BuzyBee Posted August 5, 2022 Share Posted August 5, 2022 15 hours ago, Eihort said: Well I didn't want to show that I don't have a password, but on the real server config it is blank. Still happens. Some clients connect no problem. Some connect and receive a warning that tacview isn't installed on the server and imposes a 10 minute delay, which is of course patently false. OK I see - Ideally I would like to see (1) a log of the server, (2) a log of a client connecting without a delay, and (3) a log of a client connecting with a 10-minute delay. Perhaps you don't have #3 but could you share #1 and #2 to start? (The client in #2 could be yourself connecting to your own server). Saved Games\DCS.openbeta\Logs\ Saved Games\DCS.openbeta_server\Logs\ [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eihort Posted August 6, 2022 Share Posted August 6, 2022 okay, here's the file. It's a bit long, but at the end of it, starting around 2022-08-06 01:57:15.78 I connect, and it told me that it wasn't installed. I disconnect, manually remotely restart the mission (just a stop-start. I didn't restart DCS dedicated server process, or reboot the server), reconnect, and then it said everything was fine. If I had to guess, this seems to be connected to long server runtimes. dcs.log Link to comment Share on other sites More sharing options...
BuzyBee Posted August 10, 2022 Share Posted August 10, 2022 On 8/5/2022 at 11:05 PM, Eihort said: okay, here's the file. It's a bit long, but at the end of it, starting around 2022-08-06 01:57:15.78 I connect, and it told me that it wasn't installed. I disconnect, manually remotely restart the mission (just a stop-start. I didn't restart DCS dedicated server process, or reboot the server), reconnect, and then it said everything was fine. If I had to guess, this seems to be connected to long server runtimes. Thank you. This might be associated to a known bug where DCS is not calling Tacview DLL when expected under some conditions. When this happens, if you simply disconnect then reconnect, without restarting the server or anything, does that work at all? Also can you please share your server settings? I am especially curious to see what your pause settings are. Saved Games\DCS.openbeta_server\Config\serverSettings.lua [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eihort Posted August 11, 2022 Share Posted August 11, 2022 (edited) We set it to pause when it's empty. And just happened again. Other players are fine, but yet I'm on a 10 minute delay. serverSettings.lua Edited August 11, 2022 by Eihort Link to comment Share on other sites More sharing options...
BuzyBee Posted August 11, 2022 Share Posted August 11, 2022 10 hours ago, Eihort said: We set it to pause when it's empty. And just happened again. Other players are fine, but yet I'm on a 10 minute delay. serverSettings.lua 1.54 kB · 0 downloads Thank you. And if you simply disconnect then reconnect, does that fix the issue, or do you absolutely have to restart the server? Can you please share your log as a client of an incident where a 10-minute delay was imposed on you? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eihort Posted August 11, 2022 Share Posted August 11, 2022 8 hours ago, BuzyBee said: Thank you. And if you simply disconnect then reconnect, does that fix the issue, or do you absolutely have to restart the server? Can you please share your log as a client of an incident where a 10-minute delay was imposed on you? Line in question seems to be at 2022-08-11 01:23:21.678 INFO TACVIEW.DLL: Tacview is not installed on the host. Reconnecting never seems to fix it for me. Only restarting the server does. dcs.log Link to comment Share on other sites More sharing options...
Eihort Posted August 14, 2022 Share Posted August 14, 2022 .... I think you're onto something. It looks like if the server is set to be paused when empty, the first person to get on after someone has already been on, registers as Tacview as not being installed. The very first user after DCS mission start or every user after the first that unpauses it won't see the 10 minute delay. I did your login/out solution with an empty dedicated server, and it wouldn't register as running. I just logged on again for party time with the boys, and I got the 10 minute delay as I was first. Others popped on. None of them reported the delay. Then I tried your login/out solution with someone staying in the mission, and it worked. Link to comment Share on other sites More sharing options...
BuzyBee Posted August 15, 2022 Share Posted August 15, 2022 On 8/13/2022 at 11:35 PM, Eihort said: .... I think you're onto something. It looks like if the server is set to be paused when empty, the first person to get on after someone has already been on, registers as Tacview as not being installed. The very first user after DCS mission start or every user after the first that unpauses it won't see the 10 minute delay. I did your login/out solution with an empty dedicated server, and it wouldn't register as running. I just logged on again for party time with the boys, and I got the 10 minute delay as I was first. Others popped on. None of them reported the delay. Then I tried your login/out solution with someone staying in the mission, and it worked. Thanks for these extremely helpful details!! We are going to work on reproducing this. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eihort Posted August 21, 2022 Share Posted August 21, 2022 Update: The server being empty might be irrelevant. Perhaps load times, as when I first enter, it takes longer. When I back out and reenter, the terrain is loaded. I'll try the "mission editor map preload" trick before joining religiously and see if it occurs again and report back. 1 Link to comment Share on other sites More sharing options...
