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April 2015 DCS World Newsletter


Cibit

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DCS World 2

Each day we are making more progress in moving DCS World 2. Since the previous newsletter, the team has made great progress on AI landing logic, an all-new multiplayer interface that includes such features as Favorites and Filters, new smoke effects, improvements to the lighting and shadows, replaced the general ground texture with a higher resolution one, increased new terrain graphics performance, the ability to load and work with different maps in the Mission Editor, improvements to the Graphical User Interface (GUI), dedicated server, and a new protection system.

 

We often read questions regarding how the current Black Sea map will look in DCS World 2. Rather than try to describe this in words, we have included a non-edited gameplay video of the freely available Su-25T Instant Action mission “SAM Killer”. We hope this will paint a clear picture.

 

Video:

 

We are burning the midnight oil and we will release an alpha of Nevada Test and Training Range map once we feel it is ready. Before we can do so though, there are still several items that need to be addressed. These will also include: completing the new multiplayer interface, performance optimization, various unified .exe issues, remaining crashes, and some night lighting issues.

 

DCS: L-39 Albatros

The next aircraft module to be released by Eagle Dynamics will be the L-39 Albatros. The front and back cockpit are nearing completion as you can see in the included video. This video also gives you another look at the Black Sea map in DCS World 2.

 

Video:

Primary aspects to still complete are an all-new external model and the completion of the cockpit systems and flight dynamics.

 

The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.

 

DCS World 2: Nevada Test and Training Range (NTTR) Map

 

 

We are further improving the Nevada map and moving it closer to Alfa. Items being worked on include adding the various TACAN and VORTAC stations, improving the mountain textures, improving ground object shadowing, and adding collision models to most ground objects.

 

Included is a video demonstrating the urban density possible with DCS World 2 and the tremendous sense of speed it provides when flying at low altitude. No, no time acceleration is used.

 

Video:

 

DCS: Strait of Hormuz Map

 

 

When not working on the Nevada map, our map team is making steady progress on the Strait of Hormuz Map. Most of the airfields are now placed and a great deal of work is being done on manually improving the elevation mesh and textures. However, this map still has a long way to go with items such as airfield taxi routing, water textures, airbase lighting, ground object placement, navigation aids, and ATC still needed to be addressed.

 

DCS: Combined Arms 1.5

 

 

A lot of new work is going into Combined Arms in regards to improved user control (particularly from the external unit movement control), intercom messages, and improved AI. While a bit too early to show off these new features in this newsletter, we hope to be showing these advancements off soon.

 

DCS: P-47D and DCS: Spitfire

 

 

Work continues on the object models, cockpit systems and flight models, but there is nothing new to show this month.

 

DCS: F/A-18C Hornet

 

 

Work is mostly focused on the air-to-ground radar that is making good progress; the team is now starting to create the various sub-modes such as the expanded modes. We have included a couple of images that show samples of the new air-to-ground radar technology that is based on radar reflectivity logic.

 

:)

 

Especially love the way the black sea looks with EDGE and the shadows are looking awesome:thumbup:


Edited by Cibit

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The ground radar is looking good. It look like you can see the Su on the carrier deck... Looking forward to when you guys have GMT working to where you can show a quick video of that sub-mode.

 

The videos do a good job of showcasing ED's work and I'm giving out a GIANT Thank You to the staff for putting together this newsletter - it was really good and informative.

 

I'm looking forward to what CA 1.5 has to offer.

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  • ED Team
Great newsletter!

 

However I'm confused as it appears I'm already running CA 1.5!

 

I guess the updates will be for CA 1.5.1 or will CA go to 2.0 with DCS 2.0?

 

 

 

Looking forward to the new updates!

 

It just means updates for 1.5 are still coming, they have some cool stuff in the works.

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Spoilt? I just spoilt in my pants...

 

Looks Amaazing! Thanks Wags and all involved, cannot wait for release.

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The video @ Nevada in high speed looks really good.

What GPU(s) were used to make it fluid like that?

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Update appreciated! :thumbup:

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The video @ Nevada in high speed looks really good.

What GPU(s) were used to make it fluid like that?

 

I believe that is Wags video, but don't hold me to that.

 

Edit: and just like that I am corrected... http://forums.eagle.ru/showpost.php?p=2386104&postcount=1673


Edited by NineLine

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DBS-radar.jpg

 

This right here was some very impressive information from the newsletter. I imagine getting this feature of the ground radar mapping to work at this level of detail was/is a major undertaking. :thumbup::thumbup:

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''The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.''

 

Just made my waiting tolerance more tolerable knowing we might see this with Alpha/Beta DCSW2.0, thanks for the update ED can't wait for dedi servers also.


Edited by Call911
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''The biggest innovation for this aircraft, and a big part of our reason choosing it, was the inclusion of multiple network players in the same aircraft. This technology has been a big focus of the team as of late. This has also been a big reason for our re-design of the multiplayer interface. It is to be determined if this features will be part of the initial beta release.''

 

Just made my waiting tolerance more tolerable knowing we might see this with Alpha/Beta DCSW2.0, thanks for the update ED can't wait for dedi servers also.

 

I read it as beta for the AC and not for DCSW2.

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Ahh whatever that is. But hey, I've always wanted to strafe civilians airports. Nice.

 

Thanks, Sith.

 

I can think of at least one I'd not miss, locally.

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

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