Windypants Posted August 25, 2016 Share Posted August 25, 2016 Yeah ghosting is a matter of fact in busy online servers. But I'm fortunate enough that it doesn't bother me at all. It's great to get into a knife fight with your buddy online and shift and swivel in your chair to keep them in sight. I've built my missions to have few ground units or only spawn at specific trigger points to reduce any FPS drops. It's always a compromise with this first Gen VR but I can't fly without it now. I flew over 3 hours last night on the Vive without any ill effects. With time and patience you can dial in your rig for a worth while experience. Link to comment Share on other sites More sharing options...
Windypants Posted August 27, 2016 Share Posted August 27, 2016 HTC VIVE DCS World UH-1 in headset video Took a quick video of my HTC VIVE using my iPhone over the right eye piece. Flying over Kobuleti area with 2.0 pixel density. Solid 45 FPS reprojection with my tweaked DCS graphic settings. Link to comment Share on other sites More sharing options...
williehayesjr Posted August 29, 2016 Share Posted August 29, 2016 Considering the Vive For me, this is a huge investment. Not only do I have to buy the Vive, but I must also up grade my computer or get a new one with higher specks. Before I invest, I would like to try DCS on the Vive. Is there ANYONE in the Denver Metro Area that has a Vive setup and is willing to let me try it, I would greatly appreciate it? Link to comment Share on other sites More sharing options...
hansangb Posted August 29, 2016 Share Posted August 29, 2016 For me, this is a huge investment. Not only do I have to buy the Vive, but I must also up grade my computer or get a new one with higher specks. Before I invest, I would like to try DCS on the Vive. Is there ANYONE in the Denver Metro Area that has a Vive setup and is willing to let me try it, I would greatly appreciate it? Are you interested in other games, or is VR in DCS the primary objective? I ask because as of *now* Rift support is much better in DCS than Vive. I'm sure that will change over time, but I'm not sure what timeline you're working with. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1 Link to comment Share on other sites More sharing options...
Milopapa Posted August 29, 2016 Share Posted August 29, 2016 Yeah I'm silly enough to have done it. I bought the Titan X Pascal. I'll be the first to admit it is total OVERKILL for DCS World. BUT, I wanted to be able to play with super sampling at or above 2.0. AND it delivers although with my graphics settings I'm at a steady 45 FPS reprojection. IDK, man - a lot of times you went down into the 30's with FPS, that's not exactly steady reprojection. And you were flying straight, doing nothing but looking at another F5. I can't imagine what this looks like over a city. PC HW: i5 3770k@4.6GHz | Asus 1080Ti | 16GB DDR3 | Samsung 850 EVO | MSI MPower Z77 Input: MS FFB2 w/ F-16 FLCS grip | CH Pro Throttle | MFG Crosswind | HTC Vive DCS modules: F-14, FW-190, P-51, Bf109, UH1, Mi-8, FC3, CE2 Link to comment Share on other sites More sharing options...
AldoUSMC Posted August 30, 2016 Share Posted August 30, 2016 SteamVR Update Gents with Vives, There was a SteamVR update in the last 24 hours it appears. My SteamVr loads then crashes when trying to start DCS World 1.54 Open Beta (I have non-steam version). DCS World continues to load to the screen non-VR. I found that the only way it stays stable and works is if I launch and have running run both Steam and Steam VR.. before I launch DCS World 1.54 OB (stand alone/non-steam) I know, to date, I've been making sure Steam and Steam VR were not loaded when launching DCS World 1.54 OB based upon performance enhancement recommendations from others here... and that has been working.. until today. Anybody else seeing this ? Asking so I can track back to see if it is specific to my system or others are experiencing also. Semper Fi AldoUSMC Semper Fi AldoUSMC Intel i7-6700 CPU @ 4 GHz, 32 GB Ram, GeForce GTX 980 Ti, Windows 10 Pro -64 Bit Link to comment Share on other sites More sharing options...
