S D Posted April 30, 2020 Share Posted April 30, 2020 If your just starting out in MOOSE, firstly welcome. Second, pop over and join the MOOSE Discord, there are alot more active users to help and much more content to search and find answers. https://discord.gg/v9RjWq Link to comment Share on other sites More sharing options...
DMouse Posted April 30, 2020 Share Posted April 30, 2020 Joined already, will post there then Link to comment Share on other sites More sharing options...
Pikey Posted May 16, 2020 Share Posted May 16, 2020 Expect an explanation and some movement now :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
marginal Posted May 19, 2020 Share Posted May 19, 2020 (edited) I'm easily confused at the best of times but I am attempting to load MOOSE sound files into mission editor. How is it done? https://github.com/FlightControl-Master/MOOSE_SOUND/releases I have the ATIS inserted into this mission but no audio and no errors in the DCS log. ?Wild Weasel a FA18C SEAD trainer Beslan edition version 3.mizATIS - 100 - Caucasus Mozdok.lua Edited May 19, 2020 by marginal Link to comment Share on other sites More sharing options...
Golf2 Posted May 19, 2020 Share Posted May 19, 2020 (edited) Hello, everyone, I'm trying to install Moose. I have followed these instructions: https://flightcontrol-master.github.io/MOOSE_DOCS/Moose_Setup_Guide.html It also went well until I wanted to create the .lua in the new folder. Then the attached error appears and the gui output the error on the picture in the attachment. In the .log of my workspace I find the following error: !ENTRY org.eclipse.dltk.ui 4 10001 2020-05-20 00:50:33.929 !MESSAGE Internal Error !STACK 0 java.lang.reflect.InvocationTargetException at org.eclipse.jface.operation.ModalContext.run(ModalContext.java:398) at org.eclipse.jface.wizard.WizardDialog.run(WizardDialog.java:980) at org.eclipse.dltk.ui.wizards.NewElementWizard.performFinish(NewElementWizard.java:121) at org.eclipse.dltk.ui.wizards.NewSourceModuleWizard.performFinish(NewSourceModuleWizard.java:128) at org.eclipse.jface.wizard.WizardDialog.finishPressed(WizardDialog.java:778) at org.eclipse.jface.wizard.WizardDialog.buttonPressed(WizardDialog.java:417) at org.eclipse.jface.dialogs.Dialog.lambda$0(Dialog.java:619) at org.eclipse.swt.events.SelectionListener$1.widgetSelected(SelectionListener.java:81) at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:249) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:86) at org.eclipse.swt.widgets.Display.sendEvent(Display.java:4433) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1086) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:4243) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3822) at org.eclipse.jface.window.Window.runEventLoop(Window.java:818) at org.eclipse.jface.window.Window.open(Window.java:794) at org.eclipse.ui.internal.actions.NewWizardShortcutAction.run(NewWizardShortcutAction.java:133) at org.eclipse.jface.action.Action.runWithEvent(Action.java:473) at org.eclipse.jface.action.ActionContributionItem.handleWidgetSelection(ActionContributionItem.java:565) at org.eclipse.jface.action.ActionContributionItem.lambda$4(ActionContributionItem.java:397) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:86) at org.eclipse.swt.widgets.Display.sendEvent(Display.java:4433) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1086) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:4243) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3822) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine$5.run(PartRenderingEngine.java:1150) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:336) at org.eclipse.e4.ui.internal.workbench.swt.PartRenderingEngine.run(PartRenderingEngine.java:1039) at org.eclipse.e4.ui.internal.workbench.E4Workbench.createAndRunUI(E4Workbench.java:153) at org.eclipse.ui.internal.Workbench.lambda$3(Workbench.java:681) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:336) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:595) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:148) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:152) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:134) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:104) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:388) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:243) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:656) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:592) at org.eclipse.equinox.launcher.Main.run(Main.java:1498) Caused by: java.lang.NullPointerException at org.eclipse.dltk.ui.wizards.NewSourceModulePage.createFile(NewSourceModulePage.java:486) at org.eclipse.dltk.ui.wizards.NewSourceModuleWizard.finishPage(NewSourceModuleWizard.java:123) I can create the .lua in the "Parentfolder Caucasus. Only in the newly created folder "First" not. . . . Now i see "Folder "Moose_Framework/test" does not..... But i made -right Mouse on Caucasus -> New Lua File. Don´t know why he try to build a .lua 123 at Moose_Framework.... it must be in "Caucasus" Edited May 19, 2020 by Golf2 Version: DCS OpenBeta 6.8.2 Maps: Persian Gulf, Syria, Nevada, South Atlantic Aircraft: F/A-18C Hornet, A-10C II Tank Killer, JF-17, AV-8A-Harrier, F-5E, L-39C Sonstiges: Supercarrier PC: Ryzen 7 5800X, 32 GB DDR4, RTX 3080TI, Thrustmaster Hotas Warthog, Drivers Up to Date Link to comment Share on other sites More sharing options...
