BuzyBee Posted April 6, 2023 Share Posted April 6, 2023 Tacview 1.9.1 is now available! https://tacview.net/download/ Improved CSV file support, updated databases, and fixed rare crashes on some AMD GPUs. FEATURES & CHANGES ADDED IL-2 fakefield objects are now displayed in the 3D view ADDED command line option /MSAA:false to turn on/off x4 anti-aliasing IMPROVED CSV files support IMPROVED Anticipatory trail is now off by default IMPROVED IL-2 Sturmovik: Battle of Normandy texture map coordinates IMPROVED Korea database and terrain for BMS 4.37.1 IMPROVED Path α has been renamed to γ to match NASA documentation IMPROVED Fuel export for the DCS: A-10C II FIXES FIXED Rare crash with some AMD GPU & Intel IGPU FIXED Invalid reference mission time (regression) 2 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Stickler Posted April 7, 2023 Share Posted April 7, 2023 Additional info on the target placement issue: Contrary to what I expressed above, the problem does seem to be limited to certain aircraft in that it does not occur with the F-16. See below. I still don’t understand what‘s going on. Link to comment Share on other sites More sharing options...
BuzyBee Posted April 8, 2023 Share Posted April 8, 2023 15 hours ago, Stickler said: Additional info on the target placement issue: Contrary to what I expressed above, the problem does seem to be limited to certain aircraft in that it does not occur with the F-16. See below. I still don’t understand what‘s going on. Got it! We are investigating. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Stickler Posted April 9, 2023 Share Posted April 9, 2023 (edited) 22 hours ago, BuzyBee said: Got it! We are investigating. OK, so I'm 99% sure now that Tacview works correctly. The issue was the weird and prehistoric way the F-14 and Mirage F1 HUDs function (see the post I linked above). Sorry for the additional work. Edited April 9, 2023 by Stickler Link to comment Share on other sites More sharing options...
BuzyBee Posted April 10, 2023 Share Posted April 10, 2023 On 4/9/2023 at 6:52 AM, Stickler said: OK, so I'm 99% sure now that Tacview works correctly. The issue was the weird and prehistoric way the F-14 and Mirage F1 HUDs function (see the post I linked above). Sorry for the additional work. Thanks for the follow up. We will take a look at it anyway just to be sure. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Stickler Posted April 14, 2023 Share Posted April 14, 2023 (edited) Reporting another issue related to the F-14, but this time it looks as if the problem is really on the Tacview side: When selecting the different F-14 M61A1 ammunition types in the mission editor, the following ammunition is shot as per Tacview: 20 mm HEI: M56A3_HE_RED 20 mm API: M53_AP_RED 20 mm AP&HE: M56A3_HE_RED 20 mm TP: M55A2_TP_RED According to my post in the F-14 bug forum, everything SHOULD be correct on the F-14 module's side. I'd appreciate if you guys could check your code, maybe there's a simple typo that causes the issue. Edited April 19, 2023 by Stickler Link to comment Share on other sites More sharing options...
BuzyBee Posted April 14, 2023 Share Posted April 14, 2023 2 hours ago, Stickler said: Reporting another issue related to the F-14, but this time is looks as if the problem is really on the Tacview side: When selecting the different F-14 M61A1 ammunition types in the mission editor, the following ammunition is shot as per Tacview: 20 mm HEI: M56A3_HE_RED 20 mm API: M53_AP_RED 20 mm AP&HE: M56A3_HE_RED 20 mm TP: M55A2_TP_RED According to my post in the F-14 bug forum, everything SHOULD be correct on the F-14 module's side. I'd appreciate if you guys could check your code, maybe there's a simple typo that causes the issue. Hi, Thanks for reporting this. Can you please share an ACMI file or files where an F-14 fires 20 mm HEI and 20 mm AP&HE (the two which are confused)? Not every bullet is in the Tacview database. Probably I just need to add one or both of those. As for your other questions, I can confirm that all bullets are displayed the same in Tacview, including impact effects. Also there is no ballistic effect in Tacview - any ricochet must be coming from the simulator. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Stickler Posted April 15, 2023 Share Posted April 15, 2023 .acmis attached as requested. HEI.zip.acmiAP&HE.zip.acmi Link to comment Share on other sites More sharing options...
