Sgt_Baker Posted December 12, 2016 Author Share Posted December 12, 2016 (edited) is there a back version i should use then or just sit tight? There are actually a lot more problems with the latest update to 1.5.x. Specifically "Mouse cursor will not be moved outside of DCS window when game window resolution less then desktop resolution" in the DCS changelog is completely messing with us at the moment. Man... can I not have two weeks without something changing? --Baker Edit: The cursor positioning problem is fixed on this end and will be patched in the next uMFCD release. Edited December 12, 2016 by Sgt_Baker UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
Sgt_Baker Posted December 12, 2016 Author Share Posted December 12, 2016 crashes DCS here loading Problem Event Name: BEX64 Application Name: DCS.exe Hi majapahit, Just a hunch, but what happens if you disable VoiceAttack and any screen recording software like FRAPS? Additionally, are you perchance running SweetFX or anything similar? --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
Sgt_Baker Posted December 12, 2016 Author Share Posted December 12, 2016 UltraMFCD Beta 2.5.8 available here. Hopefully fixes latest issues mentioned in this thread. --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
Sgt_Baker Posted January 4, 2017 Author Share Posted January 4, 2017 Hey folks, Took a much-needed holiday away from chasing uMFCD/DCS interoperability bugs and instead performed some work on a much-needed visual revamp, along with the first steps towards full 3D/VR rendering. --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
EntropySG Posted January 4, 2017 Share Posted January 4, 2017 VR rendering?! oh please tell me thats true :) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sgt_Baker Posted January 4, 2017 Author Share Posted January 4, 2017 VR rendering?! oh please tell me thats true :) It's on the way, yes. What you see above is a photo-realistic rendering of a full-fat 3D model of the CDU. I'm slowly working on a rendering engine that is extremely efficient where instruments are concerned. Once that's done there's really not much preventing rendering directly in to DCS's "space" using the technology we already have pulling data the other way. --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
DerekSpeare Posted January 4, 2017 Share Posted January 4, 2017 yes, please...throwing money at the screen! Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE Link to comment Share on other sites More sharing options...
Sgt_Baker Posted January 5, 2017 Author Share Posted January 5, 2017 I should point out that the previous image is exactly what the CDU in the non-VR versions will look like. UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
Asset Posted January 5, 2017 Share Posted January 5, 2017 terms of use Thank you first of all for putting in all the hard work to make the DCS gaming experiance more enjoyable for all of us. And that free of charge. As a new Rift owner who suffers from "CDU illegibility due to low resolution" (yes, that is an official disease, ask your optometrist ;)) I would be interested in trying your VR CDU addon. When I read your terms of use however I was a bit confused about the point stated below: 3. To allow UltraMFCD (2.5.5.0) to contact ultramfcd.com upon startup.Could you elaborate why it is necessary to contact the website and what information is transmitted? Thank you and happy hunting Link to comment Share on other sites More sharing options...
Sgt_Baker Posted January 5, 2017 Author Share Posted January 5, 2017 3. To allow UltraMFCD (2.5.5.0) to contact ultramfcd.com upon startup.Could you elaborate why it is necessary to contact the website and what information is transmitted? Thank you and happy hunting No information is transmitted from your install. Information such as the current version etc. is retrieved from ultramfcd.com. Hope that alleviates the paranoia. :) UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
Asset Posted January 5, 2017 Share Posted January 5, 2017 Thank you for the quick reply. I am looking forward to your VR version then. Link to comment Share on other sites More sharing options...
OGLos Posted January 5, 2017 Share Posted January 5, 2017 This looks amazing can't wait to check it out. Link to comment Share on other sites More sharing options...
Sierra99 Posted January 9, 2017 Share Posted January 9, 2017 Tried this in both 1.5 and 2.0... Crash Locks every time... Where does folder need to be installed? Inructions are a little vague... Sierra [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
Pikey Posted January 10, 2017 Share Posted January 10, 2017 Baker, I figured you might know the answer to this being the king of exports, can you create any camera view in any direction as an export? i was thinking of creating a tool to emulate reconnaisance cameras, perhaps even as a third party app. Dunno if that of interest to you either as a concept. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Sgt_Baker Posted January 10, 2017 Author Share Posted January 10, 2017 Tried this in both 1.5 and 2.0... Crash Locks every time... Where does folder need to be installed? Inructions are a little vague... Sierra It doesn't need to be installed anywhere in particular. Just launch the EXE and it should take care of the rest. Are you running any other mods such as SweetFX, perchance? --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
Sgt_Baker Posted January 10, 2017 Author Share Posted January 10, 2017 Baker, I figured you might know the answer to this being the king of exports, can you create any camera view in any direction as an export? i was thinking of creating a tool to emulate reconnaisance cameras, perhaps even as a third party app. Dunno if that of interest to you either as a concept. That's actually something I've thought long and hard about. In the first instance, the answer is a resounding NO. In order to render completely independent views, and have them arrive in useful memory, action is required at the source code level of DCS. There's a long-winded explanation behind this, but it boils down to each view requiring a complete pass of the rendering engine. A bit of background: So, when you switch on that TGP/Shkval and your framerate tanks? Obviously it does. The graphics engine is rendering everything from the Pilot's point of view, then re-rendering (part or perhaps nothing) of the scene from the sensor's PoV. If it's a wide-angle sensor, it's more or less like rendering everything like-for-like twice, or worse, rendering a completely different scene in the sensor is looking backwards. UltraMFCD can fiddle with rendering passes as they happen, but can't magic new passes out of thin air. HOWEVER! I may be a slow-moving modder at times, but I already have a design and pre-alpha system for sending sensor images from one instance of UltraMFCD to another. Thus, in multiplayer, the role of a FAC would be enhanced immensely. Does this make sense? --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
