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An Eye for an Eye v0.9- Single player/2 player for F-15C


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Hey, as I reread your post, I'm not 100% sure you're finding the right plane. There are a fair amount of civilian aircraft in the skies.

 

When you're sitting on the ramp, before taxiing, cycle NAV mode until you see NAV 1 in the lower right corner of your HUD. It should be around a mile from your starting position. Taxi to the left to the runway (I believe it's runway 07) and take off. Shortly after takeoff, you should tag NAV 1, and your HUD will automatically switch to NAV 2 which will be at heading 276 relative to NAV 1 as Overlord says. If you don't touch NAV 1 when you take off for some reason, simply press ctrl ~ to cycle to NAV 2 manually.

 

When you reach NAV 2, you will turn to towards NAV 3 at heading 189 and begin your RADAR search. You will see contacts somewhere around 30 or 40 miles from your position directly on your nose. Look for the RADAR contact that looks like a dash instead of a circle; this is the jet carrying Baramia.

 

The best way to plan your intercept is to actually fly off to one side a bit when you are about 10-15 miles out from him, then turn back in smoothly behind him rather than flying past him head on and trying to catch up.

 

You'll also have an easier time adjusting your airspeed and turning at lower altitudes; try closing in on him at 15-20,000 feet and climbing up once you get closer. He'll be flying at about 230 knots IAS, so your F-15 should have no trouble catching up to him in time as long as you don't blow past him and put 10 miles between you then try to catch up. Be sure to slow down a little sooner than you normally would; your airbrake will create very little drag at higher altitudes.

 

You can also try jettisoning your external fuel tank to gain a little extra speed. Alt+W will jettison wing tanks on the first press, centerline tank on the second press, and weaponry once tanks have been dropped.

 

If you're still having trouble, let me know, and I'll post a track file for you to watch. Good luck!

 

Thank you for the extended tipps. I have done the navigation as you descriped. I have found the dash (and had accidently activated the captioning of targets which was red in this case. I think my fault was to approach Nav2 at 20000 and began constantly climbing to 35000 after finding the target. This means that I had a airspeed from about 150 and loosing the plane. I will try again today and post my result ...

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Hey again Comes,

 

There seems to be something wonky with the mission parameter enforcement lately.

 

By default, the missions should enforce civilian traffic to be off after mission 3. This hasn't been happening, but the problem is on ED's end not mine.

 

To turn off Bitching Betty, turn off "radio assists" in your in-game options. I have these set to "on" by default because some of the people I am playing with found them helpful, but they are not enforced so they should follow your personal menu options.

 

To modify the missions to enforce these options, open the mission in the ME, click the "mission options" button, end check the "ENFORCE" box next to your desired settings.

If it's working right, every time you launch the mission the map options should be set however you've enforced them. I have intentionally chosen not to enforce labels or radio assists one way or the other, as this campaign is designed to ease relatively inexperienced pilots into DCS and there is no multiplayer component that would necessitate worrying about game balance.

 

As for the FPS drop, I think it's probably all the different lighting sources (aircraft taxi lights, runway spotlights, etc) hitting all the planes on the ramp as it seems to clear up after takeoff. But it's purdy, so I'm not changing it. :P The other potential culprit is the ground war. There is actually an Abkhazian invasion, and the radio messages reflect what is really happening near Zugdidi. This doesn't appear to have caused anyone trouble, though.

 

That crash is really bizarre. I haven't experienced anything like that in any of my playthroughs. Glad you found a workaround.


Edited by feefifofum
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Hello,

 

next try next fail. I flew at about 95% throttle to Nav2, engaged the plane turned and at this time the call to the plane started. After some calls I get the permission to do whatever I have to do. But some seconds after this call before I can fire my weapon I get the info that the plane has left our airspace.

 

I sent to rockets at this plane and get the next failure message as I have fired without permission. Next try tomorrow.

Unfortunatly it seems that my tacview doesn't record the flightdata. So I couldn't show you what I have done ...

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Sorry you're having a hard time, this one isn't supposed to be super tricky.

 

 

I agree with that but I am a beginner with the F15 so this is normal I think. The next problem I have is to approach the target. I close in with about 350 and fail to tail the plane. So I have to return what costs a lot of time.

 

Tomorrow I will try again.

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Mr. John Doe:

 

One track file, as promised. :)

 

Save this file to c:\users\YOURUSERNAME\saved games\DCS\tracks

 

From the main menu in DCS, click "REPLAY"

 

Click "My Tracks" in the upper right hand corner

 

You should see this file. You can also manually navigate to it from the bar at the top, if it isn't there for some reason.

