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How to use countermeasures effectively/friendly missile launches?


WelshZeCorgi

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I always feel like an Abbott and Costello routine whenever the MLDS system goes off.

 

I dump flares and chaff and whirl around like a hummingbird on meth, only to find out that it was a F-16 dogfighting or a friendly Hog or Apache launching a Mav or a Hellfire.

 

Then when I hear the MLDS go off again, I think... "Oh, must be another Maverick or Hellfire launch... better not waste countermeasures on a friendly missile launch...

 

 

Famous last words.

 

 

Seconds later I'm a falling wreck and despite my wingman's omniscience, he failed to call the SAM launch and I fail a relatively easy mission.

 

During a night mission, I make an attack and note that the MLDS doesn't go off. So I assume the vector is free of SAMs. So I go in and pop my targets, break off and set up for another run using the same attack vector.

 

Missile launch goes off and I think... "Must be the friendly Hog wing I called in, my wingman isn't saying anything."

 

Then I get hit by two missiles and the mission is over.

 

How do you avoid or sort out the confusion when you have launches from both friendly and enemy aircraft going off all around you?

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I'm not expert by any means. I get shot a lot and I find it quite tricky. One thing to remember though is that you won't get a warning from an IR missile until the warning system detects the rocket motor. Somewhat like when your wingman fires an AGM. So if you go in on an attack run and there is a Strella down there you aren't going to know it. Likewise if a plane slips in behind you without radar and fires an IR missile the first notice you'll get is the warning that there has been a missile launch.

 

The next step is the one that I can't get down. If you have no radar warnings and then you get a missile launch warning I think you are fairly safe using flares and maneuvers to defeat the missile. I never can think that fast or remember the right way to hit my CMS.

 

That's obviously only part of the problem though. There is still the issue of friendly units firing and if they are all AI you don't get much warning at all. But the same is true for enemy units firing at other friendly units. They aren't firing at you but you don't know that. With radar guided missiles it is sometimes easier because you get the warning and the system pretty much knows if they are targeting you, but the IRs just give me problems.

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How about getting an AIM-120 up the arse when you're sandwiched between wingman (in trail) and the target? Happened to me before, wasn't happy. The next time I put the wingman in abreast, and have him attack a heading when I was facing it with my back...

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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....Then I get hit by two missiles and the mission is over.

 

How do you avoid or sort out the confusion when you have launches from both friendly and enemy aircraft going off all around you?

 

Well, it just takes a lot of practice and time to learn everything.

 

And when it comes to missile launches, I recommend learning the RWR's threat symbology, so you can at least partially understand what is launching. but like its been said, IR missiles rarely give you a warning, if you are lucky enough to get one, you need to react almost immediately.

 

RWR Symbology Wiki: http://wiki.hoggit.us/view/RWR#Threat_Symbology

 

Heres a Link to the PDF I used to learn: http://icerock-motorsport.com/_ftp/_sla/a10//25th%20VFS%20Air%20Defenses%20Guide%20V2.0.pdf

 

 

Also, youtube searches can usually render some help, although i've noticed, especially in multiplayer, that the confusion never really goes away, and is generally just as hard, if not harder to sort out.

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Anyone ever use the AUTO CM function regularly? I find it useful, but it regularly dispenses CM on friendly launches.

 

I tend to use manual myself, unless I have no Wingmen or friendlies around. Keep in mind though that the default profile that is selected only seems to dispense chaff, so you'll want to change to something appropriate.

 

Regarding missile launches, it also helps to maintain situational awareness. If the MLWS indicates the missile launch at your 3 O'clock and there are no friendlies to that side of you, then you should assume it is hostile. The key is knowing where all the units you make contact with are located and keeping track of them.

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AUTO is garbage. Never use it. It doesn't even work properly. The threat prioritization in the implementation of the RWR is all wrong. You can get locked by an SA-6 from beyond its firing range and the system won't change the program to account for the IR SAM it just detected underneath you. It will deploy countermeasures, but it'll be the stupid Chaff program. It just isn't smart and isn't anything like the real one.

 

Its just bad. Manual all day long. I usually run with a combined program just in case.

Warning: Nothing I say is automatically correct, even if I think it is.

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manual all the way... I even have a printout of all default programs so I know that C for example is IR SAM. The tricky part is to select the program with a missile being guided on you, without knowing it is tracking you.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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The tricky part is to select the program with a missile being guided on you, without knowing it is tracking you.

 

That's why its prudent to use countermeasures during egress or ingress to the threat area. This is also why real pilots still rely on wingmen to spot SAM launches visually.

Warning: Nothing I say is automatically correct, even if I think it is.

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I program the countermeasures myself. I think the stock configuration has some 260 chaff for 90 flares or something. I swap that the other way around, mostly flares and some chaff.

 

whenever I ingress, I start a program that releases a single flare every 3-5 seconds. The A10 is not some afterburning jet, and the vertical stabilizer hides a lot the hot gasses coming from the exhaust, so having those flares in the sky and continueing the program is usually enough to fend off anything coming from the mud. There's no need to make a freedom angle on every launch.

 

Programing the CMS gives something to do while the autopilot is on path-hold mode while you're cruising to bandit-country.

 

 

Whenever I'm like "it cán't be... but it cóuld be.." like the OP describes I just let go off a flare or 2 on that low intensity program.

Check my F-15C guide

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the trick really is to sort the battlespace, the A10 lives or dies on it's intel; if you see a missile launch on your MWS at any point and there is significant uncertainty about who's missile it is you've already failed.

 

anyway, it shouldn't be a big problem. you're carrying like 180 flares right? if not do that and you won't have to worry about wasting a few to make sure you aren't killed.

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  • 2 weeks later...

I like to set a profile to dump 12 chaff, six at a time, .25 sec apart, another to do the same for flare, and one for both. I saved these three profiles as D, C, and E.

That way, if I know the threat, I use D or C, if I don't, I use E.

 

Dumping that huge of a cloud of chaff/flare is one big, shiny ball looks really tasty to missiles, so they tend to forget all about me.

Main downside is it doesn't work very well if you're between the cloud and the missile, but most of the time, it works wonders.

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Most important thing is don't panic. You're in what is literally a flying tank in the sky. This aircraft is built to make it home half a wing, other bits missing, and taking direct fire to the wonderful metal bathtub you're surrounded in, inside the office. You play the long game, toss out fireworks like the forth of July, drop if you can and use that wonderful ability of the A-10 to turn on a dime while staying steady and not stalling. In the meantime, let your F-15's put the hammer down while you play chase the ball of metal with the enemy.

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How about getting an AIM-120 up the arse when you're sandwiched between wingman (in trail) and the target? Happened to me before, wasn't happy. The next time I put the wingman in abreast, and have him attack a heading when I was facing it with my back...

 

Ha, that's funny. Had the same thing in my SU-27, when my wing (at my 3) fired at a F-15 at my 10...I hear him call the shot, look at him launch and see the R73 headed off his rail - right towards me! Had to pull hard up and that damn 73 missed me by mere inches...that IDIOT!

 

Good stuff though.

 

Oh, yea, last I had seem my wing, we were both hanging from parachutes over the black sea.

 

Good day!

 

DrDetroit

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Hahaha

 

Sent from my SM-T231 using Tapatalk

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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