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Mirknir

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It's worth mentioning the MiG-15 is also fit for these bush operations. Have y'all tried landing that baby on a road before? The thing is built like a dirtbike and can land just about anywhere. Also it's tiny and awfully fast, so it can get in and out quickly.

DCS modules are built up to a spec, not down to a schedule.

 

In order to utilize a system to your advantage, you must know how it works.

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Well you say that dust... There was one :lol: when the 27 decided to fight NASA I was sweating because I'd wagered a module he would score a werfengranate kill, thankfully it was a gun kill so my wallet sleeps sound... For now :smilewink:

 

 

Also, you've got a new member for the trainer party! :pilotfly: bought myself the hawk 2 days ago, and have scored 4 air to air kills already, one su-33, one mig-29, one mirage and one su-27! (No f15 kill yet, please forgive me mighty overlord Mirknir!) It's the perfect little escort to the bush pilots. :)

 

Haha wow, yeah I'm no longer making that those bets with NASA after he almost took out my F5 with one of those werfengranate things. I can't believe you got the hawk now too, what is happening to us lol well now we have a perfect 4 ship for a new cross country, 2 hawk armed escorts and 1 L39 and 1 c101. We should do it this weekend! Maybe I'll buy the C101 now...:doh:

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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I think I may have been practicing too many carrier landings in DCS....:music_whistling:

image.thumb.jpeg.1c805e7b2ab43db28aab870fc09dcdf7.jpeg

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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Today I have had an epiphany for Open Conflict and my hate/disgust of Datalink or AI....flying the su27 last week a few times I have come to a realization of why I was always blaming datalink or FC pilots....

 

For those of us who fly the non FC aircraft we are (by nature of the generation of aircraft) already at a massively significant disadvantage to other players (mirage not so much but still slight disadvantage) so what do we need to do to be successful? Be sneaky breekys and get right up on the enemy before they know we are there so we can pounce them from behind or underneath.

 

How do we try to accomplish this?! Fly low and undetected to where the enemy will least expect us, as close to them as possible!

 

But what ALWAYS HAPPENS?! AI cap kills us before we have a chance to get the players full burning at 10k into the conflict zone heads down at their OP radars!

 

So it is with this epiphany that I realize DL may not be so much of the problem as the AI. We can hide from DL but not from AI. We can use our ability to sneak up on players but NOT AI! So after countless attempts to sneak around and get blown out of the sky by ai what are we forced to do? Fly stupid and right in the heart of the DL and conflict zone hoping to score an even less likely unsuspecting player kill.

 

I know Mirk was talking about removing DL for a few sessions, I say no to that but why not try a few sessions with out AI instead? Leave the flak zones to prevent trolling to the airfields, but leave it up to the players to battle there way back out into the zone.

 

Just my two cents after some pondering waiting for maintenance.

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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I think I may have been practicing too many carrier landings in DCS....:music_whistling:

 

Wow good job :lol:

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

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well now we have a perfect 4 ship for a new cross country, 2 hawk armed escorts and 1 L39 and 1 c101. We should do it this weekend! Maybe I'll buy the C101 now...:doh:

 

Don't forget that if your on a bit later that you have a L-39/Hawk :smilewink:

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

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Today I have had an epiphany for Open Conflict and my hate/disgust of Datalink or AI....flying the su27 last week a few times I have come to a realization of why I was always blaming datalink or FC pilots....

 

For those of us who fly the non FC aircraft we are (by nature of the generation of aircraft) already at a massively significant disadvantage to other players (mirage not so much but still slight disadvantage) so what do we need to do to be successful? Be sneaky breekys and get right up on the enemy before they know we are there so we can pounce them from behind or underneath.

 

How do we try to accomplish this?! Fly low and undetected to where the enemy will least expect us, as close to them as possible!

 

But what ALWAYS HAPPENS?! AI cap kills us before we have a chance to get the players full burning at 10k into the conflict zone heads down at their OP radars!

