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AI low Pk shots after beaming


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I think at least some of this behavior is a result of carry over from the older version of DCS, but I'm reporting anyway.


After AI turns to reduce closure rate, subsequent turns to re engage sees them make low Pk shots with missiles launched at their seeker limits. The missile bleeds tons of energy turning to engage targets.


In the attached track, there is a AI F-15 shooting at me in the Su-27, the F-15's second missile is a good example of the behavior. The resulting missile max speed is ~2000 when it should have been something like 2400 at that altitude.

Flanker vs Eagle.trk


Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

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