980 PRO M.2, Corsair 1000W RMx Series Modular 80 Plus Gold PSU, Windows 10. VIRPIL VPC WarBRD Base with HOTAS Warthog Stick and Warthog Throttle, VIRPIL ACE Interceptor Pedals, VIRPIL VPC Rotor TCS Plus Base with a Hawk-60 Grip, HP Reverb G2.

 

 

  • ED Team
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Thanks for update. But don't forget axis for TDC up/down please.:thumbup:

AMD Ryzen 9 3900X, GeForce RTX 2080Ti, 32 GB DRAM, HOTAS TM Warthog, FSSB R3 Lighting, MFG Crosswind, Win 10 Pro

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:cheer3nc::beer::cheer3nc::beer: GREAT :beer::cheer3nc::beer::cheer3nc:

 

WOW Nick your my god :thumbup:

This future upgrade and all these news are INCREDIBLE :thumbup:

Once again a great talent for one incredible Mig-21bis :thumbup:

 

A great great thanks for this gift, today is a good day :thumbup:

Bye, Skull.

 

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Is there a plan to provide a viewport for the radar at some point? I'd love to export it to my cougar mfds.

 

Speaking of Cougar MFDs, do they sell them complete with displays? Or just frames with buttons?

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