Vekk Toriel Posted December 18, 2015 Posted December 18, 2015 Hi everyone, I am currently trying to do an external interface in order to control a mission in progress by adding vehicules, or a failure on the player's aircraft. Basically, I am stuck on the failure part, for the moment. I know that we can set a failure by using a trigger during the mission editing, but I cannot find a way to do that by a script... In the Export.lua, we are able to see the different failures with their states (booleans). However, I do not manage to set their state.. Then, in the scripting engine tool, I found some of the features for triggers, but not the one which interest me. Is there anyone who knows a way to solve my problem ?
Vekk Toriel Posted December 21, 2015 Author Posted December 21, 2015 No one knows a way to command the failure by a dynamic way ? It could be directly with the scripting engine or even with an addOn such as MIST or even MOOSE ?
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