Eihort Posted September 3, 2022 Share Posted September 3, 2022 Sorry about the delay. Went on vacation there in the middle of that. Aaaaaaand.... That... didn't seem to make a difference... Link to comment Share on other sites More sharing options...
BuzyBee Posted September 7, 2022 Share Posted September 7, 2022 On 9/2/2022 at 11:37 PM, Eihort said: Sorry about the delay. Went on vacation there in the middle of that. Aaaaaaand.... That... didn't seem to make a difference... Thank you for trying! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Colmillo Posted September 16, 2022 Share Posted September 16, 2022 Good morning! I attach images of incorrect information that tacview indicates about the firing of AG missiles (LS-10 in this case). I had already noticed it with version 1.8.8, for that reason I installed beta version 1.9.3, but the problem persists: In flight I fired the missile at the point where the unit I want to destroy is located, visually I see that it is correctly directed at that unit which is effectively destroyed. But, looking at the data, it indicates that it is headed somewhere else. When it is about to reach that wrong unit, the one that was initially chosen is destroyed. Images: Cheers [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder Link to comment Share on other sites More sharing options...
BuzyBee Posted September 17, 2022 Share Posted September 17, 2022 On 9/16/2022 at 10:24 AM, Colmillo said: Good morning! I attach images of incorrect information that tacview indicates about the firing of AG missiles (LS-10 in this case). I had already noticed it with version 1.8.8, for that reason I installed beta version 1.9.3, but the problem persists: In flight I fired the missile at the point where the unit I want to destroy is located, visually I see that it is correctly directed at that unit which is effectively destroyed. But, looking at the data, it indicates that it is headed somewhere else. When it is about to reach that wrong unit, the one that was initially chosen is destroyed. Images: Cheers Hi, thanks for this report. Can you please share the ACMI file? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Colmillo Posted September 17, 2022 Share Posted September 17, 2022 1 hour ago, BuzyBee said: Hi, thanks for this report. Can you please share the ACMI file? Of course! NotThatUnit.zip.acmi [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder Link to comment Share on other sites More sharing options...
BuzyBee Posted September 20, 2022 Share Posted September 20, 2022 On 9/17/2022 at 12:18 PM, Colmillo said: Of course!NotThatUnit.zip.acmi 669.16 kB · 3 downloads Thank you. I looked at this carefully and this is definitely a DCS bug. Tacview simply replays coordinates fed to it by DCS. I have seen this kind of DCS bug before, it happens sometimes. Sorry I don't have a better answer. 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Colmillo Posted September 20, 2022 Share Posted September 20, 2022 11 minutes ago, BuzyBee said: Thank you. I looked at this carefully and this is definitely a DCS bug. Tacview simply replays coordinates fed to it by DCS. I have seen this kind of DCS bug before, it happens sometimes. Sorry I don't have a better answer. No problem, one DCS's bug list Thanks anyway 1 [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder Link to comment Share on other sites More sharing options...
tityus Posted September 22, 2022 Share Posted September 22, 2022 Howdy, Is there a way do add (attach) a static object to a "tracked" one? We could use it to: - mark position of an acft in a formation. If this added object, a box for instance, is attached to the flight leader, we could visually check the position of the acfts maneuvering in formation - check boundaries - carrier marshal stack - control cone during BFM Link to comment Share on other sites More sharing options...
BuzyBee Posted September 22, 2022 Share Posted September 22, 2022 19 hours ago, tityus said: Howdy, Is there a way do add (attach) a static object to a "tracked" one? We could use it to: - mark position of an acft in a formation. If this added object, a box for instance, is attached to the flight leader, we could visually check the position of the acfts maneuvering in formation - check boundaries - carrier marshal stack - control cone during BFM Hi, There is already an add-on which displays a control zone. You can see the code here: https://github.com/RaiaSoftwareInc/tacview.add-ons.lua (look for "control-zone"). To use it, go to Add-ons -> Enable/Disable Add-ons and select control-zone. Then go to Add-ons -> Control Zone and select Display Control Zone. I am attaching two unpublished add-ons which demonstrate how to attach an image or an object to a selected aircraft. You may need the latest beta for them to work. Un-zip the folder and place it in ProgramData\Tacview\AddOns\ and follow the same steps as above to enable them. Let me know if you need more info! display-avatar-2d.zip display-avatar-3d.zip [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
tityus Posted September 24, 2022 Share Posted September 24, 2022 thank you I`ll give it a try this sunday Link to comment Share on other sites More sharing options...
