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JTAC Scout/ Sniper module


timone1002

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Hello, i was thinking it would be cool to create a JTAC scouting and sniper module for DCS world. Having a fps sniper and jtac simultor. Going behind enemy lines to scout enemy positions and radio in there positions to command. Avoiding enemies spotting you. and laser "painting" targets for air to ground strikes. And also integrating a sniper simulator. Having a spotter and adjusting for wind speed, direction, altitude, weapon type, ammuniution type, range, breath and heartbeat timing (for pulling the trigger) and even adjusting for moving targets (like cars) using all those things, and incorporate advanced hiding techniques, and firing techniques to avoid enemies spotting muzzle flash, and spotting you while sneaking up on them. I think that would be a very fun and challenging module.

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I wish but do t have any clue on Ed direction or goal with combined arms. Right now you can operate pretty good as a jtac for missions as is. But of course can be improved with better optics and designation systems. I really want a UaV module

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Currently you can occupy a manpad and use the JTAC bino's if you have CA. You can make the unit invisible if you want move around near enemies.

 

Movement on foot is painfully slow. This is by far the worst way to try and JTAC. You begin to realize just how large the map is when start running around on foot.

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As pr1malr8ge already mention Arma. Arma 3 is going to release a sniper module pretty soon. I think that's what you are looking for and with mods you will be able to take down enemy by hands. Take a look at it. This weekend they have -50% of.

Im playing it myself and its a great sim with lots of options like you asking.

 

https://store.bistudio.com/

 

Cheers

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they need to optomize map making, so you can do things like take topological maps and have a program that generates the basic structure and features of a land mass with certain qualities, i know there are games like mount and blade where you can instantly generate large maps (260 square kilometers) in good detail and use "painting" tools to paint the map with what ever objects you want. if they opened up the game to modders i think the game would expand greatly and you would see a huge influx of people wanting buy the modules to run the many possible games and maps. you could get very creative with this game..

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the more they expand the game the more people will want to play and the more expansions they will be able to have. adding easy to use modding tools would be good because it allows people to have a lot of fun with the game, while keeping the developers creating very serious maps and modules.

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I think timone is thinking big picture, which is where i also see DCS heading eventually. It isn't Digital Combat Aircraft Simulator, but Digital Combat Simulator. Just because aircraft have received the lion's share of attention so far doesn't mean they will only ever do air stuff. I think CA is their first step towards making a more broad spectrum simulator. If they implemented a proper FPS system (along the lines of ARMA), but gave it the attention to detail they have given the aircraft, it would be crazy. Imagine the scenarios. You could be a Spec Ops JTAC behind enemy lines, or start off in a jet, get shot down, and have to E&E, and get to the CSAR crew, or you could be the CSAR team to extract shot down pilots.

 

ARMA is great and fun, but it isn't as much of a simulator as DCS is trying to be.

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ArmA greatly simulates many aspects of Infantry. It also has a heavy focus on combining evrything that is out there with the infantry. Therefore it offers very good made tanks and other vehicles. With the new RotorLib also helicopters are very detailed. Jets are also there but obviously it cant reach the level of DCS there but that is not ArmAs focus. The level of detail of te ACs maybe comparable to games like Warthunder.

 

There are some ArmA communities out there that heavily focus on tactical gameplay. I'm member of a german tactical clan (Gruppe W) and we also use JTACs in our missions with usage of 9-Liner etc. or Medevacs to support our troups down there.

 

 

So if you search for a DCS like sim that focuses on ground imo ArmA is currenty the best choice though it focuses on a more wider spectrum than DCS therefore not being that in detail :]

 

Edit: ArmA is heavily modable. In ArmA 2 there existed many hyper-realistic mods that simulated for example things like mortars or sniping in such a high detail that many persons could not use it. ArmA 3 currently is pretty new, give it a bit time and such mods will come (the mod Advanced Ballistics for example already introduces realistic sniping with wind, earth rotation, temperature, air density etc.)


Edited by Zabuza
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Oh trust me, I have ArmA and I love it. I've been with them since Operation Flashpoint. You can't beat the community and the mods. While I agree that ArmA is currently your best bet for infantry and pseudo combined arms "simulation", with ArmA III at least, they have kind of gone into the near future, which takes some of the simulation aspect out of things. Many things are also dumbed down, especially when it comes to what the OP here specifically wants to do.

 

As a JTAC in ArmA, you have two options. Either you are calling in an AI controlled flight for the airstrike, and you can't really do a talk on or anything, you simply lase a target and wait for impact; or you call in a player controlled aircraft. While the JTAC might get the satisfaction out of calling in a full 9-line and providing signals and talk on, the pilot is then left flying an ArmA III jet, which is no where near the fidelity of flying an A-10c in DCS. Now, if you were able to combine the two concepts, and have a player controlled JTAC that is calling in strikes to be carried out by a player in DCS A-10C, which is then being supported by a flight of F-15C's, you have a fun time for everyone. If that same player on the ground is a special forces member in a team assigned to destroying AAA or eliminating MANPADs to provide clear skies for the ground attack aircraft, then it gets even more integrated and coordinated. This is where I see DCS eventually getting to.

 

Last time I checked, this part of the forum was the 'Wishlist', so is it really that bad to have such grand wishes?

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yes i think it would be possible for dcs to implement a fps module. you could seperate the graphics between the planes and the infatry. The infantry would have descent graphics at close distance, and poor to no graphics for long distance. with the opposite for planes. and the planes would see a "dumbed down" version of the ground forces graphics. We will see where edge takes us, it might be possible to implement these kind of modules. ARMA is sounding cool, i will have to check it out. Would you recommend 2 or 3?

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ARMA is sounding cool, i will have to check it out. Would you recommend 2 or 3?

 

Go for 3, its like asking "Flaming Cliffs 3 or 2?" even if ArmA 2 stills contains "more" content ArmA 3 Mods are booming :) ArmA 2 does not look very modern, it's a pretty old game if you compare.

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I'm interested to see what EDGE will bring. If the terrain modeling would be suitable for first person shooter fidelity at ground level, like if the detail is high when low to the ground and it scales appropriately based on altitude. This could open up the doors for a FPS module (whether or not that's even on the foreseeable horizon).

 

Having a campaign that incorporates all modern aircraft modules and CA/FPS could be epic. One mission you're doing a special ops HALO infil to sever IADS comm lines, destroy repeater stations, etc while the next mission you're in an F-15 providing escort for both air interdiction and personnel airdrop missions. A true DCS/ARMA hybrid could make for one hell of a MP experience.

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Didn't Arma3 go down the drain with realistic, when Zeus, and dayZ took over, and also the stupid zoombie mods? I have Arma3 but I uninstalled it since there wasn't a single server playing normal maps, or did they come back?

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You could make a sniperish add-on for CA but it would probably not be sniperish enough to make it worth doing. The handheld and portable radios is something I would love to see in CA.

 

Buz - I have to disagree with your crits of A3. Realism in A never came from the devs, it always came from the modding community. A3 is new so it will take some time before it is fixed the way that A2 was. The lack of vanilla servers is a feature not a bug. Some of those servers that aren't vanilla are running Realism mods.

 

BI has also done a revolutionary thing by opening up the license on A2 content and sharing the source files so that they can be ported and modified for use in A3 and A3 mods.

 

Imagine if ED did that and made the source for the Crimea map, the Caucasus map and all the AI planes available for modding. Minds would be blown.

 

They probably can't do that because they have different restrictions to BI when it comes to IP. It is what it is.

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