 

Open the track, click fly, and you should be able to see the mission flown successfully from my perspective. I've tried to focus my view on pertinent instrument readings and throttle adjustments so that you can tell what I'm doing. Pardon the landing, I wound up with a cat in the cockpit at a critical moment so it's pretty ugly :lol:

 

If at any point during the replay you want to kick me out of the pilot's seat, simply hit the escape key and click "TAKE CONTROL"

 

Hope this helps clear things up for you!

 

The file is a touch too large to put here, so I have attached it to google drive, which thinks it's a ZIP file (which it is, essentially.)

When you open the link, you'll see all the files inside of the .trk, ignore these. There is a little arrow at the top of the screen. Click this to download the entire .TRK file

 

https://drive.google.com/file/d/0B2_iRF5oc4ZST0JwZG5qVFFMNDg/view?usp=sharing


Edited by feefifofum
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I think in my case the FPS loss was due to the ground war. It did not get better, even after I was very far away from the Airports. I guess it got better after a few of the ground Units died.

The Georgian Oil War Campaign in the SU-25T or the KA-50 is almost unplayable for me too, because of the massive ground war going on there. Maybe EDGE will solve those problems or a new PC;)

 

Raido Assists is deacitvated in my Options, somehows it did not use those Settings in MP-Mode. But by deactivating it in the ME it worked, Thank you!!

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Hello,

 

I have failed again (but this time I made a lot of - more then else - mistakes in flying).

But this time I have a tacview-file and I have recorded the flight with my screencapturing. So I will upload the video for fun on youtube and have attached my tacview.

 

http://1drv.ms/1P5lXEz

 

I had a hard problem to fly by the target. I oversteered or was to fast fly close to the target plane and passed it serveral times before the script fires.

 

The tacview is attached. There is a short waittime at the beginning since I have searched some things on the internet before start.

 

Greetings

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Hello,

 

I have failed again (but this time I made a lot of - more then else - mistakes in flying).

But this time I have a tacview-file and I have recorded the flight with my screencapturing. So I will upload the video for fun on youtube and have attached my tacview.

 

http://1drv.ms/1P5lXEz

 

I had a hard problem to fly by the target. I oversteered or was to fast fly close to the target plane and passed it serveral times before the script fires.

 

The tacview is attached. There is a short waittime at the beginning since I have searched some things on the internet before start.

 

Greetings

 

 

Please download and watch (or play!) the .TRK file I have provided, that should tell you everything you need to know to get where you're going in a timely fashion.

 

 

Mr. John Doe:

 

One track file, as promised. :)

 

Save this file to c:\users\YOURUSERNAME\saved games\DCS\tracks

 

From the main menu in DCS, click "REPLAY"

 

Click "My Tracks" in the upper right hand corner

 

You should see this file. You can also manually navigate to it from the bar at the top, if it isn't there for some reason.

 

Open the track, click fly, and you should be able to see the mission flown successfully from my perspective. I've tried to focus my view on pertinent instrument readings and throttle adjustments so that you can tell what I'm doing. Pardon the landing, I wound up with a cat in the cockpit at a critical moment so it's pretty ugly :lol:

 

If at any point during the replay you want to kick me out of the pilot's seat, simply hit the escape key and click "TAKE CONTROL"

 

Hope this helps clear things up for you!

 

The file is a touch too large to put here, so I have attached it to google drive, which thinks it's a ZIP file (which it is, essentially.)

When you open the link, you'll see all the files inside of the .trk, ignore these. There is a little arrow at the top of the screen. Click this to download the entire .TRK file

 

https://drive.google.com/file/d/0B2_iRF5oc4ZST0JwZG5qVFFMNDg/view?usp=sharing

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Update 5/2

 

Hey all,

 

Due to a few unexpected jobs popping up this week I haven't had too much time to work on the campaign. I have almost tested Mission 8 enough that I'm happy releasing it into the wild again, but I'm going to hold off until I have time to run it a couple more times.

 

Mission 9 is well underway, but I haven't had time to revisit it yet as I have been dedicating my DCS time to playtesting and tweaking mission 8.

 

If anyone would like to participate in the late-phase co-op testing, shoot me a PM. I only have 3 other people I fly with, and most of them aren't online during weekday afternoons EST, which is when I do most of my screwing around. It is really helpful to me to see how people with a variety of experience levels respond to the situations, so no worries if you don't know what you're doing.

 

As always, thanks for playing, and look for an updated mission 8 soon, with mission 9 hot on its heels!

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Glad you're enjoying the campaign, zionid!

 

I'd love to hear some more feedback from anyone who has been playing these, especially peoples' experiences with mission 6 (a kick in the teeth) which has been something of a black sheep.

