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AI Escorting a Tanker and not refueling from it


Doum76

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Grettigns guys,

 

I'm trying to create a mission, where i have 2 tankers, one at 17 000 ft and faster for F-15c when we fly it and another tanker for slower birds like the A-10c, at 14 000 ft. i make a 2 unite group of f-15s escorting both tanker, the refueling works with the f-15 i set one at 5% and it does go for refueling, the bad side is, for some reason, it doesn't refuel with the tanker he's escorting but flies out and rejoint he other tanker, i'Ve tried to make the distane besides the 2 tankers route higher and still no joy, they agian go for the otehr tanker.. i tried to slow their tanker to see, doesn'T change a thing it goes for the other one, i deleted the second tanker to see and now they do refuel wirh the one they escort, i added another tanker after that to try out and back again to rejoin the other tanker... is there something i'm missing to specify to which tanker they must refuel? IT's a bit annoying when 2 fighters are escorting a tanker and when they need to refuel, they break and rejoin another tanker at 50 nm aways and leaving the other one alone :mad:

 

 

Help! :)

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AI have had some weird behavior with regard to getting fuel from tankers. Can't say I've tested how they handle having a choice in the matter, I wouldn't be shocked if they go to whichever tanker was created first. I'll check it out.

The right man in the wrong place makes all the difference in the world.

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AI have had some weird behavior with regard to getting fuel from tankers. Can't say I've tested how they handle having a choice in the matter, I wouldn't be shocked if they go to whichever tanker was created first. I'll check it out.

 

 

Could be, i had the feeling of it, but i then deletec the tanker they were going after which was the first created in the ME, and then i recreated a new one after the test with one tanker, and still goes for the further one, i even played witht he time of spawn, but still, if it's the case, the second formation folowing the other tanker will then go for the wrong one if it's the case, guess i'll siply fill them with 3 tanks and escort the tankers, at that speed it will take then long to go empty, by that time i guess i'll be done flying in the sim :(

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  • 2 weeks later...

Tested it out. It appears that the AI do indeed prefer the first tanker created. Although if that tanker is sufficiently far away they won't go to it. But I had tested approx 200nm away and didn't bother finding the exact cut-off distance, so I'm not sure at what point they ignore that first tanker. I've reported the bug.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

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Nice, many thanks Grimes, but i took the easy way, i simply took the escorts off which fixes it :) and simply make the Tankers and Awac invisible, sot the bandit i call in using the radio menu won't bother with them anymore and save their little bad missiles for us :)

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