Hardcard Posted May 19, 2020 Share Posted May 19, 2020 (edited) @Golf2 Remove LDT, start from scratch following this video: Btw, download the source code from the latest MOOSE 2.5.0 release, ignore the two pre-release versions: https://github.com/FlightControl-Master/MOOSE/releases Edited May 19, 2020 by Hardcard [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Habu_69 Posted May 20, 2020 Share Posted May 20, 2020 I'm easily confused at the best of times but I am attempting to load MOOSE sound files into mission editor. How is it done? https://github.com/FlightControl-Master/MOOSE_SOUND/releases I have the ATIS inserted into this mission but no audio and no errors in the DCS log.? One way is to open the mission.miz file in a zip utility and directly copy the folder containing the sound files into the mission file. Then, if necessary, re-zip the files. Be sure to rename the file to xxxxxxx.miz. The mission MOOSE script will have a line specifying the name of the sound files folder. AIRBOSS example: AirbossStennis:SetSoundfilesFolder( "Airboss Soundfiles Loud/" ) Link to comment Share on other sites More sharing options...
Zeagle Posted May 20, 2020 Share Posted May 20, 2020 @Golf2 Right click on Caucasus, select Build Path, then select "Use as Source Folder" Make sure your project properties require Moose Framework Good luck Link to comment Share on other sites More sharing options...
Metal_121 Posted May 23, 2020 Share Posted May 23, 2020 Trying to create a Battle ground base for missions Hi all. Got Moose and LDT up and running after first finding the old version of EWR/GCI script before I finally found out it was to old and obsolete :doh: Anyway got 2.5.0 of the MOOSE all installed and seems to work as it should. :thumbup: So I trying to create a basemission to use as "Template# for missions. This will hold all Squadrons used with AWAC, Tankers and a GCI network with Groundradars and some ships as EWR. Followed the documentation in creating the network to my knowledge DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes({"EWR BLUE"}) DetectionSetGroup:Filterstart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 50000 ) --Using ft set in game not meters, 30k m = 90kft A2ADispatcher = AI_A2A_DISPATCHER:New( Detection ) BLUEBorderZone = ZONE_POLYGON:New( "blueborder", GROUP:FindByName( "blueborder" ) ) A2ADispatcher:SetBorderZone( BLUEBorderZone ) Been setting up a number of squadrons, CAP zones, Loadout templates, assigned tanker etc.. Starting the Lua files in a trigger at Gamestart, First Moose then my file In the mission for test I send in a group crossing the border…. Nothing happens been reading a lot of code text and double and tripple checked everything… It should work but nada happens , No flights spawn in. Any help would be appriciated The whole file here DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes({"EWR