 

I very close to reposting 8, but I am waiting until one of my friends manages to survive it in co-op. :lol: It's been a rocky road with all 3 of my testers. If I get another couple failures running through with buddies, I'll probably make some changes to the difficulty. Would also love some feedback from anyone that played 8 before I removed it from the DL page.

 

Thanks for playing, updates coming soon!

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  • 2 weeks later...

5/16 Update

 

These past few weeks have been extremely busy. After extensive playtesting I have decided to include an "instant action" version of mission 8, as repeated failures cause the first segment of the flight to be rather agonizing in co-op, when time acceleration isn't an option.

I am also rescripting ally behavior in order to keep the engagement focused in a tighter area around Vaziani, so that the inevitable requirement to land and rearm is less of a burden.

I have also rewritten dialogue to accomodate these changes. After a few more runs with my testers, I should be ready to post an updated mission 8 alongside mission 9.

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Missions 8 & 9 are now live!

 

Hello all, missions 8 and 9 are now live!

 

For those who did not play mission 8 before, I encourage you to play the standard version before the "Instant Action" version. While you will not miss any important dialogue, the pacing of the mission will be a bit off. I mainly created the instant action version for those replaying the mission in co-op, where time acceleration isn't an option.

Mission 8, entitled A Match in the Gas Tank, is a large scale aerial battle focusing on the defense of Vaziani.

Be sure to listen for cues from Overlord and Magic that priority targets are in the area.

Your initial priority should be holding the Russian offensive back long enough for friendly forces to scramble. Once some other USAF planes are in the air to take the heat off of you, don't be afraid to land and rearm at Lochini or Soganlug if necessary. Vaziani is an active runway and is not recommended for rearming.

 

Mission 9, entitled A Snake in the Grass, is brand new and focuses on escorting a USAF strike package across the Russian border, and maintaining air superiority while they complete their task.

Be forewarned, there is an invisible timer involved in mission 9. If you fail to clear the way to the target area and call in Colt in a timely fashion, things will almost assuredly get very unpleasant for anyone nearby.


Edited by feefifofum
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Been trying mission 8 single player and man.... it's not looking very good. The AI behavior is sub par. I have no clue how many bandits are actually spawning in, but no matter what I do, I cannot stop them all from converging on to our airfield. Usually I lose AWACS and pretty much most if not all allied support. Allied AI seem to be daft, extremely so. I watched a furball go on for like 3 minutes straight over our main, not to mention some of them just out right will not engage bandits that are within visual range.

 

You might want to double check the skill level of the friendly AI and make sure they are not set on retard mode because that's how they are behaving right now.

 

 

As per mission 9, in comparison to 8, is such a drastic difference that I think I was on my phone texting while dogfighting without much worry, lol. Nothing bad in that mission except that in the SP version you have unlimited ammo turned on.

 

I'm currently making a little video that could double as a trailer to your campaign. Took it solely from engagements in your missions. Should be a fun little thing, Il post here when it's up.

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Hey Ralfi, thanks for the feedback; I wanted the dogfight to be a little easier in 9 after the trial in 8; the hook in 9 is if you screw up and take too long the SA-10 will come online and ruin everyone's day.

Based on your flying in your earlier videos, you probably won't encounter this scenario. ;)

 

As for the unlimited ammo, this is extremely irritating. Rather than following a player's menu choices when unenforced, as they should, missions have been saving whatever settings I happened to have when I was last playtesting and treating them as though they are enforced. I'll go in and resave it without the goofiness and reupload, thanks for the heads up.

 

Mission 8 has been very challenging with regards to AI performance. What I settled on was setting up routes that cause friendlies to patrol the airspace between Vaziani with "SEARCH THEN ENGAGE IN ZONE" to prevent them from flying in to Russian SAM sites. This can occasionally give the impression that friendlies aren't doing anything, as they might be on a leg of their route that has them cold to incoming bandits, but as soon as someone crosses the Georgian border they should engage. They have appeared to do so during my playthroughs, and as long as I managed to kill a few of the first group of Su-27s I found I could pretty much sit on the runway while the rest of the USAF mopped up. The only aircraft which will not engage in this manner are the AWACS' escorts, who will stay with Magic unless a hostile gets close.

 

You are right that the friendly AI has been dialed back, but I was finding that on higher settings the AI would complete the mission by themselves without player involvement. The only time I would reliably see a Russian victory without player involvement was with the friendlies set to troglodyte.

 

I'll revisit this, run it a few dozen more times, and see if I can make something else work, but no promises. :lol:

 

Here is how I have been able to complete the mission in my single player playtests:

 

Run at a hard burn to Vaziani as soon as you get the call from Overlord. You should meet Enfield in the air around the time you reach Vaziani.

 

Turn in and engage the first group. Fire on as many as possible to force them defensive and buy the other Eagle flights some time.

