Eight Ball Posted March 19, 2015 Share Posted March 19, 2015 (edited) Insurgents have overrun the Batumi harbor. They've ambushed the USS Rentz as it was manoeuvering to enter the harbor. Kamikaze boats are heading towards the ship, it is sinking and need evacuation. There are 2 versions, one with just Mi-8s and UH-1Hs and another one with Mi-8s, UH-1Hs and AH-6s AH-6J Mod by Nibbylot: https://forums.eagle.ru/forum/englis...opter-efm-demo DOWNLOAD load/unload survivors Use the F10 radio menu -> CTLD -> Troop Transport UH-1H can carry 8 survivors Mi-8 can carry 10 survivors AH-6 can carry 3 survivors Base Defenses: Drop the survivors on the ramp at Batumi airport (near the green smoke) 1st group of survivors unlocks the bunkers 3rd group of survivors unlocks the humvees 6th group of survivors unlocks the Bradleys 10th group of survivors unlocks the Abrams You'll need those assets to defend the airfield from an upcoming assault and lead a counter-attack to liberate batumi (must own Combined Arms to lead the counter attack) The mission can be played in single player, it's just a bit harder Pics from the mission: Edited September 2, 2015 by Eight Ball Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
assafm25 Posted March 20, 2015 Share Posted March 20, 2015 really nice mission it will be nice if u add a Non Start Holo [sIGPIC][/sIGPIC] IAF Bell205 IAF Anafa ----------------------- DCS World Modules: A-10C, FC3, MiG-21BiS, F-86, P-51, KA-50, UH-1H Huey, Mi-8, M2000K, Gazal, Bf109, Mig-15, Hawk and NTTR ----------------------- My System - ASUS Maximus HERO iiiv, CoolMaster 120 Sadion Plus, I7 -6700K @4.0, G.Skill ddr4 16GB ram, Gigabyte GTX 1070 G1 , PSU Seasonic X-650W, OCZ 150 500Gb ssd drive X2, Seagate 7200 1T X2. ------------- Link to comment Share on other sites More sharing options...
ScAvenger001 Posted March 22, 2015 Share Posted March 22, 2015 (edited) I played around with this a bit and it seemed pretty fun. You might want to look into making your triggers a bit more robust. For example, it seems like sometimes the "explosion" action doesn't necessarily kill the speedboat that triggered it. This means that sometimes there are speedboats just idling next to the destroyer, chilling while they wait for the next bomb-boat to arrive. This is easy to fix, just have the explosion trigger also delete the boat that set it off. As another example, it seems like Rentz isn't meant to survive since the second half of the mission only starts after it dies, but the mission assumes that the AI will set off enough explosion triggers to kill it. Further, since each wave of kamikazes is spawned by the previous wave reaching the explosion trigger, if one of the boats misses its date with destiny (e.g. the AI gets confused, or is destroyed by something else like a suicidal huey) then the later waves don't appear and Rentz survives. Great for the sailors, less great for the mission logic. One solution to this might be to have the Rentz explode of its own accord on a timed trigger, which doesn't seem unreasonable with the number of fires onboard. Also, spawning the later kamikaze waves might work better if their trigger criteria includes a timer as well as an [OR] to the current trigger criteria. Looking forward to more Huey action! Edited March 22, 2015 by ScAvenger001 Link to comment Share on other sites More sharing options...
Eight Ball Posted March 25, 2015 Author Share Posted March 25, 2015 Thanks guys ! Assafm25, what do you mean by "Non Start Holo" ? You're totally right ScAvenger001, this was my 2nd attempt at mission building and since then I've dug a little deeper into the fascinating world of community scripts. I'll probably remake this one using more adapted scripts which should prevent those "weak" triggers. Thanks for taking the time to look into it ! Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
ScAvenger001 Posted March 25, 2015 Share Posted March 25, 2015 Non Start Holo = Cold Start Helo, maybe? Link to comment Share on other sites More sharing options...
dooom Posted March 25, 2015 Share Posted March 25, 2015 Just a note from a fellow builder that there are some known synchronization issues with moving boats ... Clients may or may not see them ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL Link to comment Share on other sites More sharing options...
kjohncampbell Posted July 11, 2015 Share Posted July 11, 2015 Great mission. Flying co-op and 2 of us can get 4 loads off the DD each. Then we get overrun by the T-55's Dont understand "Once safely on the ground, deploy the survivors across the airfield to unlock the various assetst at your disposal." We saw the message "Bradley Activated" once but don't know what we did different. I say we use the transport heli's, reload troops from the rescue LZ and land within the blue dots for 60 seconds on the briefing map - doesn't seem to do anything. Any pointers would be great. Thanks for the work on this, it is a lot of "Butt Clenching" fun! Link to comment Share on other sites More sharing options...
Justin Case Posted July 15, 2015 Share Posted July 15, 2015 Great mission. Flying co-op and 2 of us can get 4 loads off the DD each. Then we get overrun by the T-55's Dont understand "Once safely on the ground, deploy the survivors across the airfield to unlock the various assetst at your disposal." We saw the message "Bradley Activated" once but don't know what we did different. I say we use the transport heli's, reload troops from the rescue LZ and land within the blue dots for 60 seconds on the briefing map - doesn't seem to do anything. Any pointers would be great. Thanks for the work on this, it is a lot of "Butt Clenching" fun! +1 http://www.masterarms.se A Swedish Combat Flight Simulator Community. Link to comment Share on other sites More sharing options...
flowers Posted July 23, 2015 Share Posted July 23, 2015 Cool! Link to comment Share on other sites More sharing options...
docbrown Posted July 24, 2015 Share Posted July 24, 2015 Dont understand "Once safely on the ground, deploy the survivors across the airfield to unlock the various assetst at your disposal." Been awhile since I played this mission but if i recall correctly, you can unlock different assets by unloading the troops you rescued at the different areas of the airfield shown in one of the the briefing images. You can then use those assets via Combined Arms when your airfield comes under attack. Link to comment Share on other sites More sharing options...
flying rabbit Posted March 22, 2016 Share Posted March 22, 2016 The load troops trigger (F10 action) does not work anymore with 1.5.3. Otherwise a very nice mission. :) Link to comment Share on other sites More sharing options...
Eight Ball Posted October 24, 2020 Author Share Posted October 24, 2020 The mission has been updated, it's now using CTLD. Unlike what the title says, you can also use the Mi-8 aswell as the Nibbylot's AH-6J, see first post for download links Find The Links To All My Mods And Liveries Here (in the gallery) Link to comment Share on other sites More sharing options...
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