Mike Wazowsky Posted May 11, 2023 Share Posted May 11, 2023 Hi, does anyone know how to reduce the size of the object labels? Thanks. F-14 VUX - VR Ultimate eXperience Link to comment Share on other sites More sharing options...
Stickler Posted May 15, 2023 Share Posted May 15, 2023 (edited) Noticed the following discrepancy in 1.9.1 (not sure if it existed before) which is best explained watching the attached .acmi: When the aircraft is in a pull-up, the pitch as indicated by the HUD view aircraft symbol and the "Pitch" value in the Telemetry window seem to match exactly, which is as expected. Conversely, the γ value seems to lag the flight path marker quite a bit. For example, when the flight path marker in the attached .acmi reaches 20° nose up, the γ value is approximately 17,8°. Shouldn't these values be the same? Which is the "correct" indicator for the physical flight path of the aircraft, the γ or the position of the flight path marker? pull-up.acmi Edited May 15, 2023 by Stickler Link to comment Share on other sites More sharing options...
Stain Posted May 29, 2023 Share Posted May 29, 2023 On the Enigma Cold War server, Tavcview only records my own aircraft and nothing else. Other servers are “normal” in TacView recordings. Is this something a server side setting can stipulate? Or is something else causing this? Link to comment Share on other sites More sharing options...
MAXsenna Posted May 29, 2023 Share Posted May 29, 2023 On the Enigma Cold War server, Tavcview only records my own aircraft and nothing else. Other servers are “normal” in TacView recordings. Is this something a server side setting can stipulate? Or is something else causing this?The F views are blocked.I don't remember from the top of my head, but you have to rename the trk to miz, open it in Winzip, open a file inside and change some text. Close it. Rename back to trk.Then the views are available.Search for it and you'll find the complete procedure.Cheers! Sent from my MAR-LX1A using Tapatalk Link to comment Share on other sites More sharing options...
GGTharos Posted May 29, 2023 Share Posted May 29, 2023 9 hours ago, Stain said: On the Enigma Cold War server, Tavcview only records my own aircraft and nothing else. Other servers are “normal” in TacView recordings. Is this something a server side setting can stipulate? Or is something else causing this? Yes, it is a server side setting. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
dave76 Posted June 6, 2023 Share Posted June 6, 2023 one question..installe tacview..now how can i connect to dcs? thanks Link to comment Share on other sites More sharing options...
Vyrtuoz Posted June 8, 2023 Author Share Posted June 8, 2023 (edited) Tacview 1.9.2 is available now! Download: https://tacview.net/download • Release Date: Thu, 8 Jun 2023 • Operating System: Windows® 32-bit / 64-bit • File Size: 750.4 MB To help you wait during Tacview 2 development, here is a brand-new maintenance update for Tacview 1.9. As always, with better support for your favorite flight simulators as well as real life data. There are also minor improvements to the stability and performances based on your feedback. We thank you for your precious feedback. Your requests and suggestions are always taken into consideration. While some might not make it into Tacview 1, they are certainly considered to be part of Tacview 2 from the ground up. Speaking of Tacview 2: The new architecture, multiplatform UI and Vulkan renderer are now running well (including Linux). We are currently working on the brand-new terrain engine. This is the last difficult point of the project to “prototype”. After that, everything should take shape more quickly. We are eager to reach a point where we can deliver a first closed alpha to begin large scale testing and feedback gathering. Fly safe! Vyrtuoz & BuzyBee Release notes FEATURES & CHANGES • ADDED Inclinometer (slip indicator) cockpit instrument • ADDED tacviewPlaybackDelay custom option for DCS World servers (60, 120, 300, 600, 1200, 1800 sec) • ADDED DCS: Normandy 2 terrain and airfields • ADDED RPM and Throttle #2 to X-Plane advanced telemetry • IMPROVED Korea database and terrain for BMS 4.37.2 • IMPROVED CSV files support • IMPROVED DCS2ACMI debug log FIXES • FIXED real-time telemetry disconnect would not always work • FIXED real-time telemetry was auto-retrying on wrong password • FIXED corrupted A-10 3D model (regression) • FIXED multiple errors and oversights in the SDK documentation Edited June 8, 2023 by Vyrtuoz 6 Link to comment Share on other sites More sharing options...
