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Operation Warpig


WildFire

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Here's a beta mission for you folks on the first run.

 

http://forums.eagle.ru/showpost.php?p=2556756&postcount=28

https://www.digitalcombatsimulator.com/en/files/1550189/

 

Version 2, took away the two tracks for the tanker, as if you switch the tanker during AI aar it bugs and they wont leave the nozzle under any condition. So now the tanker stays on the same orbit and speed at all times.

 

V3. Removed a tanker track message I put in at mission start. Adjusted the clouds to be not as thick, but still plentiful. Made sure all vehicles that were supposed to be hidden and shown are, adjusted some of the AI's loadouts. Enabled fog of war in map, whatever that does, didn't notice any difference probably because I have most units hidden.

 

My mission run time was 3 hours tonight. But I destroyed every last enemy vehicle. You dont have to wait you can send in the ground units before completing Tusk's tasking at any time. I also refueled once, and landed at Guadata twice, once to rearm, and the second to repair.


Edited by WildFire
Vers 3
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Sounds interesting and i´ll probably give it a try when i have the freetime.

Thanks for your effort :thumbup:

regards Ganesh

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  • 2 weeks later...
Currently just finished up mission 5 of the campaign. It is slowly progressing. Its looking like playtime for each mission could be 2 hours at the least, and some I am imagining will be 4-6 depending on the number of tasks.

 

 

Wow! Now that is a good reason to add a game save function to the Sim. I don't have that kind of time.

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