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Hi everyone,

 

I am currently trying to do an external interface in order to control a mission in progress by adding vehicules, or a failure on the player's aircraft.

 

Basically, I am stuck on the failure part, for the moment.

I know that we can set a failure by using a trigger during the mission editing, but I cannot find a way to do that by a script...

 

In the Export.lua, we are able to see the different failures with their states (booleans).

However, I do not manage to set their state..

 

Then, in the scripting engine tool, I found some of the features for triggers, but not the one which interest me.

 

Is there anyone who knows a way to solve my problem ?

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