mjmorrow 发布于2015年3月5日 发布于2015年3月5日 (已编辑) Please remove this thread. I determined a means of resolving my issue. I apologize for the inconvenience. :thumbup: MJ 本帖最后于2015年3月5日,由mjmorrow编辑 [sIGPIC]http://i688.photobucket.com/albums/vv250/mjmorrow76/SPAD%20of%20a%20new%20generation_zpshcbftpce.png[/sIGPIC]
mjmorrow 发布于2015年3月6日 楼主 发布于2015年3月6日 Don't be shy, post the problem and the solution :p I haven't really solved the problem in a satisfactory way, yet. I want to create a Trackir profile that works great with the Mig and ensures that my virtual head does not pass into the cockpit glass. By moving my viewpoint all the way back and lowering my viewpoint, and somewhat restricting my Z Axis, (on the tracker profile) I have mitigated the tendency for the virtual head to pass through the glass, but I don't like my view of the gun sight, now. :thumbup: MJ [sIGPIC]http://i688.photobucket.com/albums/vv250/mjmorrow76/SPAD%20of%20a%20new%20generation_zpshcbftpce.png[/sIGPIC]
zaelu 发布于2015年3月6日 发布于2015年3月6日 you can alter the line limits_6DOF = {x = {-0.15,0.25},y ={-0.15,0.075},z = {-0.170,0.170},roll = 90.000000}, in views.lua from module folder and see if you can stop the effect you are describing. I recommend creating a mod with that file modified and activate it by JSGME. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
PiedDroit 发布于2015年3月6日 发布于2015年3月6日 I think you can also have your own version of the file in your saved games folder (proper neck mod uses this IIRC)
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