giaco1 Posted November 9, 2015 Share Posted November 9, 2015 Tacca i have no word for your BIG work. Congratulations [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
kapa Posted November 9, 2015 Share Posted November 9, 2015 GJ tacca :thumbup: Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted November 9, 2015 Share Posted November 9, 2015 Link for 2.0.5 not working ATM. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
giaco1 Posted November 9, 2015 Share Posted November 9, 2015 i post a photo of my NVG (from original mod) for make a real setting with the last parameters introduced in last release. Ciao 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Grand Posted November 9, 2015 Share Posted November 9, 2015 Nice picture there! Link to comment Share on other sites More sharing options...
giaco1 Posted November 9, 2015 Share Posted November 9, 2015 (edited) static const float2 EYE_CENTER = float2(0.5f, 0.67f); static const float2 EYE_SIZE = float2(0.47f, 0.75f); //RING Sizing static const float ROFade = 0.90f; static const float RMerge = 0.65f; static const float RInner = 0.63f; This is a good setting to have a DCS NVG close to real life on display resolution of 1920x1200. The ring sizing is the same for all display resolution. Ciao Edited November 9, 2015 by giaco1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
tacca Posted November 9, 2015 Author Share Posted November 9, 2015 Link for 2.0.5 not working ATM. Link should be working fine. here is full url for 2.0.5 https://drive.google.com/open?id=0B1s7D5Bzv2DFS2xHS1FMZTh1MDA Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :) Link to comment Share on other sites More sharing options...
tacca Posted November 9, 2015 Author Share Posted November 9, 2015 static const float2 EYE_CENTER = float2(0.5f, 0.67f); static const float2 EYE_SIZE = float2(0.47f, 0.75f); //RING Sizing static const float ROFade = 0.90f; static const float RMerge = 0.65f; static const float RInner = 0.63f; This is a good setting to have a DCS NVG close to real life on display resolution of 1920x1200. The ring sizing is the same for all display resolution. Ciao Thankyou for this Giaco, these values will now be used as default in all future releases. 1 Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :) Link to comment Share on other sites More sharing options...
Grand Posted November 10, 2015 Share Posted November 10, 2015 Is it possible that implementation of the ring size variables ruined the center and size variables? They don't seem to respond to my custom inputs anymore.. Link to comment Share on other sites More sharing options...
giaco1 Posted November 10, 2015 Share Posted November 10, 2015 Is it possible that implementation of the ring size variables ruined the center and size variables? They don't seem to respond to my custom inputs anymore.. it's very strange, on my DCS the file work very well. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
tacca Posted November 11, 2015 Author Share Posted November 11, 2015 Is it possible that implementation of the ring size variables ruined the center and size variables? They don't seem to respond to my custom inputs anymore.. No it shouldnt, ill check later today. make sure you are completely deleting old versions before applying the new one (dont merge forlders) Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :) Link to comment Share on other sites More sharing options...
giaco1 Posted November 14, 2015 Share Posted November 14, 2015 Hi Tacca, i write here all feature of the real NVG for your future release (if the DCS engine allow this). 1. The ANVS9 don't amplify the green light and the led light (a green illuminated cockpit and green instrument result totally black, this is the reason of the HUD NVG switch in the A-10C) 2. The NVG in flight is constantly focused on infinite. The cockpit appear blurry (and Black), also the nose and wing appear a bit blurry (like DOF in photography) 3. The ANVS9 is capable to adapt the intensity of amplification. For example if i look a light source directly, the NVG auto-dim its intensity. I don't know if possible to make this feature in DCS. In the 1.5 the NVG not change its amplification and it isn't real because i can look very well a tank in the middle of an open field but can't in a road inside a small illuminated town. Thx very much to everyone for improve this MOD and many many thanks to Tacca for your fantastic work. ciao [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
tacca Posted November 14, 2015 Author Share Posted November 14, 2015 Hi Tacca, i write here all feature of the real NVG for your future release (if the DCS engine allow this). 1. The ANVS9 don't amplify the green light and the led light (a green illuminated cockpit and green instrument result totally black, this is the reason of the HUD NVG switch in the A-10C) Yes, i have been informed about this by someone else who flies the UH60, working on it, should be available soon hopefully.... 2. The NVG in flight is constantly focused on infinite. The cockpit appear blurry (and Black), also the nose and wing appear a bit blurry (like DOF in photography) I want to achieve this very much, I need to learn more to get it working :helpsmilie: 3. The ANVS9 is capable to adapt the intensity of amplification. For example if i look a light source directly, the NVG auto-dim its intensity. I don't know if possible to make this feature in DCS. In the 1.5 the NVG not change its amplification and it isn't real because i can look very well a tank in the middle of an open field but can't in a road inside a small illuminated town. Possible... maybe :huh:, might get this to work but again I need to learn a lot more Thx very much to everyone for improve this MOD and many many thanks to Tacca for your fantastic work. ciao Your very welcome. Its input like yours and positive reviews that make this whole process possible and worthwhile Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :) Link to comment Share on other sites More sharing options...
