TracerFacer Posted January 21, 2015 Share Posted January 21, 2015 After today's patch ( 1.2.14.36041.618 ) Anytime you drop off troops with the CTTS script, the client crashes to desktop. Anyone else notice this? Happening in every map where we use CTTS. I've tried repair on both client and server with the same results. Link to comment Share on other sites More sharing options...
Grimes Posted January 22, 2015 Share Posted January 22, 2015 Can you post the crash logs from the clients? It helps to narrow down what might be causing the crash. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
SilentGun Posted January 22, 2015 Share Posted January 22, 2015 I have a similar problem, when an infantry spawns after a unit is destroyed while using RagnarDa's Dynamic Medevac Script, all the clients in the game crash. here's the crash reportCrash log.zip Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:) Link to comment Share on other sites More sharing options...
TracerFacer Posted January 22, 2015 Author Share Posted January 22, 2015 Once it crashes for me, I can't get back into that same server at all.. keeps crashing.. have to restart the server before I can get back in. Still may not be able to get back in. Crashes. Once I am in.. seems fine until I try to drop/spawn troops via CTTS. logs attached.Logs.zip Link to comment Share on other sites More sharing options...
Grimes Posted January 22, 2015 Share Posted January 22, 2015 Thanks for the reports, I've narrowed it down, reproduced and reported it. Its a scripting engine bug that will effect all scripts using coalition.addGroup() in MP. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
SilentGun Posted January 22, 2015 Share Posted January 22, 2015 Do you know if the problem will be a quick fix? 1 Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:) Link to comment Share on other sites More sharing options...
Invisibull Posted January 22, 2015 Share Posted January 22, 2015 Do you know if the problem will be a quick fix? I certainly hope so. I spent quite a bit of time implementing and testing the Medevac script on my server only to have the update break it the next day. i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5. Link to comment Share on other sites More sharing options...
SNAFU Posted January 22, 2015 Share Posted January 22, 2015 Uh, that`s a show stopper. Hope this will be fixed soon. 1 [sIGPIC][/sIGPIC] Unsere Facebook-Seite Link to comment Share on other sites More sharing options...
wopski Posted January 24, 2015 Share Posted January 24, 2015 Yup seeing the same issues with a number of our missions. Link to comment Share on other sites More sharing options...
FlightControl Posted January 24, 2015 Share Posted January 24, 2015 (edited) I certainly hope so. I spent quite a bit of time implementing and testing the Medevac script on my server only to have the update break it the next day. Same situation with Gori valley... Developed a framework for months. Published it today and guess what. Clients are crashing due to update. Disappointed. Revert back to previous version like I did. Edited January 24, 2015 by FlightControl [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
FlightControl Posted January 24, 2015 Share Posted January 24, 2015 (edited) Thanks for the reports, I've narrowed it down, reproduced and reported it. Its a scripting engine bug that will effect all scripts using coalition.addGroup() in MP. Aha. Gori valley uses that extensively! Thanks grimes for that! Root cause found. Edited January 24, 2015 by FlightControl [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
MBot Posted January 25, 2015 Share Posted January 25, 2015 Any news whether this will be fixed with priority? This also breaks coop for the Guardians of the Caucasus dynamic campaign. Link to comment Share on other sites More sharing options...
TracerFacer Posted January 26, 2015 Author Share Posted January 26, 2015 Yeah, this is killing our server. Crashing every client when one guy does something simple.. even a simple group activate is crashing the clients... how does something like this make it into the patch cycle with out getting caught? It was obvious that there was something wrong seconds after applying the patch... Is there ANY QA'ing going on? do they QA in MP mode with the popular scripts that people are using? What is even more frustrating is that with each patch cycle, I never notice any bug fixes, only the new ones that are introduced. The stuff being fixed seems minor compared to the stuff that is broke. Could just be my perception? Sling load - Broke about 5 patches ago - no hope in sight of a fix? Embark/Disembark doesn't work in MP... did it ever? ADF Nav / Transmit Message doesn't work in MP.. did it ever? And now this.. Countess numbers of people have put in countless numbers of hours in to designing missions, only to have the rug pulled out from underneath them, with no word as to when we can get a fix.. not only for this new thing.. but all the other stuff that don't work.. And then I look at the next patch notes.. and maybe some inane meaningless features is fixed.. but meanwhile.. the sling load of the huey's has been broke for months now.. Entire missions are broke now and can't be played. When you spend a significant amount of your free time building missions.. only to have all that work wasted is very frustrating.. Would appreciate some feedback from the DEVs - Is there a road map of current bugs that are being tracked/worked on? Like a source forge or something like that? Is ANY of this actually being worked on? Or are all efforts being put into EDGE - and we just have to suck it up and wait - If the later is the answer.. that is fine.. just tell us - so we stop wasting hours and hours developing content. We don't get paid to do this. I'd rather not waste my time building anything else if the end result is that NONE of it works. Link to comment Share on other sites More sharing options...