BLUE"}) DetectionSetGroup:Filterstart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 50000 ) --Using ft set in game not meters, 30k m = 90kft A2ADispatcher = AI_A2A_DISPATCHER:New( Detection ) BLUEBorderZone = ZONE_POLYGON:New( "blueborder", GROUP:FindByName( "blueborder" ) ) A2ADispatcher:SetBorderZone( BLUEBorderZone ) --Engage radius, affects both teams {#AI_A2A_DISPATCHER.SetEngageRadius}(90000) --Default 100km {#AI_A2A_DISPATCHER.SetGciRadius}() --Default 200km -- -- SQUADRONS Blue -- A2ADispatcher:SetSquadron( "Wings of Fury", "Sharjah Intl", "WoF", 12) --Jordanian F16CM A2ADispatcher:SetSquadron( "Mud of War", "Sharjah Intl", "MoW", 12) --Jordanian F16CM A2ADispatcher:SetSquadron( "Musters", "Sharjah Intl", "Musters", 24) --Swedish JAS 39 CAP Load A2ADispatcher:SetSquadron( "Busters", "Sharjah Intl", "Busters", 4) --Swedish JAS 39 A-G version A2ADispatcher:SetSquadron( "VF-103", "Al Minhad AB", "VF-103", 16) --USN F-14B A2ADispatcher:SetSquadron( "VF-24", "Al Minhad AB", "VF-24", 6) --USN F-14B A2ADispatcher:SetSquadron( "VFA-94", "Al Minhad AB", "VFC-14", 6) --USN F/A-18C A2ADispatcher:SetSquadron( "VFC-12", "Al Minhad AB", "VFC-12", 8) --USN F/A-18C A2ADispatcher:SetSquadron( "VFC-14", "Al-Bateen Airport", "VFC-14", 8) --USN F/A-18C A2ADispatcher:SetSquadron( "IDF-121", "Khasab", "IDF", 12) --IA F-16C blk 52 A2ADispatcher:SetSquadron( "SQN 75", "Al-Bateen Airport", "L20", 16) --OZ F/A-18C A2ADispatcher:SetSquadron( "Bahrain Warriors", "Liwa_Airbase", "L20", 12) --OZ F/A-18C A2ADispatcher:SetSquadron( "Skaraborgarna", "Khasab", "JA37", 8) --Swedish AJS 37 A2ADispatcher:SetSquadron( "Norrlands Guld", "Khasab", "AS37", 8) --Swedish AJS 37 A2ADispatcher:SetSquadron( "Spotify", "Khasab", "RECON", 8) --US OH58 A2ADispatcher:SetSquadron( "Tomahawks", "Ras Al Khaimah", "Thomahawk", 24) --US AH64D A2ADispatcher:SetSquadron( "Bowie", "Ras Al Khaimah", "Bowie", 24) --US AH1W -- -- Set Takeoff method -- * @{#AI_A2A_DISPATCHER.SetSquadronTakeoff}() is the generic configuration method to control takeoff from the air, hot, cold or from the runway. See the method for further details. -- * @{#AI_A2A_DISPATCHER.SetSquadronTakeoffInAir}() will spawn new aircraft from the squadron directly in the air. -- * @{#AI_A2A_DISPATCHER.SetSquadronTakeoffFromParkingCold}() will spawn new aircraft in without running engines at a parking spot at the airfield. -- * @{#AI_A2A_DISPATCHER.SetSquadronTakeoffFromParkingHot}() will spawn new aircraft in with running engines at a parking spot at the airfield. -- * @{#AI_A2A_DISPATCHER.SetSquadronTakeoffFromRunway}() will spawn new aircraft at the runway at the airfield. -- Set 1 as a scramble TO in AIR {#AI_A2A_DISPATCHER.SetSquadronTakeoff}("VF-103", AI_A2A_Dispatcher.Takeoff.Air) -- Set rest of planes to default Parking HOT