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Hi all,

A few words about bomb release modes.

 

MAIN -TACTICAL RELEASE- by button WEAPON RELEASE,all bombs are dropped in ARMED status.(always)

 

EMERGENCY-by two buttons EMERGENCY RELEASE INNER and OUTER.

There is a choice between ARMED or UNARMED by switch TACTICAL

RELEASE.Red light is ON or OFF.

 

EMERGENCY with no pilot input(no release button).This is fully auto-release .

In case that load is dropped(electrical or mechanical failure),automaticaly is

released load from second pylon in pair(1-2 or 3-4).

 

This el. circuit is powered stright from EMER.RELEASE in breakers section.

 

Very quickly for start,I will by proceed tomorow.

[sIGPIC][/sIGPIC]

发布于

Wow! Thank you for such amazing information!!!

[sIGPIC][/sIGPIC]

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Aircraft I have thoroughly studied: A-10C, Ka-50, Mig-21bis, UH-1H, Boeing 737-800/900, Dash-8Q400, Bell-407

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i7-8750H@2.2GHz 6 Cores turbo up to 4.1GHz, GTX1070 Max-Q@8GB GRAM, 16G RAM, 512G SSD, 500G SSD, CH Product Fighter Stick, TM Warthog Throttle, MFG Crosswind, TrackIR 5.

发布于
...

EMERGENCY with no pilot input(no release button).This is fully auto-release .

In case that load is dropped(electrical or mechanical failure),automaticaly is

released load from second pylon in pair(1-2 or 3-4).

 

This el. circuit is powered stright from EMER.RELEASE in breakers section.

 

When pulling too much G, the stores separate from the aircraft. I always wondered, if this is just by overstressing the material or if there is some sort of failsafe mechanism at work.

 

I can imagine that too much G can damage the weapons, the suspension, the pylons - there are immense forces at work on very small mechanical

parts. But in DCS, we hear just the same *clunk* noise as if the stores were releases intentionally. Also there is no visible damage on the pylons.

 

So my question is, is there a special mechanism that separates the stores in this case? Is the text I quoted perhaps describing exact that very mechanism?

发布于
When pulling too much G, the stores separate from the aircraft. I always wondered, if this is just by overstressing the material or if there is some sort of failsafe mechanism at work.

 

I can imagine that too much G can damage the weapons, the suspension, the pylons - there are immense forces at work on very small mechanical

parts. But in DCS, we hear just the same *clunk* noise as if the stores were releases intentionally. Also there is no visible damage on the pylons.

 

So my question is, is there a special mechanism that separates the stores in this case? Is the text I quoted perhaps describing exact that very mechanism?

 

This system (circuit)is primary designate for preserving transverse (yaw)

stability of A/C.

[sIGPIC][/sIGPIC]

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