karambiatos Posted December 13, 2015 Posted December 13, 2015 The UV-26 interval button doesn't launch flares at the specified interval, it just launches them all at once.Uv26track.trk A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
Yurgon Posted December 13, 2015 Posted December 13, 2015 "ИНТЕРВАЛ" (interval) button. Pressing this button cycles between the timedelay between flare release settings. The delay is in seconds and is equal to the displayed number except for the cases of 7, 9 and 0, for which the intervals are 0.25, 0.5 and 0.125 seconds respectively. [RALT + INSERT] Exactly what I witnessed in your track (except for those sequences that you stopped before they even went into the second release).
karambiatos Posted December 14, 2015 Author Posted December 14, 2015 (edited) Read the rest of the UV26 manual please this is for 1.5 and it doesn't work that way in non beta. in a 732 interval in 1.5 will eject 3 flares at the same time, without any pause between the ejections, then it will wait 2 seconds then shoot another 3 flares at the same time. Edited December 14, 2015 by karambiatos A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
Flagrum Posted December 14, 2015 Posted December 14, 2015 Read the rest of the UV26 manual please this is for 1.5 and it doesn't work that way in non beta. in a 732 interval in 1.5 will eject 3 flares at the same time, without any pause between the ejections, then it will wait 2 seconds then shoot another 3 flares at the same time. It changed with 1.5, yes. But iirc, the only difference is now that the flares of one sequence are released at once where they previously were released subsequently. But (iirc) you never could influence _that_ timing either. You could and can only set the pause between two sequences. Imho the new behaviour makes sense. And I like it. :o) Previously you would just spread tons of tiny flares all around the helo. Now you can fire "big" flares (i.e. tight cluster of flares) - which might be more helpful.
karambiatos Posted December 14, 2015 Author Posted December 14, 2015 (edited) firing big flares seems completely pointless, really. But it does seem to work that way from this video [ame] [/ame] Edited December 14, 2015 by karambiatos A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
BaD CrC Posted December 14, 2015 Posted December 14, 2015 Wow. First time I watch this video. Thanks. I would hate to re open the wound of the 'air/air missiles' controversy, but what on earth are those twin tubes mounted beside the rockets in this video? It really looks like Iglas to me but I can be wrong. https://www.blacksharkden.com http://discord.gg/blacksharkden
Yurgon Posted December 14, 2015 Posted December 14, 2015 Read the rest of the UV26 manual please this is for 1.5 and it doesn't work that way in non beta. in a 732 interval in 1.5 will eject 3 flares at the same time, without any pause between the ejections, then it will wait 2 seconds then shoot another 3 flares at the same time. Would you be so kind and point out for me how this deviates from what is written in the manual? I see 0 contradiction between what you describe and what the manual says, regarding the entire chapter on the UV-26 system. Wow. First time I watch this video. Thanks. I would hate to re open the wound of the 'air/air missiles' controversy, but what on earth are those twin tubes mounted beside the rockets in this video? It really looks like Iglas to me but I can be wrong. Interesting video indeed, I hadn't seen it before either. Thx for posting! Regarding the missiles, they look like standard Vikhr tubes to me, but obviously just 2 per side instead of the 6 we usually carry in DCS. But I could be wrong as well. ;)
BaD CrC Posted December 15, 2015 Posted December 15, 2015 Aaah. Yes. It would make more sense. Now you said that, it looks indeed like vikhr tubes in an unusual configuration. https://www.blacksharkden.com http://discord.gg/blacksharkden
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