Roadrunner Posted December 15, 2014 Posted December 15, 2014 hi gents, maybe someone can test this: - singleplayer, place 2+ helicopters on a FARP. - after joining the pit, hit the eject button, and the crew will be gone. - now, after that switch to another helicopter. when i try to join in that second helo, i get the message, that my flight is delayed and can see the first helo with running engines, but doing nothing else (no suprise, no crew in it to fly it). in the end i just cannot jump into another helo, as the first one will not go away. bug? no bug? can anyone replicate? regards, RR [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett
zaelu Posted December 15, 2014 Posted December 15, 2014 Is not really a bug. The farp has 4 places to spawn... like the airfield has many but they are also counted as one and only one runway end from where the helos start their takeoff like when you choose "Take Off from runway" as starting point on airfield. Like on the airfield your flight is delayed to spawn on that starting point if another plane occupies it. Granted... not an ideal solution (a que on the taxiway should be more properly to be implemented and for FARPS just placing you to another free place of the farp should suffice). [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
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