Jump to content

VR/AR space is getting crowded


Recommended Posts

Just saw the Windows 10- keynote and... wow... blown away by MS HoloLens. AR device that seems to be quite far ahead in development. These are truly interesting times in the tech world... dare I say... 'magical'. Eye-tracking, no wires...

 

Would love to know if this (AR-) tech can be beneficial to DCS World.

"It's not the years, honey. It's the mileage..."

Link to comment
Share on other sites

From some of the implementations that I have seen, AR may lend itself to pit builders more than the rest of us. Time will tell.

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Link to comment
Share on other sites

I was expecting a bigger thread.

 

http://www.rockpapershotgun.com/2015/01/22/minecraft-hololens-minecraft-reality/

 

"Unlike VR headsets like the Oculus Rift, the HoloLens only takes up a small part of your field of vision—depending on where you turn your head to look—as well as voice and gesture commands. Although the office around me and the two Microsoft employees next to me are clearly visible in my peripheral vision, so is the holographic world projected in front of it."

 

"When I walk towards a nearby desk with a computer, I notice that that Martian landscape disappears beneath it, rather than projecting over it; users can designate areas where they don’t want holograms to appear, which is especially useful if you want to interact with the holograms using a computer."

 

Yes, this and CastAR seem more appropriate for simulations.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...