QuiGon Posted June 9, 2023 Share Posted June 9, 2023 15 hours ago, Vyrtuoz said: Tacview 1.9.2 is available now! Download: https://tacview.net/download • Release Date: Thu, 8 Jun 2023 • Operating System: Windows® 32-bit / 64-bit • File Size: 750.4 MB To help you wait during Tacview 2 development, here is a brand-new maintenance update for Tacview 1.9. As always, with better support for your favorite flight simulators as well as real life data. There are also minor improvements to the stability and performances based on your feedback. We thank you for your precious feedback. Your requests and suggestions are always taken into consideration. While some might not make it into Tacview 1, they are certainly considered to be part of Tacview 2 from the ground up. Speaking of Tacview 2: The new architecture, multiplatform UI and Vulkan renderer are now running well (including Linux). We are currently working on the brand-new terrain engine. This is the last difficult point of the project to “prototype”. After that, everything should take shape more quickly. We are eager to reach a point where we can deliver a first closed alpha to begin large scale testing and feedback gathering. Fly safe! Vyrtuoz & BuzyBee Release notes FEATURES & CHANGES • ADDED Inclinometer (slip indicator) cockpit instrument • ADDED tacviewPlaybackDelay custom option for DCS World servers (60, 120, 300, 600, 1200, 1800 sec) • ADDED DCS: Normandy 2 terrain and airfields • ADDED RPM and Throttle #2 to X-Plane advanced telemetry • IMPROVED Korea database and terrain for BMS 4.37.2 • IMPROVED CSV files support • IMPROVED DCS2ACMI debug log FIXES • FIXED real-time telemetry disconnect would not always work • FIXED real-time telemetry was auto-retrying on wrong password • FIXED corrupted A-10 3D model (regression) • FIXED multiple errors and oversights in the SDK documentation Awesome, thanks for the update and especially for the dev update on TacView2. I'm really looking forward to that! 4 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
BarTzi Posted June 17, 2023 Share Posted June 17, 2023 On 6/8/2023 at 10:26 PM, Vyrtuoz said: Tacview 1.9.2 is available now! Download: https://tacview.net/download • Release Date: Thu, 8 Jun 2023 • Operating System: Windows® 32-bit / 64-bit • File Size: 750.4 MB To help you wait during Tacview 2 development, here is a brand-new maintenance update for Tacview 1.9. As always, with better support for your favorite flight simulators as well as real life data. There are also minor improvements to the stability and performances based on your feedback. We thank you for your precious feedback. Your requests and suggestions are always taken into consideration. While some might not make it into Tacview 1, they are certainly considered to be part of Tacview 2 from the ground up. Speaking of Tacview 2: The new architecture, multiplatform UI and Vulkan renderer are now running well (including Linux). We are currently working on the brand-new terrain engine. This is the last difficult point of the project to “prototype”. After that, everything should take shape more quickly. We are eager to reach a point where we can deliver a first closed alpha to begin large scale testing and feedback gathering. Fly safe! Vyrtuoz & BuzyBee Release notes FEATURES & CHANGES • ADDED Inclinometer (slip indicator) cockpit instrument • ADDED tacviewPlaybackDelay custom option for DCS World servers (60, 120, 300, 600, 1200, 1800 sec) • ADDED DCS: Normandy 2 terrain and airfields • ADDED RPM and Throttle #2 to X-Plane advanced telemetry • IMPROVED Korea database and terrain for BMS 4.37.2 • IMPROVED CSV files support • IMPROVED DCS2ACMI debug log FIXES • FIXED real-time telemetry disconnect would not always work • FIXED real-time telemetry was auto-retrying on wrong password • FIXED corrupted A-10 3D model (regression) • FIXED multiple errors and oversights in the SDK documentation Awesome! A small question if I may.. I noticed late-activated groups of naval vessels are exported to Tacview, even if they are not activated during the mission. Is there something I can do to prevent this? Link to comment Share on other sites More sharing options...