 

So it is with this epiphany that I realize DL may not be so much of the problem as the AI. We can hide from DL but not from AI. We can use our ability to sneak up on players but NOT AI! So after countless attempts to sneak around and get blown out of the sky by ai what are we forced to do? Fly stupid and right in the heart of the DL and conflict zone hoping to score an even less likely unsuspecting player kill.

 

I know Mirk was talking about removing DL for a few sessions, I say no to that but why not try a few sessions with out AI instead? Leave the flak zones to prevent trolling to the airfields, but leave it up to the players to battle there way back out into the zone.

 

Just my two cents after some pondering waiting for maintenance.

 

totally agree with you :thumbup:

was actually thinking the same, but didn't dare ask it because of my known past in helicopters trolling other helicopters on FARPS.

would love to try some sessions without the AI cap

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For the delivery missions, what do each objective need?

 

I loaded up my heli with all medical supplies but the safe house only took two of them

 

In chat, enter [-tr ] then the three letter code for the location: -tr LOC. The results will specify the needs and quantities.

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

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Now my question.

 

I have no idea how to do a hover pickup of a downed pilot. What commands or actions am I supposed to use?

 

For a hover pickup you can use command "-re load" or the standards f10 menu however your helicopter must be (unless Mirknir has changed it) at least 50' or lower AGL with vertical speed of 0 and ground speed less than 1 or 2 kts? Basically you must be in a legitimate hover at that altitude of 50' or lower.

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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I've done a little bit of experimenting regarding the AWACS(DL) OP vs AI OP debate and can make a couple of stabs at whats going on regarding the all-seeing AI.

 

the main issue seems to be the CAP/AWACS co-operation. On their own, the AI are limited by their radar (effectiveness changes depending on the plane) and can be pretty easily tricked. However, with a AWACS present that's when they gain their 'all seeing eye'. With radar all ai planes (ground pounders/props/transports etc included!) gain an uninterruptible datalink. This can still be defeated with clever mountain flying but the moment you pop up into the line of sight of the AWACS, you're instantly painted onto the AI datalink. This is unlike the SU27/33 player datalink which has a 7-8 second refresh that enables you to pop up and dive down without appearing if you're quick/careful.

 

To that end, I propose a couple of ideas:

 

1) We can try the AI without the AWACS. This would limit the AI CAP to their own radars, which are good, but no better than a competent human player. At the same time, player ground pounders/helos/legacy fighters are left vulnerable because of their lack of/inferior radars without an AWACS to guide them or warn them of opposing players. Could potentially be mitigated by extending the 'enemy player fighter in the vicinity' to the A10/SU25/trainers (trainers might already have it? can't remember)

 

2) We can remove the AI but keep the AWACS. Whilst SU27/33 players will still have the datalink, we know the vulnerabilities of this and will allow the legacy fighters (as well as ballsy hawk pilots ;) ) to take the fight to them with clever low level flying. I have some slight concerns due to the terrain being much more hilly and mountainous on redfor's side of the map, but without allowing the server to test it for a few sessions I don't know which side that would benefit more.

 

3) keep both the AI CAP and the AWACS but change the plane. When the server first restarts have the AI CAP on older planes such as the Mig-23/F4 phantom which have far less capable weapons and radar, so are easier to avoid/destroy even with the AWACS assistance. Have the older planes for the first 2/3 respawns, and if they are still being defeated eventually upgrade them to more capable aircraft (F16/SU27 like we have now, then maybe SU30/F15C/E if still defeated towards the end of a server cycle). This would make things easier for the trainers/legacy aircraft, but if they prove too capable the defence is stepped up. Also adds variety to the dogfights.

 

4) replace the AWACS with ground based radar. The EWR are at ground level and LOS is blocked by mountains and hills far easier. Allows both teams to spot fighters flying high, but people sneaking through the hills are protected from the most part. EWR can still be contacted by players for bogey dope etc, and would turn dog fighting in the hills into a terrifying game of cat and mouse, both sides knowing that popping up over a hill to cut someone off exposes them to the EWR and could compromise their positon. I personally prefer this idea and suggest we try this one?

