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Mig-21 nuclear weapon delivery question.


Holbeach

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I decided to start my training with this beautiful aircraft, from the top down, with the nuclear weapon delivery and was surprised to find that the RN-28 nuke could cause an enormous amount of damage, unlike the RN-24, which did nothing.

 

Is there a reason for this?

 

 

 

This is how a tactical nuclear strike would have been carried out in RL if you didn't have a predetermined pup (pull up point). The target itself would be the pup and would be be attacked at low level and an over the shoulder release at a 110 degree rotation would be launched. The idea is to surprise the defenses and then escape the blast. I've hung around just to see the result.

 

 

 

The RN-24 nuke, used in the last vid, didn't cause any damage. The RN-28, used in this vid, on the other hand, wiped out all the targets in 1 hit. The 30 deg. toss is 1 method used to deliver nuclear tactical weapons to heavily guarded installations and escape the blast. I am overflying the area to see the impact point.


Edited by Holbeach

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Come on chaps.

 

Somebody must know the answer.

 

Why has the RN-24 nuke no destructive effect and the RN-28 more effect than all of the rest of the weapons put together?

 

Is it a bug?

 

If so, which one is correct?

 

 

 

 

 

 

 

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Why has the RN-24 nuke no destructive effect and the RN-28 more effect than all of the rest of the weapons put together?

.

 

I thought the RN-24 was just a training weapon while the RN-28 was an actual nuke? Could be wrong on that though!

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I thought the RN-24 was just a training weapon while the RN-28 was an actual nuke? Could be wrong on that though!

 

Hello John. I am at present using your radar tutorial.

 

The training idea would be plausible except that it does actually go off bang and the manual suggests that it should work.

 

I now know that both bombs were designed for the SU-24 and the RN-24 is 10 KT yield and the RN-28 is 1 KT.

 

Maybe the 10 KT is too big to simulate or that it simply doesn't work.

 

The brown stain left on the ground shows the difference in sizes.

 

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I moved location and the problem was solved.

RN-24 does indeed work and with the massive destruction of a N bomb.

 

Using the target range mission for the Mi 8, this bomb destroyed all the vehicles on the range, plus my own side, on the airfield.

 

So I set up some targets to see the lethal range of this weapon.

 

 

 

 

 

 

 

 

Testing the RN-28 10Kt nuclear bomb on a range of targets to see how far the blast effect travels. Soft vehicles out to 3.5 miles, Mortars out to 6.5 miles, were all destroyed but M1A1 tank at 1.25 miles survived. Buildings stood up well, as did static aircraft at 3 miles.

 

 

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Great thread this.

 

I get to ask a question, do the research and then answer myself.

 

Maybe, either nobody else knew the answer or simply didn't give a toss.

 

Anyway. So far, only Mosdok seems to work with the nuke R-24, so here is another version of the utterly fascinating art of toss bombing into a heavily defended area.

 

 

 

 

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Great thread this.

 

I get to ask a question, do the research and then answer myself.

 

Maybe, either nobody else knew the answer or simply didn't give a toss.

 

Anyway. So far, only Mosdok seems to work with the nuke R-24, so here is another version of the utterly fascinating art of toss bombing into a heavily defended area.

 

 

 

 

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From the manual:

“Nuclear” bombs

DCS does not support nuclear weapons, and I personally hope it never will.

However, you have an opportunity to use a bomb that simulate some

effects of so called “tactical nuclear explosions”.

Also note the use of quotes around the word "Nuclear".

 

The MiG-21 nukes are, well, just fakes. So perhaps most see this feature as nice little curiosity, fun to explore, but not really usefull in typical missions (SP and MP).

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From the manual:

Also note the use of quotes around the word "Nuclear".

 

The MiG-21 nukes are, well, just fakes. So perhaps most see this feature as nice little curiosity, fun to explore, but not really usefull in typical missions (SP and MP).

 

Hello Flagrum, thanks for the reply.

 

The nukes might be classed as poor imitations, but consider this.

 

No conventional weapon can blast kill at 6 miles or incinerate a truck at 3.5 miles, only a nuclear weapon can do that, such as the one in this game, but just as in real life a nuke will take all of the fun out of a good war so it's not very useful in a game sense.

 

I never fly missions, (except my own) My buzz is to try out systems, delivery methods, weapon effects, speed and time trials etc. and this is giving me great fun.

 

Henceforth this thread will be known as.

 

What can you do with a nuke in DCS.

 

 

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The thing I like about the nuclear weapon implementation in DCS is that it doesn't quite work properly and clips with the terrain so you get a real "holy crap that place is borked now" feeling when one lands even if it's unrealistic.

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Well Holbeach....interesting stuff thanks for sharing. We have a training mission using the islands in the river near Tbilisi. I found that dropping the nuke in the water had a great visual effect and wiped out all target on the island.....it also damaged a member of our squadron who was watching in a p51! There was no brown flickering graphics.

 

Not really answering your original question but just thought I would add to the thread.

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SAM trial.

 

I'm building a nuclear strike mission against a heavily defended target, but find that a lot of the SAMs don't activate, so I'm having a closer look at each one to see what they get up to. Featuring, SA 9 Strela 1, SA 8 OSA, SA 11 BUK and me, flying the Mig-21 as target.