BuzyBee Posted June 18, 2023 Share Posted June 18, 2023 On 6/17/2023 at 5:03 AM, BarTzi said: Awesome! A small question if I may.. I noticed late-activated groups of naval vessels are exported to Tacview, even if they are not activated during the mission. Is there something I can do to prevent this? Can you please share a mission file and an ACMI file? Send it to support@tacview.net if you like. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
LaCrepe_ Posted June 19, 2023 Share Posted June 19, 2023 Hey there! I have an issue with my live telemetry. Time is not passing, freezed. Its definitely not paused, but time stays the same. It will change if I disco/reco to the live telemetry, but it won't sync. at all. Seems to be an issue only with this instance. I have 4 other instances running on this machine, and all others are good. Scripts are the same as the others, ports are different as the others and forwarded (tried with the same ports as others too, to be sure it wasn't it), tried with and without password. Link to comment Share on other sites More sharing options...
Voodoo 1-1 Posted June 25, 2023 Share Posted June 25, 2023 On 7/24/2020 at 1:27 AM, BuzyBee said: If Analysis -> Playback Control Bar is selected and you can't find the playback control bar anywhere, try deleting the windows settings in the Registry Editor here: Computer\HKEY_CURRENT_USER\Software\Raia Software Inc.\Tacview (beta)\Local\Windows Since the latest update the playback control bar appears as a seperate window. I have thried the above however I have the steam version so my registry files are different (no \Tacview (beta)\Local\Windows.. Any ideas? Link to comment Share on other sites More sharing options...
BuzyBee Posted June 25, 2023 Share Posted June 25, 2023 14 hours ago, Voodoo 1-1 said: Since the latest update the playback control bar appears as a seperate window. I have thried the above however I have the steam version so my registry files are different (no \Tacview (beta)\Local\Windows.. Any ideas? If you use the mouse to drag the Playback Connulltrol Window around, symbols winullll appear in the 3D view as illustrated in the screenshot. Drag the window to the indicated symbol symbol to dock the window in its default position. Let me know how it goes!null [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
BuzyBee Posted June 29, 2023 Share Posted June 29, 2023 (edited) Tacview's SUMMER SALE 2023 has begun: 40% off Tacview Standard and Advanced from June 29th to July 13th. To upgrade from Tacview Standard to Tacview Advanced at an equivalent discount, please contact us at support@tacview.net Happy flying! https://tacview.net/purchase/ Edited June 29, 2023 by BuzyBee 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Colmillo Posted July 12, 2023 Share Posted July 12, 2023 Hello Question, the server we hire uses Tacview ver. 1.8.8.200 As a Client, I use 1.9.2; that matters? or the server must be updated? thank you (BTW, we haven't had any problems this way) [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder Link to comment Share on other sites More sharing options...
BuzyBee Posted July 12, 2023 Share Posted July 12, 2023 1 hour ago, Colmillo said: Hello Question, the server we hire uses Tacview ver. 1.8.8.200 As a Client, I use 1.9.2; that matters? or the server must be updated? thank you (BTW, we haven't had any problems this way) Hi, It's always best for client and server to be fully up to date in order to take advantage of recent bug fixes and new features, but in general there is no reason why it wouldn't work if the client and server have different versions. As long as you are not having any issues, I wouldn't worry about it. 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Colmillo Posted July 12, 2023 Share Posted July 12, 2023 17 minutes ago, BuzyBee said: Hi, It's always best for client and server to be fully up to date in order to take advantage of recent bug fixes and new features, but in general there is no reason why it wouldn't work if the client and server have different versions. As long as you are not having any issues, I wouldn't worry about it. OK, thanks [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder Link to comment Share on other sites More sharing options...
Recommended Posts