gunterlund21 Posted August 20, 2015 Share Posted August 20, 2015 Created a small mission with two US destroyers assigned to shell targets on the coast. Placed 2 perry destroyers in the same group 4km off the coast to shell arty battery. They have a waypoint that sends them down the coast at a constant distance. When mission starts ships will begin to fire on the targets on their own. As Gamemaster if you set a target point on the same targets, the lead ship will turn into the coast and run itself aground while the second ship comes to a complete standstill. I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 20, 2015 ED Team Share Posted August 20, 2015 You should include a track and/or the mission. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Wrecking Crew Posted August 20, 2015 Share Posted August 20, 2015 Ships have been problematic for a few years now... since about v1.1.1.1. This one ^^^ just kept on going. At some angles up close, a ship will disappear, leaving the wake in the water. Mavs have a heck of a time locking on them. Gunboats will engage and stay locked on the same spot as the enemy gunboats sail away. WC Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site. Link to comment Share on other sites More sharing options...
gunterlund21 Posted August 20, 2015 Author Share Posted August 20, 2015 here is the trk. Disregard the hit on the ship. It has no affect on the bug.shiptest.trk I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
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