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Disaster struck...


chaos

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Soooo....

 

I've been on Win7 for years. Been building my mod in 3DS 2011 for a good year and a halve now. System was overdue for a re-install and so I opted for Win10. Did the upgrade... everything seemed to work fine, including 3DS and my .max -files. I thought; 'what the hell... might as well make it a clean install' and chuck Win7 for good. And so I did...

 

Win10 sits pretty on my laptop. Clean install and activated. Proceeded to re-install 3DS 2011. 3DS works well, no issues. Then I tried to open one of my .max files and all hell breaks loose...

 

Upon starting 3DS I get a bunch of errors msg. ->

 

 

[<...\2011\plugins\ArgBasedCtrl2.dlc> failed to initialize. Error code 126 - The specified module could not be found.]

 

Same for "EDMaterialTool.dlc", "edAnimClipExporter.dle" and "EDMExp.dle".

 

Clearly, ED plugins for 3DS did not install correctly even though it seemed to install just fine minutes before (I've tried to install the latest plugins from the ED FTP site). Indeed, no plugins can be found in 3DS (under the Utils. tab) and I _hope_ this is the source of my problem.

 

When I open one of my .max files it shows up flat as a pancake in the viewports. Don't tell me that my work over the past 18 months is wasted... ;-)

 

How to get these plugins to install correctly?

"It's not the years, honey. It's the mileage..."

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Have you installed any of the patches for 2011? If not, give that try and install plug-in ver. 99504

 

If anything. Since you did a fresh install, make sure you have all the C++ Runtimes installed too.

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Thanks Rudel...

 

Re: ED Plugins... the 'oldest' version I can find is 102667 from a fortnight ago...

 

C++ runtimes could be an issue so I'll pursue that first. I'll report back with my findings....

"It's not the years, honey. It's the mileage..."

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I'm so embarrassed right now... it turns out Skate was right. After spending the whole day trying to line everything up correctly I failed to see the obvious. Time for me to stop tinkering with my laptop and get a good night's rest methinks.

 

Thanks for the suggestions guys. I had this sinking feeling that all my work was lost... Phew...

"It's not the years, honey. It's the mileage..."

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Fun Fact:

That flat issue occurs when you have an animation assigned to a mesh that you added with the arg based controls. Any mesh without animation should appear fine. Glad its all working for you now.

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo

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That (arg. based controller thingy) did cross my mind as well, however... the file I opened did not have any animation associated with it (or had at any point during its existence). I did experiment with it on another file in the past though... how does one make sure that nothing extra is left over that is not needed within the model right before exporting it to the Modelviewer/DCS?

"It's not the years, honey. It's the mileage..."

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how does one make sure that nothing extra is left over that is not needed within the model right before exporting it to the Modelviewer/DCS?

 

what do you mean by extra stuff left over?

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo

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