A2ADispatcher:SetDefaultTakeoffFromParkingHot() -- * @{#AI_A2A_DISPATCHER.SetSquadronLanding}() is the generic configuration method to control landing, namely despawn the aircraft near the airfield in the air, right after landing, or at engine shutdown. -- * @{#AI_A2A_DISPATCHER.SetSquadronLandingNearAirbase}() will despawn the returning aircraft in the air when near the airfield. -- * @{#AI_A2A_DISPATCHER.SetSquadronLandingAtRunway}() will despawn the returning aircraft directly after landing at the runway. -- * @{#AI_A2A_DISPATCHER.SetSquadronLandingAtEngineShutdown}() will despawn the returning aircraft when the aircraft has returned to its parking spot and has turned off its engines. -- Let the Air starter also Despawn close to base {#AI_A2A_DISPATCHER.SetSquadronLandingNearAirbase}("VF-103") -- Landing change if clogged -- The default landing method can be set for ALL squadrons that don't have an individual landing method configured. -- -- * @{#AI_A2A_DISPATCHER.SetDefaultLanding}() is the generic configuration method to control by default landing, namely despawn the aircraft near the airfield in the air, right after landing, or at engine shutdown. -- * @{#AI_A2A_DISPATCHER.SetDefaultLandingNearAirbase}() will despawn by default the returning aircraft in the air when near the airfield. -- * @{#AI_A2A_DISPATCHER.SetDefaultLandingAtRunway}() will despawn by default the returning aircraft directly after landing at the runway. -- * @{#AI_A2A_DISPATCHER.SetDefaultLandingAtEngineShutdown}() will despawn by default the returning aircraft when the aircraft has returned to its parking spot and has turned off its engines. -- {#AI_A2A_DISPATCHER.SetDefaultLandingAtEngineShutdown}() -- Change Min fuel for RTB, this Squadron cant use Tanker {#AI_A2A_DISPATCHER.SetSquadronFuelThreshold}( "Skaraborgarna" , 0.20) {#AI_A2A_DISPATCHER.SetSquadronFuelThreshold}( "Norrlands Guld" , 0.20) -- {#AI_A2A_DISPATCHER.SetSquadronGrouping}("Wings of Fury",4) {#AI_A2A_DISPATCHER.SetSquadronGrouping}("Musters",2) {#AI_A2A_DISPATCHER.SetSquadronGrouping}("VF-103",4) {#AI_A2A_DISPATCHER.SetSquadronGrouping}("VFA-94",4) {#AI_A2A_DISPATCHER.SetSquadronGrouping}("SQN 75",2) {#AI_A2A_DISPATCHER.SetSquadronGrouping}("Bahrain Warriors",2) {#AI_A2A_DISPATCHER.SetSquadronGrouping}("Skaraborgarna",4) -- {#AI_A2A_DISPATCHER.SetSquadronOverhead}("Wings of Fury",1.25) {#AI_A2A_DISPATCHER.SetSquadronOverhead}("Musters",1.25) {#AI_A2A_DISPATCHER.SetSquadronOverhead}("VF-103",0.9) {#AI_A2A_DISPATCHER.SetSquadronOverhead}("VFA-94",1) {#AI_A2A_DISPATCHER.SetSquadronOverhead}("SQN 75",0.8) {#AI_A2A_DISPATCHER.SetSquadronOverhead}("Bahrain Warriors",1.25) {#AI_A2A_DISPATCHER.SetSquadronOverhead}("Skaraborgarna",2) -- CAPZoneMiddle = ZONE:New( "CAP Zone Middle") -- A2ADispatcher:SetSquadronCap( "Maykop", CAPZoneMiddle, 4000, 8000, 600, 800, 800, 1200, "RADIO" ) -- A2ADispatcher:SetSquadronCapInterval( "Sochi", 