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TCMC: Teeter's Comprehensive Modification Compilation


Teeter

TCMC: Teeter's Comprehensive Modification Compilation  

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  1. 1. TCMC: Teeter's Comprehensive Modification Compilation



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I've been working for some time now on creating a neat and tidy package containing a whole slew of some of the best DCS mods around. I call it "TCMC", or "Teeter's

Comprehensive Modification Compilation". Sounds official acronym-y.

 

This is mostly geared towards those who are new to the community, who aren't versed in the discourse of DCS mods. Or maybe you're a veteran who just hasn't cared to take the vast

amounts of time required to find, download, and properly install any mods. Lord knows I've had to do a clean reinstall of DCS and re-find all of my mods. Perhaps you could think of this as

the "Ninite" of DCS World.

 

I do not take credit for the creation of any of these mods, I have simply compiled them and created these packages. Credit for the mods goes to their respective

authors, who are named in the mod folders' titles.

 

I've published several alpha/beta builds on /r/Hoggit over the past half-year or so, containing an increasing number of mods in an ever-improving installation format. I'm ready to release 1.0.

Modifications are packaged (mostly) by module, so you only need to download the installers that are relevant to your DCS installation. The installers will, given your JSGME _MODS

directory, plant a bunch of mods which you can then activate within JSGME.

 

That being said, please note that TCMC requires JSGME be operational in your DCS World directory at this time. If you have not set up JSGME, I have included it

along with instructions on how to set it up on the TCMC Drive.

 

Mods included in 1.0:

 

 

TCMC 1.0 Module Mods

 

Modification Lists by Installer Name

 

A-10C:

o Horse of War 1.2 (Ricardo @ LOF)

o Mk-82 Shark Mouth Texture (Lilkiki @ DCS User Files)

o RAE RWR Audio Expansion 3.1 (Fortran @ DCS User Files)

o A-10 AP (diveplane @ DCS User Files)

o GAU-8A AP (diveplane @ DCS User Files)

o Bigger HUD Font (PeterP @ DCS User Files)

o CEPEGA (Yellowed Glass) (toby23 @ ED Forums)

o NVG Mod 1.0v4b2 [] (nrgized @ ED Forums)

o Realistic Missiles 1.1.1 (NO MP) (IASGATG @ ED Forums)

o Tiny Flare Mod 256x256 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 512x512 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 1024x1024 (select one) (karambiatos @ DCS User Files)

 

Bf-109:

o HD Cockpit (snowsniper @ DCS User Files)

o BF-109k AP 2.0 (diveplane @ DCS User Files)

o Rheinmetall Mk 108 (Jasate @ DCS User Files)

o Clean Glass (snowsniper @ DCS User Files)

 

F-86:

o Weathered Cockpit 1.1 (Grizzly @ ED Forums)

o No Gun Smoke Mod (plugnplay @ DCS User Files)

o F-86 AP 1.0 (diveplane @ LOF)

o Realistic Missiles 1.1.1 (NO MP) (IASGATG @ ED Forums)

 

FC3:

o HD F-15 Cockpit (c@sper @ DCS User Files)

o A-10 AP (diveplane @ DCS User Files)

o F-15C AP 2.0 (diveplane @ LOF)

o GAU-8A AP (diveplane @ DCS User Files)

o Mig 29 AP (diveplane @ DCS User Files)

o Su-25 AP (diveplane @ DCS User Files)

o Su-27 Su-33 AP (diveplane @ DCS User Files)

o NVG Mod 1.0v4b2 [] (nrgized @ ED Forums)

o Realistic Missiles 1.1.1 (NO MP) (IASGATG @ ED Forums)

o Afterburner Sound Mod 2.0 (WineNB @ DCS User Files)

o New Afterburner (Starway @ ED Forums)

o Tiny Flare Mod 256x256 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 512x512 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 1024x1024 (select one) (karambiatos @ DCS User Files)

 

Fw-190:

o English Cockpit (gozcu @ DCS User Files)

o Fw-190 AP 4.0 (diveplane @ LOF)

 