Nascar Posted August 30, 2016 Share Posted August 30, 2016 Gents with Vives, There was a SteamVR update in the last 24 hours it appears. My SteamVr loads then crashes when trying to start DCS World 1.54 Open Beta (I have non-steam version). DCS World continues to load to the screen non-VR. I found that the only way it stays stable and works is if I launch and have running run both Steam and Steam VR.. before I launch DCS World 1.54 OB (stand alone/non-steam) I know, to date, I've been making sure Steam and Steam VR were not loaded when launching DCS World 1.54 OB based upon performance enhancement recommendations from others here... and that has been working.. until today. Anybody else seeing this ? Asking so I can track back to see if it is specific to my system or others are experiencing also. Semper Fi AldoUSMC Mine just started normally, like I didn't have the VR checked even though it is. I closed it and opened virtual desktop and that started steam. Then opening Dcs and it was in Vr. Thermaltake Core P90 Tempered Glass//Thermaltake iRGB Plus 1200W//GIGABYTE Z390 AORUS MASTER LGA 1151//i9-9900K//Thermaltake CL420 Copper Radiator//Thermaltake W4 Plus//Thermaltake 140mm Radiator Fan Triple Pack//Samsung 1TB 970 EVO NVMe M2//SAMSUNG 970 EVO M.2 500GB //CORSAIR Vengeance RGB Pro 64GB 3200//GIGABYTE AORUS GeForce RTX 2080 TI//Logitech G940//Virpil MT50 Throttle//MFG Crosswind rudder pedals//Geko GSeat//Gametrix Jetseat//Htc Vive//Pimax 5k+//Viril VFX//Razer Nari Ultimate Link to comment Share on other sites More sharing options...
average_pilot Posted August 30, 2016 Share Posted August 30, 2016 (edited) Now DCS doesn´t launch in VR if SteamVR is not running before. Other than that it doesn´t seem to be any other problems so far. Edit: A pity we can't choose the version we want to use :/ Edited August 30, 2016 by average_pilot Link to comment Share on other sites More sharing options...
Kirin Posted September 5, 2016 Share Posted September 5, 2016 Windy - I really appreciate the effort you put into this. Could you take a similar footage while flying low and rolling while looking over your wing? I would really like to to see objects moving fast. Took a quick video of my HTC VIVE using my iPhone over the right eye piece. Flying over Kobuleti area with 2.0 pixel density. Solid 45 FPS reprojection with my tweaked DCS graphic settings. Link to comment Share on other sites More sharing options...
Windypants Posted September 5, 2016 Share Posted September 5, 2016 Windy - I really appreciate the effort you put into this. Could you take a similar footage while flying low and rolling while looking over your wing? I would really like to to see objects moving fast. No problem it's hard to record with a phone and you lose so much detail but here is another clip I recorded. Link to comment Share on other sites More sharing options...
Eihort Posted September 5, 2016 Share Posted September 5, 2016 Okay... so I upgraded to a single GTX 1070 from two 970s in SLI (which had issues because SLI)..... and now my performance is worse than ever with DCS. Constant hitching on relatively empty maps in (both latest updates) 1.5x and in 2.0x. The F-5 instant action in 2.0 on Nevada is nearly unplayable. Outside of VR it's pretty smooth, but still some hitching. We get a bad patch? It's been a few weeks since I tried it when I realized the 970s weren't cutting it. Link to comment Share on other sites More sharing options...
hansangb Posted September 6, 2016 Share Posted September 6, 2016 You'll have to post your cpu/memory, hard disk type etc. All of it matters. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1 Link to comment Share on other sites More sharing options...
Milopapa Posted September 6, 2016 Share Posted September 6, 2016 Windy - I really appreciate the effort you put into this. Could you take a similar footage while flying low and rolling while looking over your wing? I would really like to to see objects moving fast. Sorry to ask but what's the point of this? Recording a 90Hz low-persistence screen with a smartphone camera...? Will give you no idea how it looks in real life. PC HW: i5 3770k@4.6GHz | Asus 1080Ti | 16GB DDR3 | Samsung 850 EVO | MSI MPower Z77 Input: MS FFB2 w/ F-16 FLCS grip | CH Pro Throttle | MFG Crosswind | HTC Vive DCS modules: F-14, FW-190, P-51, Bf109, UH1, Mi-8, FC3, CE2 Link to comment Share on other sites More sharing options...
Kirin Posted September 6, 2016 Share Posted September 6, 2016 I know what the Vive looks like in RL because I have one. I am very well aware of the limitation of that type of recording. I am looking for that awful ghosting I get with reprojection and that should be noticable on the phone camera too. As far as I can judge Windys footage he doesn't get the judders and ghosting as bad as I do - so I have to investigate my setup further because there must be something going wrong. Sorry to ask but what's the point of this? Recording a 90Hz low-persistence screen with a smartphone camera...? Will give you no idea how it looks in real life. Link to comment Share on other sites More sharing options...