Pikey Posted January 10, 2017 Share Posted January 10, 2017 Yes I trust your knowledge on this, and thanks for your response! I think i know where you are going with the JTAC camera, I believe we tried to implement that with TWITCH once....and never again. :) We tried another screen rebroadcasting channel as well, with only a 5 second delay. I believe there's something cool in a JTAC screen though, since it very much exists, and I look forward to seeing you try it one day! :) That's actually something I've thought long and hard about. In the first instance, the answer is a resounding NO. In order to render completely independent views, and have them arrive in useful memory, action is required at the source code level of DCS. There's a long-winded explanation behind this, but it boils down to each view requiring a complete pass of the rendering engine. A bit of background: So, when you switch on that TGP/Shkval and your framerate tanks? Obviously it does. The graphics engine is rendering everything from the Pilot's point of view, then re-rendering (part or perhaps nothing) of the scene from the sensor's PoV. If it's a wide-angle sensor, it's more or less like rendering everything like-for-like twice, or worse, rendering a completely different scene in the sensor is looking backwards. UltraMFCD can fiddle with rendering passes as they happen, but can't magic new passes out of thin air. HOWEVER! I may be a slow-moving modder at times, but I already have a design and pre-alpha system for sending sensor images from one instance of UltraMFCD to another. Thus, in multiplayer, the role of a FAC would be enhanced immensely. Does this make sense? --Baker ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Sgt_Baker Posted January 10, 2017 Author Share Posted January 10, 2017 ...Thinking about it, it may be possible to fiddle with the internals of the TGP/Shkval to emulate recon point-of-view, but I'm not certain how DCS would respond to the desire to switch between the two. It's an interesting question. :) UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
Sierra99 Posted January 10, 2017 Share Posted January 10, 2017 It doesn't need to be installed anywhere in particular. Just launch the EXE and it should take care of the rest. Are you running any other mods such as SweetFX, perchance? --Baker Disabled all of my mods with no change...I launch UltraMFD, Launch DCS...Ultra MFD "Sees" DCS and Icon changes...System crashes before Game actually loads. I'll set it up for crash log tonight for ya. Sierra... [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
Onedef1 Posted January 16, 2017 Share Posted January 16, 2017 (edited) I havent had a chance to read through all 40 pages. I like the UMFCD but it isnt what Im looking for at the moment... is there a way to turn it off, by chance? I may utilize it later Failing that, I'm a complete amateur at mods; whats your suggestion for a safe removal? Edited January 16, 2017 by Onedef1 Link to comment Share on other sites More sharing options...
Sgt_Baker Posted January 16, 2017 Author Share Posted January 16, 2017 I havent had a chance to read through all 40 pages. I like the UMFCD but it isnt what Im looking for at the moment... is there a way to turn it off, by chance? I may utilize it later Failing that, I'm a complete amateur at mods; whats your suggestion for a safe removal? UltraMFCD isn't like other mods. It's only active when you're running the EXE - it makes zero changes to your install even when it's running (even if the entire system crashes, your DCS install is untouched), so by definition there is no uninstallation process other than deleting the uMFCD files, wherever you put them. Hope that makes sense! --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com Link to comment Share on other sites More sharing options...
Onedef1 Posted January 16, 2017 Share Posted January 16, 2017 It does, thank you! just wanted to confirm that before I started doing that. Is there a chance you could introduce a toggle to make it active or inactive? or is that something that you guys dont find necessary? Link to comment Share on other sites More sharing options...
G00dnight Posted January 17, 2017 Share Posted January 17, 2017 @ Onedef1, I still get the impression that you are confused. Umfcd does not need a toggle as it is not installed into DCS or your computer. It is a completely separate application that is NOT installed into DCS you can just have the folder sitting in any drive or even on your desktop, You either run it prior to starting DCS or you don't in which case nothing in DCS or your computer is changed so no need for a on/off toggle. hope this helps. AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup: Link to comment Share on other sites More sharing options...
Terrorvogel Posted February 2, 2017 Share Posted February 2, 2017 Hi, Sgt Baker! First of all, big thank you for your efforts for creating this really promising tool! Unfortunately i´m having the same issue as Sierra99, that when launching DCS, it is crashing instantly. I had deactivated all mods too, to get sure that nothing is being influenced. Is there som kind of log where to look into? Is it possible, that it has to do with my big total resolution of 13440x2160? I´m running here 3xDisplays 3840x2160 for the mainview and below 1x 1920x1080 for MFCD´s. Your nice software could save me a lot or GPU recources with my 14 touchscreens alltogether running at 4xGTX 950 (touchscreens with Helios) and one GTX980Ti (3x 4k mainscreens and 1xHD for MFCDs). Is it possible to export everything to any screen without raising the render-resolution inside DCS, which would be really overkill with my tons of screens? Kind regards, Terrorvogel ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens... Link to comment Share on other sites More sharing options...
G00dnight Posted February 2, 2017 Share Posted February 2, 2017 @ Terrorvogel, That is the main advantage of this. you can export the viewports to a screen that is NOT part of the DCS resolution so DCS can be running on a 1650 x 1080 top monitor and the MFD's, RWR Etc can be on any screen at there own resolution completely separate. It is drag and drop for placing and click and drag for resizing. At the moment there are some problems with the amount of changes DCS is going through breaking it on nearly every update so don't expect to get anything working well till we get DCS2 combined. Hope this helps with you question. AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup: Link to comment Share on other sites More sharing options...
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