sFalcon Posted November 13, 2015 Share Posted November 13, 2015 (edited) I would like an option in the mission editor to disable any kind of weapon. I have now put all available weapons to 0 on all airbases, but players can still load cannon ammo Edited November 14, 2015 by sFalcon [sIGPIC][/sIGPIC] _______ sFalcon. Link to comment Share on other sites More sharing options...
Aarnoman Posted November 13, 2015 Share Posted November 13, 2015 I believe you can work around this now by setting the airbase resources to 0 in the supply menu. That way, players will be unable to rearm any weapons when situated there. Link to comment Share on other sites More sharing options...
sFalcon Posted November 14, 2015 Author Share Posted November 14, 2015 I believe you can work around this now by setting the airbase resources to 0 in the supply menu. That way, players will be unable to rearm any weapons when situated there. I've done this already, but people can still load cannon ammo [sIGPIC][/sIGPIC] _______ sFalcon. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 14, 2015 ED Team Share Posted November 14, 2015 Hi sFalcon, attach the mission so we can take a look thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
sFalcon Posted November 14, 2015 Author Share Posted November 14, 2015 (edited) Hi sFalcon, attach the mission so we can take a look thanks Mission attached, load cannon ammo for an F15 and other planes is still possible Edited November 17, 2015 by sFalcon [sIGPIC][/sIGPIC] _______ sFalcon. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 14, 2015 ED Team Share Posted November 14, 2015 Thanks sFalcon, certainly seems that way after a reload, I will ask Grimes to take a look in case I have overlooked something. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Grimes Posted November 14, 2015 Share Posted November 14, 2015 Unfortunately the warehouse system simply does not include keeping track of gun ammunition, it never has. Really its not optimized for that sort of thing at the moment due to how it keeps track of munitions and defaults everything to a value of 100, but thats a whole other issue altogether. You should be able to work around this limitation by using the scripting engine and creating an event handler to remove any weapon fired from a player whenever they fire. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
sFalcon Posted November 15, 2015 Author Share Posted November 15, 2015 Thanks for the replys, Was using instant autokick upon friendly fire by slmod... But since is this is not working in 1.5 i need to find another solution [sIGPIC][/sIGPIC] _______ sFalcon. Link to comment Share on other sites More sharing options...
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