Ka-50:

o Ebs' True Blue (English) (Ebsy @ DCS User Files)

o Ebs' True Blue (Russian) (Ebsy @ DCS User Files)

o Ricardo's HD Black Cockpit 2.1 (Devrim @ DCS User Files)

o Unchain Rudder from Trim 2.0 (PeterP @ DCS User Files)

o Sounds ~ Ka-50 AP (diveplane @ DCS User Files)

o ABRIS Rose (karambiatos @ DCS User Files)

o Combined Texture Pack 1.4 (toby23 @ DCS User Files)

o Monocle Mod (toby23 @ DCS User Files)

o NVG Mod 1.0v4b2 [] (nrgized @ ED Forums)

o Realistic Missiles 1.1.1 (NO MP) (IASGATG @ ED Forums)

o Tiny Flare Mod 256x256 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 512x512 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 1024x1024 (select one) (karambiatos @ DCS User Files)

 

Mi-8:

o Black Cockpit (English) 1.4a (Quartermaster @ DCS User Files)

o Black Cockpit (Russian) 1.4a (Quartermaster @ DCS User Files)

o Mi-8 AP (diveplane @ DCS User Files)

o English Airspeed & Altitude (Quartermaster @ DCS User Files)

 

MiG-15:

o Cockpit Mod (Mainstay @ ED Forums)

 

MiG-21:

o Black Cockpit (Mainstay @ ED Forums)

o English Imperial Blue 1.5 (Mainstay @ ED Forums)

o English Metric Blue 1.5 (Mainstay @ ED Forums)

o Green Cockpit (Mainstay @ ED Forums)

o Grey Cockpit (Mainstay @ ED Forums)

o ASP Block Mod (Black) (Mainstay @ ED Forums)

o ASP Block Mod (Boris the Blade) (Mainstay @ ED Forums)

o English Airspeed & Altitude (Quartermaster @ DCS User Files)

o HOTAS Warthog & Simpit .lua Fixes (Sniporbob @ Unknown Domain)

o Realistic Missiles 1.1.1 (NO MP) (IASGATG @ ED Forums)

o Tiny Flare Mod 256x256 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 512x512 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 1024x1024 (select one) (karambiatos @ DCS User Files)

 

P-51D:

o Gray Cockpit (blaze @ DCS User Files)

o HD Cockpit 2.0 (snowsniper @ DCS User Files)

o Faster Auto-Startup Mod (Devrim @ DCS User Files)

o .50 cal. Tracer Color Fix (Mustang @ DCS User Files)

o P-51D TF-51D AP 3.0 (diveplane @ DCS User Files)

o Panel Mod (mudspike @ DCS User Files)

o Mustang Realistic Scream (5tuka @ DCS User Files)

 

UH-1H:

o CCW - Fortunate Son Menu Theme (socrgy9 @ DCS User Files)

o UH-1H AP 2.0 (diveplane @ DCS User Files)

o Higher Contrast Gauges (Civilian) (mudspike @ DCS User Files)

o Higher Contrast Gauges (Normal) (mudspike @ DCS User Files)

o Less Dirty Windows 1.0 (Devrim @ DCS User Files)

o Signal Distribution Panel Mod (Hitryi @ DCS User Files)

o NVG Mod 1.0v4b2 [] (nrgized @ ED Forums)

 

_____________________________________________________________________

 

TCMC 1.0 Core Mods

 

Modification Lists by Installer Name

 

BuildingTex:

o DCS Building HD Overhauls (dimitriov @ ED Forums)

o MDH Textures 1.0 2048 (MikeDanHan @ ED Forums)

o MDH Textures 1.0 4096 (MikeDanHan @ ED Forums)

 

Environmental (Caucasus) Retex:

o DTAC Terrain + Highways Villages (Rocky & Highwayman-Ed @ ED Forums)

o Ground Textures Mod 3.0 (Barthek @ ED Forums)

o Low'n'Slow 1.2 (toby23 @ DCS User Files)

o Mustang's Land Textures 8k V020315 (Mustang @ ED Forums)

 

Environmental Transformations:

o Desert Scenario 1.0 (Starway @ ED Forums)

o Vietnam 1.1 (Starway @ ED Forums)

 

ObjectTex:

o Airport Textures (Barthek @ ED Forums)

o Better Fire, Smoke & Explosions 9.0 (Foxbeard @ ED Forums)

o Farp Hill Texture (Diego Molas @ DCS User Files)

o Farp Pad Texture (Diego Molas @ DCS User Files)

o Hardened Aircraft Shelter (luckybob9 @ DCS User Files)

o New Afterburner (Starway @ ED Forums)

o Tiny Flare Mod 256x256 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 512x512 (select one) (karambiatos @ DCS User Files)

o Tiny Flare Mod 1024x1024 (select one) (karambiatos @ DCS User Files)

 