Mistermann Posted October 19, 2022 Share Posted October 19, 2022 (edited) Hey @Vyrtuoz - long time user here. I have your 64-bit Advanced version of the software. I have always wondered what the red dotted line represents in the product. I don't see a way to turn it off. Better yet, what's it represent? Can you shed some light on what this feature is telling us, please? I have done some significant internet searching in my attempt to answer this before asking here (including the Tacview site and this thread). Maybe I am missing something obvious - definitely a possibility. Most appreciated! Update: the dotted line does disappear when I am low (in this mission), so I am wondering if this is a radar tracking me (it makes sense if that's the case). An official answer would be very welcomed. Thanks! Edited October 19, 2022 by Mistermann System Specs: Spoiler Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, Thrustmaster TWCS (modified), Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Thrustmaster TWCS Mod Link to comment Share on other sites More sharing options...
BuzyBee Posted October 19, 2022 Share Posted October 19, 2022 (edited) 1 hour ago, Mistermann said: Hey @Vyrtuoz - long time user here. I have your 64-bit Advanced version of the software. I have always wondered what the red dotted line represents in the product. I don't see a way to turn it off. Better yet, what's it represent? Can you shed some light on what this feature is telling us, please? I have done some significant internet searching in my attempt to answer this before asking here (including the Tacview site and this thread). Maybe I am missing something obvious - definitely a possibility. Most appreciated! Update: the dotted line does disappear when I am low (in this mission), so I am wondering if this is a radar tracking me (it makes sense if that's the case). An official answer would be very welcomed. Thanks! Hi, Based on the screenshot and descriptions I am pretty sure that is a radar lock. (If I had the ACMI file I could tell you 100%). Since it is red, assuming you are the blue aircraft, it should be drawing a line to you from the red object which is tracking you on its radar. You can toggle radar locks on and off using the button shown in the screenshot attached Edited October 19, 2022 by BuzyBee Formatting [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mistermann Posted October 19, 2022 Share Posted October 19, 2022 3 hours ago, BuzyBee said: Hi, Based on the screenshot and descriptions I am pretty sure that is a radar lock. (If I had the ACMI file I could tell you 100%). Since it is red, assuming you are the blue aircraft, it should be drawing a line to you from the red object which is tracking you on its radar. You can toggle radar locks on and off using the button shown in the screenshot attached Except that I have it toggled off in my example. See image above. Maybe the toggle doesn't work? It makes sense that its a radar lock. File PM'd. Thanks. System Specs: Spoiler Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, Thrustmaster TWCS (modified), Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Thrustmaster TWCS Mod Link to comment Share on other sites More sharing options...
BuzyBee Posted October 19, 2022 Share Posted October 19, 2022 2 hours ago, Mistermann said: Except that I have it toggled off in my example. See image above. Maybe the toggle doesn't work? It makes sense that its a radar lock. File PM'd. Thanks. Hi, Thanks for sending the file. Now I see what that dotted line actually is. When two objects are selected as primary and secondary object (left and right drop-down menus) a green "line of sight" appears between the two. When the line of sight is blocked, by terrain or otherwise, the green line turns into the red dotted line you see in the screenshot, to indicate that the selected aircraft can no longer see each other. 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mistermann Posted October 20, 2022 Share Posted October 20, 2022 WOW! Thanks so much! I never would have guessed. Most appreciated 1 System Specs: Spoiler Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, Thrustmaster TWCS (modified), Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Thrustmaster TWCS Mod Link to comment Share on other sites More sharing options...
markturner1960 Posted October 25, 2022 Share Posted October 25, 2022 (edited) Hi, wonder if someone can help identify why tacview is not recording? I have checked all settings with squad buddies, checked the export.lua, searched on my pc for possible other locations of the files all as per the FAQ, but to no avail. I have the standard version. let me know what information you need to diagnose. It used to work, I did a reinstall and it’s not worked since…… Here is latest log file dcs.log Edited October 25, 2022 by markturner1960 added log file System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor. Tir5. PC2 ( Helo) Scan 3XS Intel 9900 K, 32 GB Ram, 2080Ti, 50 inch Phillips monitor F/A-18C: Rhino FFB base TianHang F16 grip, Winwing MP 1, F-18 throttle, TO & Combat panels, MFG crosswind & DFB Aces seat Viper: WinWing MFSSB base with F-16 grip, Winwing F-16 throttle, plus Vipergear ICP. MFG crosswind rudders. Helo ( Apache) set up: Virpil collective with AH64D grip, Cyclic : Rhino FFB base & TM F18 grip, MFG crosswind rudders, Total controls AH64 MFD's, TEDAC Unit. Link to comment Share on other sites More sharing options...
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