 

About a minute or two after Enfield takes off, Chevy should take off and even the odds to 8v8. At this point, you'll hopefully have splashed a few of the first group. Once the immediate area around Vaziani is clear, land at Lochini or Soganlug and rearm.

 

Depending on how well the AI did in the first fight, you should have Eagles flying a CAP over Georgia that will engage when Russia crosses the border.

The two Viper flights will take off and directly engage their priority target groups, then CAP after they've been destroyed. The first flight will target the Su-25Ts, the second flight will target the Tu-22 and their escort. If no one is talking over each other, you should get word from Magic or Overlord when a priority target group crosses into Georgia.

 

Assuming some friendlies survived, you should be able to handle the rest of the targets with one additional load of missiles. You also do not have to pursue any aircraft that bug out; as long as the Tu-22 doesn't deliver its payload the mission should be successful.

 

I've had bad runs where the whole USAF gets wiped, but I've also had runs where I shot down one Su-27 in the first wave and the AI took care of the rest. Balancing this so that the player feels like they have to do something has been difficult.

 

I'm out of the house and can't watch your video at the moment, but I'm looking forward to checking it out. Thanks for playing!


Edited by feefifofum
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As for the unlimited ammo, this is extremely irritating. Rather than following a player's menu choices when unenforced, as they should, missions have been saving whatever settings I happened to have when I was last playtesting and treating them as though they are enforced.

 

....or, I'm just an a-hole and forgot to uncheck enforcing immortal and unlimited ammo from testing.

 

Fixed and reuploaded, thanks again for the quick catch on that.

 

That video is some excellent gratuitous splash porn. :thumbup: I'll stick it up on the front page.

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Well what I did was run to Vaziani, then turn in to the first group, it's the 27s and frogs.

 

I manage to kill all the 27s there plus some frogs, and I do it in an efficient manner, and then I turn in towards home to get more fuel and ammo, and I hear AWACS going down, pretty much all my allied AI going down, and there are several SU27s that are flying circles over our main base.

 

I'm not sure what's going on then. Il try to watch this back with tacview and perhaps that might shed some light on the situation.

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Hmmm.

The first engagement should be two groups of four Su-27s.

 

You'll get the call that the 25Ts are inbound from Russia when you're a couple minutes away from Vaziani, but they should take a few minutes to get there. Magic will call when the Su-25Ts enter Georgian airspace.

 

 

All your friendlies biting the dust might just have been a bad run, or you might not have gotten to Vaziani as quickly as I expected, and missed the first group. If you have a track or tacview saved I'd love to take a look at it.

 

Thanks again for the feedback, having another perspective on these is very helpful.

 

EDIT:

 

Rereading your comments, it sounds like you're going for the group of 27s and 25Ts first.

 

There is a group of 8 Su-27s that precedes them that will wipe the floor with your allied flights if you fail to intercept them, as they cannot scramble quickly enough.

 

When you get the call, fly straight to Vaziani as Overlord instructs, rendezvous with Enfield, then push into the first group of Su-27s.

 

After killing the 27s, land to refuel and rearm. Around when you finish refueling and rearming, Colt should be taking off or airborne and you should get the call that the 25Ts are entering Georgia, assuming your now surviving allied flights haven't already shot them across the border. If Magic survives (and they should, as long as you get to Vaziani quickly) you'll get a message when the Su-25Ts have been shot down, as well as when the Tu-22 has been shot down.

You'll also get a message when all target groups have bugged out and returned to Russian airspace, should you not destroy them all.


Edited by feefifofum
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Just want to say that I think it is fantastic that you not only share your work, but that you provide constant updates and adjust according to testing and player feedback. I think it is a great campaign, although I generally dislike the missions that are so diffucult that you need to fail them in order to learn their setup to crack them. Nevertheless- this is great stuff, and I look forward to seeing it completed in all its glory and hopfully you'll be inspired to do another one after it- hopefully with an AWACS with a regular voice.

 

Thank you.

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Ralfi, were you able to confirm if the first group got by?

 

Would modifying the message that the 25Ts are incoming from Russia to indicate they are not your current priority be helpful?

 

I could also add a message that the first group is X miles out from Vaziani and you need to hold them off until the Eagles scramble. This is the kind of stuff where I get blind because I know how the missions are built.

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I just got back from my finals will need to run through the mission and run the track, stand by.

 

 

PS: Not sure if mentioned already but the mission where you escort the C-130, you need to remove some of those ground vehicles battling out there. There is an unnecessary amount of FPS drop due to them. When I was getting footage I went ahead and deleted all of them and was riding that mission at 140 FPS, but with them all battling it out, I was down to 40 FPS at times. For others this must be even worse since I have a good PC build.


Edited by ralfidude
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