ShadersPluginsEtc:

o CVN Carrier Pack (crazyeddie @ DCS User Files)

o DHC-6 Twin Otter (VincentLaw @ ED Forums)

o HDR w a 'D' like Dynamic 3.0 (PeterP @ DCS User Files)

o Clouds & Sky Complete 5.70 (Mustang @ ED Forums)

o Clickable Radio Menus 3.1 [] (PeterP @ ED Forums)

o SweetFX

o City Lights Mod 3.0 (Blooze @ ED Fourms)

o City Lights Mod 3.2 (Blooze @ ED Fourms)

o MoreVisibility (leonil @ DCS User Files)

o NVG Mod 1.0v4b2 [] (nrgized @ ED Forums)

o Realistic Missiles 1.1.1 (NO MP) (IASGATG @ ED Forums)

 

SoundOverhaul

o RAE RWR Audio Expansion 3.1 (Fortran @ DCS User Files)

o Fw-190 AP 4.0 (diveplane @ LOF)

o Mi-8 AP (diveplane @ DCS User Files)

o A-10 AP (diveplane @ DCS User Files)

o AH-1W AP (diveplane @ DCS User Files)

o AH-64 AP (diveplane @ DCS User Files)

o Better Explosions 0.9 AP (diveplane @ DCS User Files)

o BF-109k AP 2.0 (diveplane @ DCS User Files)

o CH-47D AP (diveplane @ DCS User Files)

o Environment AP (diveplane @ DCS User Files)

o F-15C AP 2.0 (diveplane @ LOF)

o F-86 AP 1.0 (diveplane @ LOF)

o GAU-8A AP (diveplane @ DCS User Files)

o IL-78M IL-76MD A-50 AP (diveplane @ DCS User Files)

o Ka-50 AP (diveplane @ DCS User Files)

o Mi-26 AP (diveplane @ DCS User Files)

o Mig 29 AP (diveplane @ DCS User Files)

o P-51D TF-51D AP 3.0 (diveplane @ DCS User Files)

o Rheinmetall Mk 108 (Jasate @ DCS User Files)

o Su-25 AP (diveplane @ DCS User Files)

o Su-27 Su-33 AP (diveplane @ DCS User Files)

o Tu-95 AP (diveplane @ DCS User Files)

o UH-1H AP 2.0 (diveplane @ DCS User Files)

o Weapons AP (diveplane @ DCS User Files)

o Afterburner Sound Mod 2.0 (WineNB @ DCS User Files)

o Mustang Realistic Scream (5tuka @ DCS User Files)

 

 

Future releases will include installer refinements, new mods, and supported mods' updates.

 

TCMC is located on Google Drive. Like I said, you only need to download and run the installers that are relevant/desired by you.

 

Please also note that there is a feedback form on the drive. Feel free to fill it out with any requests, bugs, or other concerns you may have.

 

Thanks,

 

Teeter

Disclaimer:

 

I am not responsible for any damage caused to your physical or virtual property by your use of this package.

 

I strongly recommend that you create a full backup of your DCS directory, at least temporarily until you have confirmed the package works correctly.

 

If you break your game and are not able to recover it, I recommend taking these steps:

 

1.) Disable all mods in JSGME

2.) Navigate to your Start Menu, and under "Eagle Dynamics" run "Repair DCS World"

3.) In JSGME, "Tasks -> Generate File Snapshot" (or something like that)

4.) Re-enable JSGME mods

 

If this fails:

 

1.) Uninstall DCS World

2.) Manually delete any artefacts or files still located in your DCS install directory after un-installation.

3.) Download Piriform CCleaner (just google it) and run both a cleanup and a registry fix (be sure to backup your registry).

4.) Re-Download and install DCS World and any other modules.

 

Please feel free to drop me a comment wherever you can about your experience, or desired/undesired mods.

 


Edited by Teeter
  • Like 3

/Gregory Smiddy

 

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Thank you for making this, and thank you for finding my f-86 cockpit worthy to be part of it!

I discovered a lot of mods I couldnt live without through the beta packages you made on hoggit.

 

Edit: I would prefer you had a complete package like before to download with one click though. ;)


Edited by <Grizzly>
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Great approach, though especially for newbies I think the multiple overlapping / exclusive mods can be a problem.

For example the multiple terrain texture mods and conversions (Vietnam, Desert) bring different modified high.lua files that can cause weird effects.

I would advise to mark mods that are exclusive to one another in the list...

Apart from that a great job!

Even found some mods I wasn't aware of that might be interesting.