2, 30, 120, 1 ) -- CAPZoneWest = ZONE:New( "blueCAPzone3" ) A2ADispatcher:SetSquadronCap( "Bahrain Warriors" , CAPZoneWest, 4000, 9000, 600, 800, 800, 1200, "RADIO" ) A2ADispatcher:SetSquadronCapInterval("Bahrain Warriors", 2,30,120) A2ADispatcher:SetSquadronCap( "VF-103" , CAPZoneWest, 4000, 9000, 600, 800, 800, 1200, "RADIO" ) A2ADispatcher:SetSquadronCapInterval("VF-103") CAPZoneMiddle = ZONE:New( "blueCAPzone1" ) A2ADispatcher:SetSquadronCap( "VF-103" , CAPZoneMiddle, 4000, 9000, 600, 800, 800, 1200, "RADIO" ) A2ADispatcher:SetSquadronCapInterval("VF-103", 2, 90, 320) A2ADispatcher:SetSquadronCap( "SQN 75" , CAPZoneMiddle, 4000, 9000, 600, 800, 800, 1200, "RADIO" ) A2ADispatcher:SetSquadronCapInterval("SQN 75", 1, 120, 240) CAPZoneEast = ZONE:New( "blueCAPzone2" ) A2ADispatcher:SetSquadronCap( "Wings of Fury" , CAPZoneEast, 4000, 9000, 600, 800, 800, 1200, "RADIO" ) A2ADispatcher:SetSquadronCapInterval("Wings of Fury", 2, 120, 240) A2ADispatcher:SetSquadronCap( "Skaraborgarna" , CAPZoneEast, 4000, 9000, 600, 800, 800, 1200, "RADIO" ) A2ADispatcher:SetSquadronCapInterval("Skaraborgarna", 1, 500, 720) A2ADispatcher:SetSquadronCapRacetrack("Bahrain Warriors", 10000, 30000, 110, 200, 10*60, 20*60) A2ADispatcher:SetSquadronCapRacetrack("VF-103", 10000, 30000, 110, 200, 10*60, 20*60) {#AI_A2A_DISPATCHER.SetSquadronTanker}("Musters", "KC135 Nozzletanker") {#AI_A2A_DISPATCHER.SetSquadronTanker}("VF-24", "KC135 Nozzletanker") {#AI_A2A_DISPATCHER.SetSquadronTanker}("VFC-12", "KC135 Nozzletanker") {#AI_A2A_DISPATCHER.SetSquadronTanker}("VFC-14", "KC135 Nozzletanker") {#AI_A2A_DISPATCHER.SetSquadronTanker}("Busters", "KC135 Nozzletanker") {#AI_A2A_DISPATCHER.SetSquadronTanker}("VF-103", "KC135 Nozzletanker") {#AI_A2A_DISPATCHER.SetSquadronTanker}("VFA-94", "KC135 Nozzletanker") {#AI_A2A_DISPATCHER.SetSquadronTanker}("Bahrain Warriors", "KC135 Nozzletanker") {#AI_A2A_DISPATCHER.SetSquadronTanker}("SQN 75", "KC135 Nozzletanker") {#AI_A2A_DISPATCHER.SetSquadronTanker}("Wings of Fury", "KC135 Group") {#AI_A2A_DISPATCHER.SetSquadronTanker}("Mud of War", "KC135 Group") {#AI_A2A_DISPATCHER.SetSquadronTanker}("IDF-121", "KC135 Group") {#AI_A2A_DISPATCHER.SetTacticalDisplay}(true) Link to comment Share on other sites More sharing options...
Metal_121 Posted May 23, 2020 Share Posted May 23, 2020 Finding an error in the log's. My Script fails as it starts with 2020-05-23 18:41:32.485 ERROR DCS: Mission script error: : [string "C:\Users\MADSFU~1\AppData\Local\Temp\DCS\/~mis00007487.lua"]:7: attempt to call method 'Filterstart' (a nil value) stack traceback: [C]: in function 'Filterstart' [string "C:\Users\MADSFU~1\AppData\Local\Temp\DCS\/~mis00007487.lua"]:7: in main chunk According to all docs I found I've done it correct but obviously I missed something..:helpsmilie: Link to comment Share on other sites More sharing options...
