MemphisBelle Posted June 26, 2015 Share Posted June 26, 2015 (edited) Q: What is about the sonic boom effect. Will it be simulated in DCS Wold 2? Edited July 12, 2015 by MemphisBelle DCS-Tutorial-Collection BlackSharkDen - Helicopter only Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective Link to comment Share on other sites More sharing options...
wilbur81 Posted June 26, 2015 Share Posted June 26, 2015 F-15 in 2.0 Q: Will the F-15C's AFM "roll of death" at Mach/Altitude be fixed? Great work Wags and team! i7 8700K @ Stock - Win10 64 - 32 RAM - RTX 3080 12gb OC - 55 inch 4k Display Link to comment Share on other sites More sharing options...
flashben Posted June 26, 2015 Share Posted June 26, 2015 (edited) Q: Are there plans for stick animations in the FC3 cockpits, like trimhats and Autopilot buttons in the MiG and Sukhoi, and gauge glass reflections effects in DCS World 2.0? Edited June 26, 2015 by flashben Link to comment Share on other sites More sharing options...
Wizard_03 Posted June 27, 2015 Share Posted June 27, 2015 Since there are many carrier based planes coming out, I'd want to ask about carrier ops in 2.0 generally like what we can expect and or any improvements planned. DCS F/A-18C :sorcerer: Link to comment Share on other sites More sharing options...
Aginor Posted June 28, 2015 Share Posted June 28, 2015 (edited) Very nice list! +1 for you. You forgot a new line in one plane, the line with the data cardridge. EDIT: Also it is cartridge with t I think. And I also thought about two more questions: Q: Will it be possible to fly with multiple players in one package? Q: With the AI improvements, will it be possible for the AI to take lead? (even if it works simple, I don't expect orders for tactical turns and such things over the comms) EDIT: Q: Will the clouds be synchronized between clients in MP so I can hide behind them? Q: And what about thermic effects. Not that important for jets but for the WW2 planes. EDIT: Q: Will the replay bug be fixed in DCSW2? EDIT: Q: Will the clouds block AI line of sight? EDIT: And while we are at it: Q: Are there going to be new ground units in DCSW2.0? Like medium altitude flak (57mm or something). Q: About the new AI: Will that also affect ground units? For example AAA firing at you more intelligently. A group of AAA units in real life would place barrage fire into different spots around you to hit you wherever you move. Q: Is there going to be something like FARPs for fixed wing aircraft (for WW2)? Q: Will it be possible to spawn and/or land AI Helis everywhere on the map, to pick up troops for example? Edited June 28, 2015 by Aginor DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
audax Posted June 28, 2015 Share Posted June 28, 2015 Will the tanker AI and communication be improved? It would be nice if the tanker speaks up before he initiates a turn for example. Link to comment Share on other sites More sharing options...
SDsc0rch Posted June 28, 2015 Share Posted June 28, 2015 here's a question... in the multiplayer interface we are currently unable to edit or modify the given waypoints can that ever be changed in the future?? somehow give us even limited access to the mission editor in the multiplayer interface so we can plan routes and make navigation easier -- and, maybe the next logical step.. SOMEday it sure would be nice to have a "mission commander" position available to edit and task air units in the multiplayer environment like CA, but for air thx, ED : ) i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Silver_Dragon Posted June 29, 2015 Share Posted June 29, 2015 Q: Expected see some type of improvements on civilian aircraft's (Civilian modules) and something similar to FSX / X-Plane / P3D functionality with airways, SID, STAR, etc on the aerial component of the DCS: World on the future? Q: ED have plans to improve cargo and troop transport operations on aircraft's and helos in the future on DCS Word. Q: Has ED planned make pilot-able ground modules with multi-crew (military and civilian) and other improvements, into DCS: W on the future. Q: We see in the future some improvement on the sea environment after carrier operations or has a future to do to future plans. Link to comment Share on other sites More sharing options...
Aginor Posted June 29, 2015 Share Posted June 29, 2015 In addition to SD's second question: Q: Is it planned to have the possibility to add a player to a multi-crewed aircraft during flight? For example picking up a downed pilot with a Huey. DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
Cedaway Posted June 29, 2015 Share Posted June 29, 2015 (edited) Adding to the SD's first question: Q: When operating around Mc Carran airport, will it be possible to interact with civilian ATC to take-off / land? Will our flight be 'integrated' into the civillian traffic ? = Will we see civilian aircraft take-off / land at Mc Carran? Second question: Q: Will the collidable trees block the Line of Sight of the A.I. (radar, optical systems, eyeball Mk1) ? Edited June 29, 2015 by Cedaway DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder. Link to comment Share on other sites More sharing options...
