JACN Posted June 9, 2006 Share Posted June 9, 2006 http://www.lockon.ru/index.php?end_pos=982&scr=products&lang=en OMG, Ground vehicles details and visual quality now are better than any FPS (not to say Stealbeasts2)! Thanks ED:thumbup: Link to comment Share on other sites More sharing options...
Dutch60 Posted June 9, 2006 Share Posted June 9, 2006 Nice targets for the BS, so you better have an F-15 standing by to shoot down the BS.:D i9 13900KS (H150i), RTX 4090, 64 GB RAM @ 6000 MHz CL30, TM Warthog HOTAS + MFD's, MFG Crosswind, LG 48GQ900, Valve Index VR, TrackIR 5, Win11 Pro x64 Link to comment Share on other sites More sharing options...
WhiskeyRomeo Posted June 9, 2006 Share Posted June 9, 2006 Looks like the art guys are also keeping busy at ED while the programmers are hammering away. Would be nice to see that guy jump up in the hatch and actually operate the weapons..... Don't you guys think is about time for a 'nother video? LOL Link to comment Share on other sites More sharing options...
Griphy Posted June 9, 2006 Share Posted June 9, 2006 I'm not a person who complain's about this game(because i love their work) but I would think like WhiskeyRomeo. This game has been in the work for some little time now and a little promo whit actual action would be nice. Even if they would let a tester do it and observe the results(to make sure its what they like) before they put it on the site so that we don't see any bugs and people start to complain. I love their work and this is just a suggestion to help those who less patiant than others. Link to comment Share on other sites More sharing options...
dynamocl Posted June 9, 2006 Share Posted June 9, 2006 Looks like the art guys are also keeping busy at ED while the programmers are hammering away. Would be nice to see that guy jump up in the hatch and actually operate the weapons..... Don't you guys think is about time for a 'nother video? LOL ... he is already up at the hatch operating the weapon. He is also facing different angles in the shots, so one assumes he does rotate and is not just static. (Do the machine guns track aircraft in FC? I think so). I doubt his trigger finger is modelled though, neither blockages or reloads... but this doesnt bother me much, maybe in tank killers :) Link to comment Share on other sites More sharing options...
SUBS17 Posted June 9, 2006 Share Posted June 9, 2006 Dam that looks nice, I wonder if EDs considering doing Tank sims as well. Does the rear door raise and lower?:thumbup: [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
diveplane Posted June 10, 2006 Share Posted June 10, 2006 worried about frame rates ...really hope they keep an eye on this, https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
TucksonSonny Posted June 10, 2006 Share Posted June 10, 2006 I just found a few more. Check it out: :D DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3 | 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster | Link to comment Share on other sites More sharing options...
ФрогФут Posted June 10, 2006 Share Posted June 10, 2006 TucksonSonny WoW! Cool 3D models! Are they for the Next Project?:D Damn, can't wait till SuperVasia finishes his AH-64 model! "Я ошеломлён, но думаю об этом другими словами", - некий гражданин Ноет котик, ноет кротик, Ноет в небе самолетик, Ноют клумбы и кусты - Ноют все. Поной и ты. Link to comment Share on other sites More sharing options...
Crusty Posted June 10, 2006 Share Posted June 10, 2006 is the terrain and trees going to be the same as lo/fc?, I still see no change here..which I find a bit dissapointing.. .....TREES SHOULD CAUSE DAMAGE.......sorry to shout but I hope someone is listening and can perhaps clarify the tree situation...thankyou oo err...missus:animals_bunny: ** Anti-Pastie** Link to comment Share on other sites More sharing options...
Sleek Posted June 10, 2006 Share Posted June 10, 2006 yea bring on the Apache! Quality pics TucksonSonny Be Good..Be Strong..:drink: ;) Link to comment Share on other sites More sharing options...
upyr1 Posted June 10, 2006 Share Posted June 10, 2006 swweeeet:pilotfly: Link to comment Share on other sites More sharing options...
Force_Feedback Posted June 10, 2006 Share Posted June 10, 2006 is the terrain and trees going to be the same as lo/fc?, I still see no change here..which I find a bit dissapointing.. .....TREES SHOULD CAUSE DAMAGE.......sorry to shout but I hope someone is listening and can perhaps clarify the tree situation...thankyou The problem is that real trees aren't made from concrete, so a certain degree of contact is acceptable, without causing critical damage to the rotor blades (like hitting the treesides in low-level flight with the rotor tips). Yes it casues damage, but a layer of paint fixes it. So if we get trees we should get some kind of semi-solid hit-box around the trees. Creedence Clearwater Revival:worthy: Link to comment Share on other sites More sharing options...