 

 

 

Testing the SA-13 Surface to Air missile system, which can be relied on to act quickly. I fly the Mig-21 as target on a nuclear bomb attack..

 

 

 

 

 

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Edited by Holbeach

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The conclusion of much testing of these particular SAM's on the Russian side is --------

 

 

SA-8, SA-9, SA11, SA-13, all work well.

 

SA-3, SA-6, SA-10, are ornaments.

 

So if you are going to build a mission and need some opposition you know what to do.

 

 

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Well Holbeach....interesting stuff thanks for sharing. We have a training mission using the islands in the river near Tbilisi. I found that dropping the nuke in the water had a great visual effect and wiped out all target on the island.....it also damaged a member of our squadron who was watching in a p51! There was no brown flickering graphics.

 

Not really answering your original question but just thought I would add to the thread.

 

I'm trying to work a nuke mission against the Carl Vinson and escorts, but without success, it's proving a tough nut to crack but never mind, press on.

 

 

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The conclusion of much testing of these particular SAM's on the Russian side is --------

 

 

SA-8, SA-9, SA11, SA-13, all work well.

 

SA-3, SA-6, SA-10, are ornaments.

 

So if you are going to build a mission and need some opposition you know what to do.

 

 

.

Yes, if they don't work, I know what to do: report them as buggy! ;o)

 

But I just tried it with a SA-3 site - and got properly shot down. Have you set them up properly in the ME, i.e. as group consisting of search radar, tracking radar and launcher?

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Yes, if they don't work, I know what to do: report them as buggy! ;o)

 

But I just tried it with a SA-3 site - and got properly shot down. Have you set them up properly in the ME, i.e. as group consisting of search radar, tracking radar and launcher?

 

That's interesting.

 

The SA-3 was one I particularly wanted to work.

 

I've just flown around them, (SA-3, SA-6 and SA-10) for 65 mins. at differing heights and speeds with their whole enterage in place, in a last effort to make them work, but without any reaction whatsoever.

 

So I could only come to one conclusion.

 

In any event. I decided not to include them in a mission.

 

It would be nice to know how you, or anyone else got them to work.

 

 

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That's interesting.

 

The SA-3 was one I particularly wanted to work.

 

I've just flown around them, (SA-3, SA-6 and SA-10) for 65 mins. at differing heights and speeds with their whole enterage in place, in a last effort to make them work, but without any reaction whatsoever.

 

So I could only come to one conclusion.

 

In any event. I decided not to include them in a mission.

 

It would be nice to know how you, or anyone else got them to work.

 

 

.

Did you set them up as sites or just individual units? An SA-10 will properly ruin your day if it's functioning.

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Did you set them up as sites or just individual units? An SA-10 will properly ruin your day if it's functioning.

 

The SA-10 is set up as 6 units, SA-3 3 units and SA-6 2 units all at excellent, sometimes on the airfield and sometimes in the countryside. Not a peep out of any of them. Other people say they work, but not for me.

 

So these are now relegated as targets.

 

 

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The SA-10 is set up as 6 units, SA-3 3 units and SA-6 2 units all at excellent, sometimes on the airfield and sometimes in the countryside. Not a peep out of any of them. Other people say they work, but not for me.

 

So these are now relegated as targets.

 

 

.

 

You are doing something wrong... try a template in the Russian side called "SA-10 (S-300PS) site" and tell me if that works.

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You are doing something wrong... try a template in the Russian side called "SA-10 (S-300PS) site" and tell me if that works.

 

OK, that works, thanks.

 

 

Taking a look at the SA-10 S-300, SAM site in action and seeing what the missiles get up to on route to the target.

2 sites and 45 missiles away against 4 inbound Mig-21s. 2 got shot down and 2 ran out of fuel. I fly Mig-21, S&L on AP which is the 1st to get shot down.

 

 

 

 

 

All this leaves now is the SA-3 and SA-6.

 

I don't see any templates for them and I've tried a similar approach by using multiple launchers.

 

Somebody out there must know how to get them working.

 

 

 

 

 

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Edited by Holbeach

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Thanks for that, your mission worked perfectly.

 

Unfortunately my version didn't and a SA 11 planted right next to it worked OK.

 

The thing is, the SA 11 system doesn't need to be 1 unit, like the others (SA 3/6/10) and that's what threw me.

 

As soon as I found out how to do that, everything works fine. :thumbup:

 

 

 

 

The SA-3 S-125, is the best looking Surface to Air missile in DCS and is beautifully modeled with its carriage, so it deserves a closer look to see what it gets up to. Overflying with the Mig-21 brings this 4 launcher site into action so that we can see it perform.

 

I didn't realize until I saw this video that these things actually reload.

 

 

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Edited by Holbeach

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would like to see mushroms

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would like to see mushroms

 

I doubt you will see these in DCS as they don't support Nukes.

 

Maybe it could be modded, but there is little interest in the community, so it is unlikely.

 

 

640px-Amanita_muscaria_fly_agaric_zpsi3ur0ikh.jpg

 

 

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Edited by Holbeach

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Now that I have seen the SA-6 in operation, I can get on with that Nuclear delivery mission.

 

 

 

 

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