Skjold Posted June 29, 2015 Share Posted June 29, 2015 (edited) Apologies if this has been asked before. Will air-to-air missiles be reworked? (Such as the excellent Missile Mod) Edited June 29, 2015 by Skjold Link to comment Share on other sites More sharing options...
NeilWillis Posted June 29, 2015 Share Posted June 29, 2015 Will it be possible to have the new maps installed onto a separate hard drive, or will it be necessary for them to be co-located with the main DCS World file structure? My SSD drive is getting pretty full, and I'd like to just install an additional drive instead of transferring everything to a bigger main drive. Link to comment Share on other sites More sharing options...
lanmancz Posted June 29, 2015 Share Posted June 29, 2015 (edited) Will it be possible to have the new maps installed onto a separate hard drive, or will it be necessary for them to be co-located with the main DCS World file structure? My SSD drive is getting pretty full, and I'd like to just install an additional drive instead of transferring everything to a bigger main drive. It would be nice feature but even if it's not supported you can always make a symbolic link even between different HDDs in Windows. I use it all the time. The trouble would be if DCS would not follow the link but so far it works well for things like missions - links work fine. http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ /OT Edited June 29, 2015 by lanmancz [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S Link to comment Share on other sites More sharing options...
Vivoune Posted June 29, 2015 Share Posted June 29, 2015 Question for the next Stream about the new sound engine: In a multiplayer/cooperative environment, it would be great to be able to use the onboard radios as a VoiP, through the use of the correct radio and frequencies with a sound quality that is altered by the environment along with a radio sound effect filter, like . Is such a feature considered? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 29, 2015 ED Team Share Posted June 29, 2015 Make sure this thread is used only for questions to Matt to be answered before the next stream. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Ragnarok Posted June 29, 2015 Share Posted June 29, 2015 Question: Will you model jetwash to be able to feel aircraft rocking when behind and close to other taxing jet, and inflight to feel turbulence? “The people will believe what the media tells them they believe.” — George Orwell Link to comment Share on other sites More sharing options...
iLOVEwindmills Posted June 29, 2015 Share Posted June 29, 2015 Will the accuracy of non-AA ground vehicles (IFVs/tank machineguns etc) against aircraft be decreased? Or their ability to flawlessly spot/track/lead targets? Currently some of these are more effective at anti air than some dedicated SPAAGs. Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted June 29, 2015 Share Posted June 29, 2015 Q. Could we see an example of the new metallic effect for Sabres and Mustangs skins in the next streaming? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
[DBS]TH0R Posted June 30, 2015 Share Posted June 30, 2015 (edited) Q: Is huge performance (FPS) drop when firing 6 .50s in P-51D fixed in DCS World 2? Q. Could we see an example of the new metallic effect for Sabres and Mustangs skins in the next streaming? +1 Edited June 30, 2015 by T}{OR P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature Link to comment Share on other sites More sharing options...
TomOnSteam Posted June 30, 2015 Share Posted June 30, 2015 Q: Are there any plans to make airports occupied by functional workers and vehicles? e.g. Fire Engines come out to spray down bad landings, refueling trucks or even ground crew rearming the aircraft (even if they just stand around and move their arms about to look busy) --------------------------------------------------------------------------------- Cockpit Spectator Mode Link to comment Share on other sites More sharing options...
Home Fries Posted June 30, 2015 Share Posted June 30, 2015 I noticed that in the previous livestreams, Matt kept the mirrors off. Are mirrors still a major source of framerate hit in 2.0, and if so is this something that can be addressed with EDGE? -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
ED Team NineLine Posted June 30, 2015 ED Team Share Posted June 30, 2015 Guys, this is for questions only. Submit a question you want answered. Dont discuss another persons question. Dont try and answer someones question. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
flask Posted July 1, 2015 Share Posted July 1, 2015 AWACS /CAP / KA-50/SU25/A10/Ect Any Present or future plans to look at AI AWACS specifically directing allied aircraft flying in multiplayer to cover Ground attack aircraft when enemy aircraft breach a specific threat circle surrounding the ground attack aircraft . Link to comment Share on other sites More sharing options...
Witchking Posted July 1, 2015 Share Posted July 1, 2015 (edited) Can we also perhaps get a view of how the depth of field/heat haze/blur/lens flare+dust effects will work? Thank u so much for leaving it as an option for graphicophiles like myself. I know purists may despise them. But I am glad these are being considered for the mainstream graphics appeal. Edited July 1, 2015 by Witchking WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
Cibit Posted July 1, 2015 Share Posted July 1, 2015 As a rotorhead may I ask about the embark/disembark feature. Will this be implemented again with DCSW2 release or at a later date i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
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