SUBS17 Posted June 10, 2006 Share Posted June 10, 2006 If you ever read a book called Chickenhawk then you would know that UH1s are good for clearing jungles.:thumbup: [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
TucksonSonny Posted June 10, 2006 Share Posted June 10, 2006 is the terrain and trees going to be the same as lo/fc?, I still see no change here..which I find a bit dissapointing.. .....TREES SHOULD CAUSE DAMAGE.......sorry to shout but I hope someone is listening and can perhaps clarify the tree situation...thankyou Possible these are the most beautiful trees available at the moment! New technologies used make it possible to stretch the map-size to over 40 square kilometers and set up thousands of trees of the highest level of detail: WWII Battle Tanks: T-34 vs Tiger Release date: 1Q 2007 Developer: G5 Software Publisher: IDDK (Russia) Genre: hardcore tank sim; Platform: PC http://games.iddk.ru/en/?pg=gm39 :thumbup: DELL Intel® Core™ i7 Processor 940 2,93 GHz @3 GHz, 8 MB cache | 8.192 MB 1.067 MHz Tri Channel DDR3 | 512 MB ATI® Radeon™ 4850 | 500 GB 7200 rpm Serial ATA | Samsung SM 2693 HM 25.5 " | HOTAS Cougar Thrustmaster | Link to comment Share on other sites More sharing options...
Crusty Posted June 10, 2006 Share Posted June 10, 2006 The problem is that real trees aren't made from concrete, so a certain degree of contact is acceptable, without causing critical damage to the rotor blades (like hitting the treesides in low-level flight with the rotor tips). Yes it casues damage, but a layer of paint fixes it. So if we get trees we should get some kind of semi-solid hit-box around the trees. I dont think it need be that complicated...What about just making the size of the trees damage box relate to the central third or whatever of the trees area...this would approximate to how far into the trees mass you could penetrate without major effect...with perhaps an outer layer where minimal damage would occur...simulating a tree any more involved than that..I realise could be rather out of the sims scope:) oo err...missus:animals_bunny: ** Anti-Pastie** Link to comment Share on other sites More sharing options...
dato_xp Posted June 10, 2006 Share Posted June 10, 2006 I just found a few more. Check it out: :D is this a 3-d model or a real pictures? Courage is the art of being the only one who knows your're scared to death:pilotfly: Link to comment Share on other sites More sharing options...
Weta43 Posted June 10, 2006 Share Posted June 10, 2006 (about the trees) Yeah - or maybe just have a 2D 'trunk' in the middle that's 2/3 the hight of the tree - would keep the calcs simple, let you clip them but not fly through them Cheers. Link to comment Share on other sites More sharing options...
Witchking Posted June 11, 2006 Share Posted June 11, 2006 I just found a few more. Check it out: :D Those pics are no way ingame ...are they??? :)...... I see smooth shadows...better lighting.. The first one seems close to ingame but.....unless ED improved the gfx engine....I dont think so...:music_whistling: WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
diveplane Posted June 11, 2006 Share Posted June 11, 2006 none of those pictures are in game... https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
Allochtoon Posted June 11, 2006 Share Posted June 11, 2006 none of those pictures are in game... That first picture is definately ingame. Link to comment Share on other sites More sharing options...
EvilBivol-1 Posted June 11, 2006 Share Posted June 11, 2006 LOL... smooth shadows... better lighting... ROFL... All three are actual photos. But I guess it says something about the quality of ED models! Either that, or you've been drinking too much again... - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules Link to comment Share on other sites More sharing options...
Guest Cali Posted June 11, 2006 Share Posted June 11, 2006 worried about frame rates ...really hope they keep an eye on this, We will find out when BS is released. Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted June 11, 2006 ED Team Share Posted June 11, 2006 Frame rate is about the same as in FC 1.12a. https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
ED Team Groove Posted June 12, 2006 ED Team Share Posted June 12, 2006 Finally some Ka-50 screenshots in this latest pics. The vehicles and missiles were getting boring. Thx ED ! Our Forum Rules: http://forums.eagle.ru/rules.php#en Link to comment Share on other sites More sharing options...
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