 

Thoughts/ideas/concerns?


Edited by cosmicdoubloon

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I actually agree, AI cap is just bad. It has really weird behaviours too regarding locks etc..

 

I would gladly see them removed.

 

Edit: Another solution is as Cosmic says, make them use older planes MiG-23/F-4 or even MiG-21/F-5


Edited by Skjold
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For a hover pickup you can use command "-re load" or the standards f10 menu however your helicopter must be (unless Mirknir has changed it) at least 50' or lower AGL with vertical speed of 0 and ground speed less than 1 or 2 kts? Basically you must be in a legitimate hover at that altitude of 50' or lower.

 

Oh crap....you mean take my hands off of the controls?

 

They're doomed.

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

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If you type "-re load" and just keep that chat box open when your in position just hit enter really quick...but make sure ur in position because if not you will have to take ur hands off controls lol

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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Hands off controls? I only have to look sideways out of the window to lose control never mind try to flick a switch :cry:

 

I feel you :cry:

wish other helis had autohover like the mighty gazelle

 

btw DustOff makes it sound simple, ofcourse for someone with 2000+ hours on Helicopters in real life :doh:

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I like the second proposol the most. Even though for a guy at my beginner level the AI is more than enough to get some action/fun :D

 

I do miss list of freq for SR.. I now I can just type in the ingame chat but it would be appreciated if attackers and fighters sort of had their own default channels and could then use the GUARD option if teamwork was needed.

 

Cheers

 

I've done a little bit of experimenting regarding the AWACS(DL) OP vs AI OP debate and can make a couple of stabs at whats going on regarding the all-seeing AI.

 

the main issue seems to be the CAP/AWACS co-operation. On their own, the AI are limited by their radar (effectiveness changes depending on the plane) and can be pretty easily tricked. However, with a AWACS present that's when they gain their 'all seeing eye'. With radar all ai planes (ground pounders/props/transports etc included!) gain an uninterruptible datalink. This can still be defeated with clever mountain flying but the moment you pop up into the line of sight of the AWACS, you're instantly painted onto the AI datalink. This is unlike the SU27/33 player datalink which has a 7-8 second refresh that enables you to pop up and dive down without appearing if you're quick/careful.

 

To that end, I propose a couple of ideas:

 

1) We can try the AI without the AWACS. This would limit the AI CAP to their own radars, which are good, but no better than a competent human player. At the same time, player ground pounders/helos/legacy fighters are left vulnerable because of their lack of/inferior radars without an AWACS to guide them or warn them of opposing players. Could potentially be mitigated by extending the 'enemy player fighter in the vicinity' to the A10/SU25/trainers (trainers might already have it? can't remember)

 

2) We can remove the AI but keep the AWACS. Whilst SU27/33 players will still have the datalink, we know the vulnerabilities of this and will allow the legacy fighters (as well as ballsy hawk pilots ;) ) to take the fight to them with clever low level flying. I have some slight concerns due to the terrain being much more hilly and mountainous on redfor's side of the map, but without allowing the server to test it for a few sessions I don't know which side that would benefit more.

 

3) keep both the AI CAP and the AWACS but change the plane. When the server first restarts have the AI CAP on older planes such as the Mig-23/F4 phantom which have far less capable weapons and radar, so are easier to avoid/destroy even with the AWACS assistance. Have the older planes for the first 2/3 respawns, and if they are still being defeated eventually upgrade them to more capable aircraft (F16/SU27 like we have now, then maybe SU30/F15C/E if still defeated towards the end of a server cycle). This would make things easier for the trainers/legacy aircraft, but if they prove too capable the defence is stepped up. Also adds variety to the dogfights.

