PhysGun Posted November 5, 2014 Posted November 5, 2014 I made a custom paint scheme for the F-15C, saved everything from PS to a BMP file and then used the ED CDDS Studio to turn all the textures to DDS. I added a description.lua with (Hopefully) all the right information but when i go into the game and load up the texture it shows the "Warning Missing Texture" texture. description.lua: livery = { {"f15nose", 0 ,"f15_nose_WT",false}; {"f15nose", 3 ,"f15_decol_empty",false}; {"f15bottom", 0 ,"f15_bottom_WT",false}; {"f15bottom", 3 ,"f15_decol_empty",false}; {"f15centr", 0 ,"f15_centr_WT",false}; {"f15wingl", 0 ,"f15_wing_l_WT",false}; {"f15wingl", 3 ,"f15_decol_empty",false}; {"f15wingr", 0 ,"f15_wing_r_WT",false}; {"f15wingr", 3 ,"f15_decol_empty",false}; {"f15stab", 0 ,"f15_stab_v_WT",false}; {"f15stab", 3 ,"f15_decol_empty",false}; } countries = {"USA"} Anything wrong in the LUA? Anything i could try to do make it work properly? Thanks. "Today we'll do the hardest we can. Tomorrow we'll do the impossible." -IAF
SVKSniper Posted November 5, 2014 Posted November 5, 2014 In mission editor you see your skin......?? Support my work
PhysGun Posted November 5, 2014 Author Posted November 5, 2014 Yes, I have all the DDS Files and LUA in a folder inside of DCS\Bazar\Liveries\F15C "Today we'll do the hardest we can. Tomorrow we'll do the impossible." -IAF
PhysGun Posted November 5, 2014 Author Posted November 5, 2014 where should the log be? i dont know "Today we'll do the hardest we can. Tomorrow we'll do the impossible." -IAF
SVKSniper Posted November 5, 2014 Posted November 5, 2014 C:/USER/Save games/DCS/Log....if you make in PS download dds plugin and export dds file from PS...... Support my work
PhysGun Posted November 5, 2014 Author Posted November 5, 2014 00071.642 ERROR DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_centr_wt 00071.654 ERROR DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_stab_v_wt 00071.659 ERROR DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_nose_wt 00071.663 ERROR DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_bottom_wt 00071.669 ERROR DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_wing_r_wt 00071.679 ERROR DXRENDERER: DXDefTexture: failed to open file /liveries/f-15c/WTEST by physgun/f15_wing_l_wt 00076.123 ERROR DXRENDERER: DXRenderer::SetRenderTarget(posteffecttarget1, 0), Unknown 00076.124 ERROR DXRENDERER: DXRenderer::SetRenderTarget(posteffecttarget5, 0), Unknown Thats what i could find from the log that would matter "Today we'll do the hardest we can. Tomorrow we'll do the impossible." -IAF
PhysGun Posted November 5, 2014 Author Posted November 5, 2014 Figured out the problem, CDDS Studio saved the textures as CDDS Files. I am now using the photoshop nvidia plugin to recompile all the texture and will try again. "Today we'll do the hardest we can. Tomorrow we'll do the impossible." -IAF
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