M1Combat Posted September 6, 2016 Share Posted September 6, 2016 The ghosting happens based on what is seen through both eyes... Recording only one won't reproduce it. Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis) Link to comment Share on other sites More sharing options...
simo1000rr Posted September 6, 2016 Share Posted September 6, 2016 No problem it's hard to record with a phone and you lose so much detail but here is another clip I recorded. I know that this might be too much to ask you but I would really appreciate it if you can make a similar video from your phone showing the F15 gauges such HSI and the radar screen. Im mainly getting the VR for the F15 and I just want to see how the gauges look . Thank you very much in advance. Link to comment Share on other sites More sharing options...
Eihort Posted September 7, 2016 Share Posted September 7, 2016 You'll have to post your cpu/memory, hard disk type etc. All of it matters. Here's my dxdiag. Everything was decent, the only thing that changed was adding the GTX 1070, and things got worse.DxDiag.txt Link to comment Share on other sites More sharing options...
MikeMikeJuliet Posted September 7, 2016 Share Posted September 7, 2016 Has anyone got any clue when the pixel density is supposed to be patched to work with the Vive. I just tested last night and the pixel density does nothing... I thought someone here mentioned they had it working... Am I missing something? Thanks, MikeMikeJuliet DCS Finland | SF squadron Link to comment Share on other sites More sharing options...
M1Combat Posted September 7, 2016 Share Posted September 7, 2016 Yeah there's a file you need to edit... Gimme a sec Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis) Link to comment Share on other sites More sharing options...
M1Combat Posted September 7, 2016 Share Posted September 7, 2016 OK there's a file called "steamvr.vrsettings" in the \Steam\config location (wherever you installed Steam). You'll have these first two lines here at the end of your "steamvr" section in that file. Add the last line. Note that there is NOT a comma at the end of the last line in each section. "playAreaColor" : "#0092FF00", "powerOffOnExit" : true, "renderTargetMultiplier" : 1.5 The target multiplier is the pixel density. It's VERY expensive performance wise... VERY. Nvidia RTX3080 (HP Reverb), AMD 3800x Asus Prime X570P, 64GB G-Skill RipJaw 3600 Saitek X-65F and Fanatec Club-Sport Pedals (Using VJoy and Gremlin to remap Throttle and Clutch into a Rudder axis) Link to comment Share on other sites More sharing options...
DBO Posted September 7, 2016 Share Posted September 7, 2016 (edited) Some of the SteamVR releases were apparently rounding the renderTargetMultiplier; so if you had it below 1.5 it reverted to 1 and above it went to 2). I can't confirm, but read about it happening for a while. It may be fixed now. Would be great if they could just make the darn thing an easily user configurable thing. [EDIT] it's fixed in the beta http://steamcommunity.com/games/250820/announcements/detail/597112859862346176 Edited September 9, 2016 by DBO i7-6900K, 32GB G.Skill Trident Z 3200, G1 GTX 1080, Samsung 950 PRO 512GB, SAMSUNG 850 EVO 2TB, Corsair H115i, Saitek X55, MFG Crosswind pedals, X34 Predator, & a Vive Link to comment Share on other sites More sharing options...
Kirin Posted September 8, 2016 Share Posted September 8, 2016 The ghosting happens based on what is seen through both eyes... Recording only one won't reproduce it. That's actually a fair point. Link to comment Share on other sites More sharing options...
MikeMikeJuliet Posted September 8, 2016 Share Posted September 8, 2016 OK there's a file called "steamvr.vrsettings" in the \Steam\config location (wherever you installed Steam). You'll have these first two lines here at the end of your "steamvr" section in that file. Add the last line. Note that there is NOT a comma at the end of the last line in each section. "playAreaColor" : "#0092FF00", "powerOffOnExit" : true, "renderTargetMultiplier" : 1.5 The target multiplier is the pixel density. It's VERY expensive performance wise... VERY. Thank you. I need to give it a try. DCS Finland | SF squadron Link to comment Share on other sites More sharing options...
MikeMikeJuliet Posted September 10, 2016 Share Posted September 10, 2016 Okay, my steamvr -section says the following: "steamvr" : { "allowReprojection" : false, "background" : "E:\\Program files\\Steam\\steamapps\\workshop\\content\\250820\\651285679\\fallout.png", "showStage" : true }, There is no playaracolor or poweroffonexit... but I assume the "renderTargetMultiplier" : 1.5 should just be added on the line before the bracet, correct? Let's give this a shot... DCS Finland | SF squadron Link to comment Share on other sites More sharing options...
MikeMikeJuliet Posted September 10, 2016 Share Posted September 10, 2016 Alright, thanks for the info M1Combat! It works, thought I didn't try this on DCS yet... but made my WT look soooo much better. DCS Finland | SF squadron Link to comment Share on other sites More sharing options...
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