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Great approach, though especially for newbies I think the multiple overlapping / exclusive mods can be a problem.

For example the multiple terrain texture mods and conversions (Vietnam, Desert) bring different modified high.lua files that can cause weird effects.

I would advise to mark mods that are exclusive to one another in the list...

Apart from that a great job!

Even found some mods I wasn't aware of that might be interesting.

 

This was a big concern of mine. Any category of mods that would conflict with another is marked with a "(select one)" tag on the JSGME mod folder name, e.g. "MiG-21 ~ Cockpit Major (select one) ~ [Mod Name]".

 

This was the best mechanic I could think of at the time, but I would love to hear if anybody has any better ideas. Also, if I missed any categories that should be tagged as well, please let me know :thumbup:

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Thank you for making this, and thank you for finding my f-86 cockpit worthy to be part of it!

I discovered a lot of mods I couldnt live without through the beta packages you made on hoggit.

 

Edit: I would prefer you had a complete package like before to download with one click though. ;)

 

Perhaps I will create a zip of all modules, or an installer instead.

/Gregory Smiddy

 

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It's a great idea, but make it clear what you will support and what you won't in terms of upgrading the contents from the start.

 

I do something similar for the 229th to group similar types of mods together, especially when there are overlaps. The problems you may face however are with the people with lower end rigs that struggle with some of the mods, and then want a version without this mod or that mod, and I have seen in the past that Nvidia and AMD users get better results with different mods.

 

DCS patches often break a mod (or more that the mod isn't compatible any more) and it needs to be fixed.

 

Don't be disheartened, it's a great idea, but it can be a lot of work to maintain a package such as this.

 

For the users of Teeter's initiative, please take a second to appreciate how hard it is to make these packages in the first place, let alone keeping them up to date!

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It's a great idea, but make it clear what you will support and what you won't in terms of upgrading the contents from the start.

 

I do something similar for the 229th to group similar types of mods together, especially when there are overlaps. The problems you may face however are with the people with lower end rigs that struggle with some of the mods, and then want a version without this mod or that mod, and I have seen in the past that Nvidia and AMD users get better results with different mods.

 

DCS patches often break a mod (or more that the mod isn't compatible any more) and it needs to be fixed.

 

Don't be disheartened, it's a great idea, but it can be a lot of work to maintain a package such as this.

 

For the users of Teeter's initiative, please take a second to appreciate how hard it is to make these packages in the first place, let alone keeping them up to date!

 

Hear hear!

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It's a great idea, but make it clear what you will support and what you won't in terms of upgrading the contents from the start.

 

I do something similar for the 229th to group similar types of mods together, especially when there are overlaps. The problems you may face however are with the people with lower end rigs that struggle with some of the mods, and then want a version without this mod or that mod, and I have seen in the past that Nvidia and AMD users get better results with different mods.

 

DCS patches often break a mod (or more that the mod isn't compatible any more) and it needs to be fixed.

 

Don't be disheartened, it's a great idea, but it can be a lot of work to maintain a package such as this.

 

For the users of Teeter's initiative, please take a second to appreciate how hard it is to make these packages in the first place, let alone keeping them up to date!

 

Appreciated :)

 

I've been releasing versions of this and updating mods within /r/Hoggit for nearly half a year now before I felt comfortable with releasing it to the "general public." Luckily I spend a lot of time on the forums, so noticing and updating mods isn't quite so hard.

 

1.2.12 broke one of the mods and caused crashes on startup. Luckily I found the culprit rather quickly, walked troubled users through a fix for existing installations, and updated TCMC to "0.1 1.2.12 Hotfix." Hopefully I can offer this expedience in the future.

 

As for the users, know this:

 

All I am doing is compiling all of the mods I can find for DCS. I will include them in their "vanilla" state and with the most recent version I know of. I simply cannot guarantee that I will either have the latest version of every mod in TCMC (though I do my best), or that the original mod itself is functional. Nonfunctional mods will be removed from TCMC until they are updated by their respective author.

 

I do not create mods (yet ;) ), nor will I modify them for you. If a mod that is included with TCMC doesn't function the way you want it to, then either:

 

a) Notify the author of the mod so they can fix it (assuming it's actually broken)

b) Fix it yourself and whatever

c) Don't use it :)

 

Luckily the main point of TCMC is the simplicity of setting up JSGME (5 mins), installing a package (2 mins + download time), and activating it in JSGME (1 min). If you wouldn't normally activate a specific mod, then there's no reason for you to do so with TCMC either!