 

4) replace the AWACS with ground based radar. The EWR are at ground level and LOS is blocked by mountains and hills far easier. Allows both teams to spot fighters flying high, but people sneaking through the hills are protected from the most part. EWR can still be contacted by players for bogey dope etc, and would turn dog fighting in the hills into a terrifying game of cat and mouse, both sides knowing that popping up over a hill to cut someone off exposes them to the EWR and could compromise their positon. I personally prefer this idea and suggest we try this one?

 

Thoughts/ideas/concerns?

[sIGPIC][/sIGPIC]

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Changing cap aircraft would be an interesting test

 

I think we should have C101CC CAP:lol:

 

Or Mi8 hehe

 

Roll call!

Who's doing cross country flight this weekend?!

Saturday preferably any takers?

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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Changing cap aircraft would be an interesting test

 

I think we should have C101CC CAP:lol:

 

Or Mi8 hehe

 

Roll call!

Who's doing cross country flight this weekend?!

Saturday preferably any takers?

 

I am not around at all this weekend mate, sorry :( earliest I'll be back on is Sunday evening, so lunchtime/early afternoon 'MURICA time. Next week I'm back on my normal timetable though so no early exits in the evening :)

[sIGPIC][/sIGPIC]

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Changing cap aircraft would be an interesting test

 

I think we should have C101CC CAP:lol:

 

Or Mi8 hehe

 

Roll call!

Who's doing cross country flight this weekend?!

Saturday preferably any takers?

 

What time? And only if I can follow....I'm not such a good navigator.

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

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Roll call!

Who's doing cross country flight this weekend?!

Saturday preferably any takers?

Me, I'll be there on Saturday in either the Hawk (unarmed) or in the backseat of your L-39 dust.

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

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Yo guys, don't forget tonight's maintenance on Open Conflict internet connection, around 5pm+ east coast.

 

Here is also some thought about some of the posts:

 

AI CAPs:

I've read your posts and lemme explain my views on AI CAPs.

AI CAPs are the minimum protection you get when entering the conflict zone, the 'Skynet Care' for you americans.

Since I don't control (but could) the team balance, without AI CAPs, people could just stack a team and rule the conflict zone making the map less interesting.

And yea, this situation already happens even with AIs.

I've noticed that blue side usually gets more ground pounders and rescuing helicopters while red side gets more blood-thirsty-trash-talking-fighters.

 

AI CAPs also offers basic targets after all the fighters went red side and ask "Where are these blue pussies in their unarmed helicopters? Be a man, come to fight!"

At this point, you will say: "Mirknir, aren't you exaggerating a bit?" and the answer would be yes.

But still the AI CAPs serves a purpose and I am not sure I should get rid of it.

 

Now the good question brought up by Cosmiccookies suggestion number 3 is:

"do AI CAPs really need to be in powerful planes like the best fighter in the world that is the Su27 that Mirknir pilots so well btw?" - legit direct quote :lol:

And the answer is thank you and yea, the AI CAPs could be in weaker planes.

Could there be a gradual raise in power of AI CAPs as they get blown up? yea.

Do you have an ETA? Yea, before the F18 full release.

 

 

The EWR are at ground level and LOS is blocked by mountains and hills far easier

Thoughts/ideas/concerns?

 

Without AWACS, I've found out that I can't request bogey dope from EWR ; they don't speak.

The EWR data is only available to datalink and AIs as far as I know/tested.

 

I do miss list of freq for SR.. I now I can just type in the ingame chat but it would be appreciated if attackers and fighters sort of had their own default channels and could then use the GUARD option if teamwork was needed.

 

If you are talking about Simple Radio (that I don't know that much), don't be shy and explain what's missing and maybe Ciribob can change some settings.

Mirknir

My old server:

The Thread

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Nothing is missing in terms of features. But I had a incident some days ago where a BLUFOR A-10C group were on the same channel as REDFOR fighters.. So as they were asking for CAP trying to hide from our sensors, we could enjoy the "realism" listening to the show on SR :D

 

So if possible ad a list to the Briefing box so guests are aware that everyone is able to hear them by default :D

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