Grimes Posted January 26, 2015 Share Posted January 26, 2015 They are well aware of the severity of this bug. Yes it appears to be a priority. No I cannot say when the bug will be fixed. I hope soon. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
TracerFacer Posted February 4, 2015 Author Share Posted February 4, 2015 Any chance ED could force a reversion to the previous version? This on going issue with 1.2.14.36041.618 is a serious drag on our servers and missions. It is impossible to explain this problem to the average player and have them revert to a stable version. Most players are just not following these details but they are wondering where xxx mission is or wondering why they keep getting booted from servers. People have gotten upset with server admits cuz they are getting booted. They just get pissed off and don't come back thinking its the mission, server, or admins. This should have been backed out on day one... Its been a few weeks now and we are still in the same boat. Is there any update? If not can't we just go back one version? Seems like an easy temporary solution until it can be fixed properly? Link to comment Share on other sites More sharing options...
Marioshata Posted February 18, 2015 Share Posted February 18, 2015 I can't believe this isn't fixed yet. It seems like ED is actually one person, but he is currently on vacation. :crash: Link to comment Share on other sites More sharing options...
SilentGun Posted February 18, 2015 Share Posted February 18, 2015 I guess there waiting for the MiG-15Bis update later this month. Link to my Imgur screenshots and motto http://imgur.com/a/Gt7dF One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales... :)The Future of DCS is a bright one:) Link to comment Share on other sites More sharing options...
Pikey Posted February 18, 2015 Share Posted February 18, 2015 +1 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
929th-Ez-Ian Posted February 22, 2015 Share Posted February 22, 2015 (edited) Change trigger.action.outTextForCoalition(groupside, playerName .. " extracted troops", 5) to trigger.action.outText(playerName.. " extracted troops", 5) and so on for trigger.action.outTextForCoalition(groupside, playerName .. to trigger.action.outText(playerName.. Only thing is that both sides will see it. but its a quick fix for now! Edited February 22, 2015 by 929th-Ez-Ian win10 Home, Samsung 850 EVO 500GB SSD, Gigabyte Z68MA-DAH-B3, 32GB DDR3, Intel i5 quad 3.10GHz, Geforce GTX 650 Ti, Hotas Warthog Stick and Throttle, Saitek pro flight rudder pedals, 2 MFD's, Track-IR5 and single 32" monitor Link to comment Share on other sites More sharing options...
ajax Posted February 24, 2015 Share Posted February 24, 2015 Ez-Ian, I don't believe your suggestion will fix the problem... at least it did not for me. Did you do your testing as the host? The problem only affects remote MP clients. If the script is run on the host, then the script works as expected without crashing. Link to comment Share on other sites More sharing options...
Mr. White Posted February 25, 2015 Share Posted February 25, 2015 I tried to host airwar's brilliant TOOTALL Mission, but as expected from what I read about the problems with the CTTS script lately the clients DCS crashed on join. Is there any work-around meanwhile or do we have to wait till the next update? Link to comment Share on other sites More sharing options...
Grimes Posted February 25, 2015 Share Posted February 25, 2015 Try it with 1.2.15 open beta... The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Axion Posted February 25, 2015 Share Posted February 25, 2015 Grimes, has this been fixed within the latest beta? Unable to test at present but my fellow squadies would love to know. Cheers. Asus Z390 Code XI, i9-9900K, RAM 32 Gig Corsair Vengeance @ 3200, RTX 2080 TI FE, TIR 5, Samsung 970 EVO 1TB, HOTAS WH, ASUS ROG Swift PG279Q, HTC Vive Pro, Win 10 x64 Link to comment Share on other sites More sharing options...
Grimes Posted February 25, 2015 Share Posted February 25, 2015 Like I said, try it. :) I tested it with a very simple script and it didn't crash. I didn't have a chance to use it either in an actual game session setting or spawning a bazillion units at once, so if issues arise please let me know. There are likely still some issues with cargo objects and related functions for the cargo objects. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Marioshata Posted February 25, 2015 Share Posted February 25, 2015 Tested and for now it seems fixed. Link to comment Share on other sites More sharing options...
Recommended Posts