Edited by Teeter

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Where did you get Diveplane's mods? I see he is banned now and they removed his files from the User Files section... Sigh.

 

I've been using his mods for a while in TCMC. Luckily I had everything up-to-date when his Audio Productions were removed from the DCS website. Now, he maintains files on LOF, but there doesn't seem to be many of his previous works on there, but his releases since and his current beta builds.

 

Between the last of his releases on the DCS website and how I'm following his works on LOF, I'm confident that TCMC does/will include 90% of all of Diveplanes DCS sound mods.

 

EDIT: That link won't work. Google "diveplane lof," click the second link, and click "View other files from this member" on the right side of the page.


Edited by Teeter

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I do same squad modpack curating job :) . After few plays with archives etc I decided for using FTP and the mods opened not archived.

 

Because the mods are very often updated it just needs to be either a big workload on archiving extracting the archive or... less updates.

 

Also to make it more clear I decided on a scheme of renaming the mods like this:

 

Utility Prefix - Mod name - Author - version if it has - last date I modified the pack

 

This way, when a squad mate is comparing what he have and what the FTP server have he will always see immediate differences and download the new folder even if it's for a mod that he already has. No problem... no overwriting because the name is different.

 

The comparison and download are made by each member directly in his own _Mods folder, no extra steps required. He can even delete the old version of the mod in FTP client (sure that doesn't uninstall it but simplify the process).

 

Then when it's time for activating the new version of the mod, the user needs to deactivate the old version (in the case of deleting it previously by FTP client the old version will simply disappear from JSGME) failure to do this will result in a warning from JSGME anyway and then... activate the new version.

 

The disadvantages are the slowness of FTP system when downloading and requirement to know a bit how this old system works.

 

 

Here is a picture with the FTP client comparing the mods on server and on PC. Yellow means difference... it even creates a nice slot for user to drag the new mod.

 

qvKYUTe.png

 

For a community modpack... something like in IL-2 is more needed. Especially a core of modifications that alter lua files from Scripts etc.

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I do same squad modpack curating job :) . After few plays with archives etc I decided for using FTP and the mods opened not archived.

 

Because the mods are very often updated it just needs to be either a big workload on archiving extracting the archive or... less updates.

 

Also to make it more clear I decided on a scheme of renaming the mods like this:

 

Utility Prefix - Mod name - Author - version if it has - last date I modified the pack

 

This way, when a squad mate is comparing what he have and what the FTP server have he will always see immediate differences and download the new folder even if it's for a mod that he already has. No problem... no overwriting because the name is different.

 

The comparison and download are made by each member directly in his own _Mods folder, no extra steps required. He can even delete the old version of the mod in FTP client (sure that doesn't uninstall it but simplify the process).

 

Then when it's time for activating the new version of the mod, the user needs to deactivate the old version (in the case of deleting it previously by FTP client the old version will simply disappear from JSGME) failure to do this will result in a warning from JSGME anyway and then... activate the new version.

 

The disadvantages are the slowness of FTP system when downloading and requirement to know a bit how this old system works.

 

 

Here is a picture with the FTP client comparing the mods on server and on PC. Yellow means difference... it even creates a nice slot for user to drag the new mod.

 

qvKYUTe.png

 

For a community modpack... something like in IL-2 is more needed. Especially a core of modifications that alter lua files from Scripts etc.

 

A great idea, thank you!

 

I'm exploring many options for future methods, including automatic updating and FTP. Unfortunately, I don't have the means of hosting an FTP server at home, and I'm not sure I can run it from Google Drive. Not to mention, while this would make things much easier for me and some people...I can't assume everybody has/will download/will know how to use an FTP client. My current interest is creating a ClickOnce Deployment.

 

But rest assured, I'm looking. I would love if you could correspond with me privately on exploring some solutions.

 

As for the naming convention...that's VERY much WIP, but I want to keep it clearly categorized by module, mod supercategory, mod subcategory, exact mod name (as created by author is what I'm working towards) with version/release number (if applicable), and author name with source. I'm certainly open to suggestions on refinement!

 

Thanks for taking the time to write this recommendation zaelu!

 

:joystick:

Teeter

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  • 2 months later...

I Hope that this works as i have trolled the web for 2 days now before i found this here in the forums I used the setup explanation for JSGME download a few mods and skins put them in the _MODS directory loaded them up in JSGME and i couldn't see them working in game so I am hoping this helps but like all things its a learning curve especially to someone who is new to using mods and skins so Thanks for all your effort bud

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