Hardcard Posted May 23, 2020 Share Posted May 23, 2020 (edited) @Metal 121 [color=RoyalBlue]-- Incorrect syntax[/color] DetectionSetGroup:[color=Red]Filterstart()[/color] [color=royalblue]-- Correct syntax[/color] DetectionSetGroup:[color=SeaGreen]FilterStart()[/color] IntelliSense will help you spot these mistakes, you only need to hover the mouse cursor over any MOOSE method... if no info is given, you've more than likely written it wrong. Alternatively, just write colon after the class and use autocomplete, that's always the correct syntax. Edited May 23, 2020 by Hardcard [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Metal_121 Posted May 23, 2020 Share Posted May 23, 2020 @Metal 121 [color=RoyalBlue]-- Incorrect syntax[/color] DetectionSetGroup:[color=Red]Filterstart()[/color] [color=royalblue]-- Correct syntax[/color] DetectionSetGroup:[color=SeaGreen]FilterStart()[/color] IntelliSense will help you spot these mistakes, you only need to hover the mouse cursor over any MOOSE method... if no info is given, you've more than likely written it wrong. Alternatively, just write colon after the class and use autocomplete, that's always the correct syntax. Marvellous, a million thx to you. Not used to LUA, first time actually doing something in it, will adapt. Usally always written with semicolo'ns to close any command line, not seen it in here so I guess I will start using that here too :joystick: Thx aagain Link to comment Share on other sites More sharing options...
Metal_121 Posted May 23, 2020 Share Posted May 23, 2020 (edited) This is what I use A2ADispatcher:SetSquadronRefuelThreshold("Skaraborgarna", 0.20) Intellisense shows this as ok. In game getting this 2020-05-23 23:04:46.959 ERROR DCS: Mission script error: : [string "C:\Users\MADSFU~1\AppData\Local\Temp\DCS\/~mis00000BA3.lua"]:116573: attempt to call method 'GetSquadron' (a nil value) stack traceback: [C]: in function 'GetSquadron' [string "C:\Users\MADSFU~1\AppData\Local\Temp\DCS\/~mis00000BA3.lua"]:116573: in function 'SetSquadronFuelThreshold' [string "C:\Users\MADSFU~1\AppData\Local\Temp\DCS\/~mis00003BE1.lua"]:52: in main chunk in the exampel in Intellisense it say: A2ADispatcher:SetSquadronRefuelThreshold( "SquadronName", 0.30 ) Putting this in will not show the IntelliSense for the code And also throw a Nil value error… After trying replacing code and more, I for now need to turn it off as a non working function at least until I have more knowledge and learnt more of this MOOSE. I see the potential what you can do. I'm just getting the feeling it's very sensitive in the order on how you put things in. For me when something is in Modules… after the base is in the order should not matter… a well still got miles to walk :D:smartass: Edit getting same when trying to do group size changes… Getting puzzled here Edited May 23, 2020 by Metal_121 adding Link to comment Share on other sites More sharing options...
Hardcard Posted May 24, 2020 Share Posted May 24, 2020 (edited) @Metal 121 Remember that the class name isn't A2ADispatcher, but AI_A2A_DISPATCHER Also, the method :SetSquadronRefuelThreshold() doesn't seem to exist (I see it referenced in the MOOSE documentation, hence it'll appear in the IntelliSense description as well, but I think it's either obsolete code or some sort of typo). :SetSquadronFuelThreshold(), on the other hand, does exist, use it. Edited May 24, 2020 by Hardcard [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Bog9y Posted May 24, 2020 Share Posted May 24, 2020 Hi guys, does anybody have or know where I can find a RANGE script for the NTTR in Nevada? I tried making it myself but am getting nowhere, I guess I'm just too dumb to know how to use LDT, LUA and DCS. I looked here, DCS user files, at the 476th VFW , google...but I can not find a script for the range anywhere. What I would like is to have a script where they give you a scoring for a strafe run and tell you how many bullets hit the target and also where they tell you how far the bomb has dropped from the bullseye. I know that this is possible because I have seen videos of it. Does anybody know where I can get a miz and lua file for this? Link to comment Share on other sites More sharing options...
