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Missile Defence in 1.5


maturin

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Every DCS World patch tends to change the ability of modern SAMs to defend themselves from PGMs, and 1.5 is no exception.

 

One major change is that Average skill SAMs tend to ignore PGMs heading their way. If you want challenging SEAD, be sure to put all SAMs on Excellent skill.

 

 

  • S-300 and Tunguska don't target HARMs or Mavericks.*
  • Tor target HARMs if they are on Excellent or Good skill level, but not Average.
  • Tunguskas target Harpoons, Kh-29Ts, Kh-58s if they are highly skilled. They target Kh-59s with guns, but do not target AGM-154s.
  • S-300 targets Kh-31s, and Kh-58s, but not Kh-25MPUs.
  • Tor target Mavericks, Kh-59s and AGM-154 JSOWs, HARMS, Kh-25MPUs and Kh-58s, if they are highly skilled.
  • Human controlled Tor can target pretty much everything except bombs: HARMs, Harpoons, P-700s, Kh-58s, Kh-22s, Kh-25s, Kh-31s, Kh-59s, Kh-35s, AGM-54s, AGM-119s, AGM-154s and AGM-86s. Even S-300 and Patriot missiles can be acquired and launched on! GBU-10s cannot be targeted, which presumably applies to all bombs.
  • Human-controlled Osa can target Kh-29Ts, Mavericks and Kh-25s, but chances of success may be slim. Player Osa can also knock down Kh-59s and other cruise missiles. AI Osa don't target missiles.*
  • Naval vessels will shoot Tor and even Osa at Kh-58s.
  • Naval vessels will shoot Tor at Harpoons.
  • Naval vessels will shoot Tunguska at Harpoons.
  • Naval Vessels will not shoot S-300 at Harpoons.
  • Patriots target all ARMs, but not Kh-59 cruise missiles.

 

 

Besides the skill issue, one major takeaway is that bombs should be valid targets for modern SAMs. S-300 sights also really need to defend themselves when there are no Tor in the group.

 

*Why on earth wouldn't Tunguskas and Tor attempt to defend themselves from Mavericks? As it stands, their only weapon is stealth, since A-10s can launch on them from beyond their max range. Fixing this would not unbalance the game, since Mavericks are still quite effective against Osa once you're inside the launch envelope slightly.


Edited by maturin
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I'd like to test the AI's response to cruise missiles in the Precision Strike category, but the editor won't let me target them at individual units, and the AI won't open fire in defense of map objects. Can anyone help there?

 

All weapons are always available to an aircraft no matter the task archtype. So if that aircraft can do CAS and carry the weapon you want to test, you should be able to force them to attack with it.

 

As for the subject as a whole, its hard to say precisely why some of that stuff is the way it is. It could very well be controls put in place to prevent the AI from going overkill with their missiles both in a defensive and offensive capacity. Destroying an S-300 used to be a massive PITA because it could shoot down anything within given area, but it would deplete its missiles extremely quickly because it could shoot at anything. It still does if you have enough aircraft in the air near it. In terms of offensive behavior at the moment AI flights doing SEAD don't really do it all that intelligently by default. So if you had a flight of 4 F-18s armed with HARMs going up a single Tor they will only fire one missile at a time at it. However if there were 4 Tors they'd each engage each target at the same time. So offensively AI don't know if they need to saturate a target or not.

 

I'm not sure it matters what the ship AI do with intercepting SEAD missiles. Its not exactly the most cost effective way to destroy a ship. :) Additionally those ships have bigger and better sensors than the standalone OSA/TOR units.

 

Also I wouldn't necessarily equate human controlled behavior with what AI will do.

 

An ED dev would probably shed more light on this than me.

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Destroying an S-300 used to be a massive PITA because it could shoot down anything within given area, but it would deplete its missiles extremely quickly because it could shoot at anything.
Destroying an S-300 site should be a massive PITA.

 

Tor and Tunguska attached to S-300 sites used to try and defend it from ARMs. Now these massive weapon emplacements are utterly defenseless and won't lift a finger to save their own lives. So there is a clear regression from earlier patches.

 

 

 

Edit: AHA! It appears that Tor will shoot down HARMS, but not on Average skill level. With Excellent or Good skill they presumably have fast enough reaction time.


Edited by maturin
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