tacca Posted November 28, 2015 Author Share Posted November 28, 2015 (edited) Hey guys, sorry for no update in a little bit, real life things and all that :) Anyways, my HLSL knowledge is getting better, I have learnt how to re sample and blur efficiently I think and looks pretty good in game. Just a matter of now reading the z buffer and we will have blurred cockpits and I think I know how to do that, hopefully will have an update for everyone tomorrow :) With the resample stuff I should also be able to make it auto-dim if I can code it efficiently and not make it re sample every rendered pixel twice (by downsizing samples etc) we might have something really special. Cutting out the green light is looking a little more difficult... need to look into it a bit more and maybe might have to actually mod the cockpit light textures to get something sort of working.... not hopeful though Edited November 28, 2015 by tacca Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :) Link to comment Share on other sites More sharing options...
tacca Posted November 30, 2015 Author Share Posted November 30, 2015 Hey guys, sorry for no update in a little bit, real life things and all that :) Anyways, my HLSL knowledge is getting better, I have learnt how to re sample and blur efficiently I think and looks pretty good in game. Just a matter of now reading the z buffer and we will have blurred cockpits and I think I know how to do that, hopefully will have an update for everyone tomorrow :) With the resample stuff I should also be able to make it auto-dim if I can code it efficiently and not make it re sample every rendered pixel twice (by downsizing samples etc) we might have something really special. Cutting out the green light is looking a little more difficult... need to look into it a bit more and maybe might have to actually mod the cockpit light textures to get something sort of working.... not hopeful though :helpsmilie::helpsmilie: this z buffer is driving me nuts. I know it exists because of the DOF effects etc. but I cant get it tow work for the life of me, spent all day on it today and im just going around in circles Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :) Link to comment Share on other sites More sharing options...
tovivan Posted December 3, 2015 Share Posted December 3, 2015 If I understand correctly this just modifies NVGs of planes that already have them, but doesn't add them to any that don't (like FC3 planes)? Link to comment Share on other sites More sharing options...
giaco1 Posted December 6, 2015 Share Posted December 6, 2015 Need Help for DCS 2.0, the modification doesn't works [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Grand Posted December 6, 2015 Share Posted December 6, 2015 Need Help for DCS 2.0, the modification doesn't worksIt does.. Link to comment Share on other sites More sharing options...
giaco1 Posted December 7, 2015 Share Posted December 7, 2015 It does.. really? I try to copy again the file. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
giaco1 Posted December 7, 2015 Share Posted December 7, 2015 Oh shit! It's True, works fine. Sorry it's my fault [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
tacca Posted December 8, 2015 Author Share Posted December 8, 2015 If I understand correctly this just modifies NVGs of planes that already have them, but doesn't add them to any that don't (like FC3 planes)? Yes this is correct as of now, in the future i would like it to work with other aircraft but thats a while away once the 2.0 release settles down Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :) Link to comment Share on other sites More sharing options...
tacca Posted December 8, 2015 Author Share Posted December 8, 2015 It does.. Glad to know it works in 2.0, havent had a chance to test it myself..... lots of work etc Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :) Link to comment Share on other sites More sharing options...
Grand Posted December 8, 2015 Share Posted December 8, 2015 Really the only thing I had to do was put it in the 2.0 folder. Worked out of the box like it did in 1.5. Link to comment Share on other sites More sharing options...
tacca Posted December 15, 2015 Author Share Posted December 15, 2015 (edited) Version 2.0.6 Released. Confirmed 2.0 stable See Here for file and full release notes - overall increased brightness and reduced noise (especially for the dark desert in 2.0) - user controllable gain and noise settings - re coded gain and noise code to easier understand, neater and add user controls NOTE: Released with skinny ring, see initial post for recommended fat ring settings Edited December 15, 2015 by tacca Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :) Link to comment Share on other sites More sharing options...
Grand Posted December 15, 2015 Share Posted December 15, 2015 Good to see you still enjoy spending time improving your work! Link to comment Share on other sites More sharing options...
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