Bog9y Posted May 25, 2020 Share Posted May 25, 2020 Disregard, I got the sample range mission, the same one as the Moose Range Youtube vid. I got it working, so long as I login as an observer first! I just need to figure first how to make sure that the scoring is for the target I roll in on. Link to comment Share on other sites More sharing options...
Sandman1330 Posted May 27, 2020 Share Posted May 27, 2020 Has anyone noticed or had the issue where the recoverytanker callsign (set using the setcallsign command) doesn’t always work, or often will not work on tanker respawn? Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
Borin Posted June 6, 2020 Share Posted June 6, 2020 Does anyone have a demo mission for the artillery? Unfortunately I can't find one anywhere. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Bog9y Posted June 6, 2020 Share Posted June 6, 2020 Can someone please explain to me how I can get 2 scripts to work in 1 mission? For example, I want the RAT and the Range scripts to work. Link to comment Share on other sites More sharing options...
funkyfranky Posted June 6, 2020 Share Posted June 6, 2020 Does anyone have a demo mission for the artillery? Unfortunately I can't find one anywhere. I think I never published any. What do you need? A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
funkyfranky Posted June 6, 2020 Share Posted June 6, 2020 Can someone please explain to me how I can get 2 scripts to work in 1 mission? For example, I want the RAT and the Range scripts to work. You can put everything into one script file (if that is what you mean). A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
Bog9y Posted June 7, 2020 Share Posted June 7, 2020 Ah ok, so can I just copy the whole RANGE script and paste it at the bottom of the RAT script? Link to comment Share on other sites More sharing options...
Borin Posted June 7, 2020 Share Posted June 7, 2020 I think I never published any. What do you need?I think the mission from your youtubevideo no 5 (recce) should be fine for me. I just don't know how start the progress. Further tweaking should be no factor for me. Gesendet von meinem BLN-L21 mit Tapatalk [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Habu_69 Posted June 7, 2020 Share Posted June 7, 2020 Ah ok, so can I just copy the whole RANGE script and paste it at the bottom of the RAT script? Yes, you can do this. You can also add multiple individual scripts by means of the ME trigger action DO SCRIPT FILE and all will run normally. Word of caution, tho. Ensure that none of the individual scripts include the same global variable, like RedBandit or TargetZone, for example. Link to comment Share on other sites More sharing options...
mondaysoff Posted June 10, 2020 Share Posted June 10, 2020 Hi Guys, hope someone can help out here. Just updated my stable version of DCS to 2.5.6 and Moose to 2.5.0, from 2.4 all of my training missions that I have set up are all now void of Random Air Traffic. None of my existing lus'a load, I can't even get a simple 3 line lua to work on a brand new mission, I reverted back to R.A.T 2.4.13 but still the same. My usual process after any update of DCS, Clean Up, Repair, delete FXO & Metashaders 2 Also I have reopened missions in the editor, tweaked and resaved, checked triggers and resaved. Already been here with this and I'm not the only one.https://forums.eagle.ru/showpost.php?p=4377016&postcount=494 Is it something really easy I'm missing here? Much appreciated. Modules NOT currently in my hanger Yak 52/F-14 Tomcat/CE II/Mig-19/I-16/FW-A-8/JF-17/Supercarrier My system: MSI Z97 Gaming 5 mobo 3.5 GHz Intel Core i5 4690k H100i CPU Cooler 16 GB 1866 MHz DDR3 Hyper X Fury Red MSI GTX980ti GPU EVGA 850W PSU Samsung EVO 850 500GB SSD 128gb Plextor M.2 storage (Boot Drive) Windows 10 X64 Professional Acer XB281HK G-sync monitor Trackir 5 MFG Crosswind pedals T M Warthog Hotas Link to comment Share on other sites More sharing options...
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