WARJUNIOR Posted May 20, 2016 Share Posted May 20, 2016 Folks, today's patch brings out a series of bug fixes. No new features for the moment. Sorry for bothering you, but are there any news regarding the ability to adjust force feedback gain from editing gains in config/FM.lua? Link to comment Share on other sites More sharing options...
Zeus67 Posted May 20, 2016 Share Posted May 20, 2016 Sorry for bothering you, but are there any news regarding the ability to adjust force feedback gain from editing gains in config/FM.lua? cptSmiley is looking into that. No solution at this moment but we have several options. We just have to decide which one is the most optimal. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Davee Posted May 20, 2016 Share Posted May 20, 2016 Landing greatly improved in this patch Just want to send a big thanks for the fixes and especially those that affect the landing dynamics. Kudo's!! Link to comment Share on other sites More sharing options...
WARJUNIOR Posted May 20, 2016 Share Posted May 20, 2016 cptSmiley is looking into that. No solution at this moment but we have several options. We just have to decide which one is the most optimal. Ok thanks for the news :smilewink: Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 20, 2016 Share Posted May 20, 2016 Just want to send a big thanks for the fixes and especially those that affect the landing dynamics. Kudo's!! The landing feels great now but you have to be careful about pulling your stick back otherwise you'll hit the ground with the engine nozzle and the plane will try to pull up and try to take off again :D [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
Conroy Posted May 20, 2016 Share Posted May 20, 2016 Not a real Mirage pilot here, but the flight feeling is aboslutely amazing and i would say credible. The beauty is growing up! There are also others fix, 3D and lights for ex. Thank you guys! Link to comment Share on other sites More sharing options...
Davee Posted May 20, 2016 Share Posted May 20, 2016 (edited) The landing feels great now but you have to be careful about pulling your stick back otherwise you'll hit the ground with the engine nozzle and the plane will try to pull up and try to take off again :D Thanks, I just let go of the stick on wheels down and it stays front wheel up and stable and descends slowly with air brakes applied. I'll check out the stick back issue. Keeping the HUD info stable now is great (speed brackets etc.) and the AOA stays stable without major throttle or stick adjustment. Very nice! Edited May 20, 2016 by Catseye Link to comment Share on other sites More sharing options...
RNeves Posted May 21, 2016 Share Posted May 21, 2016 Does the module have the same features in open alpha as in the release version? Or is it currently more feature complete in one of them? [sIGPIC][/sIGPIC] "Your eyes only see what your mind is ready to comprehend" ________________________________________________________________________________________________________________ Asus Z170 Pro Gaming - Intel I7-6700K - 16GB DDR4 @ 2400MHz HyperX Savage - Strix GTX 960 DC II 2GB OC Edition - Seagate 1TB Link to comment Share on other sites More sharing options...
Rlaxoxo Posted May 21, 2016 Share Posted May 21, 2016 Does the module have the same features in open alpha as in the release version? Or is it currently more feature complete in one of them? Open Beta has the latest 2 patches atm [sIGPIC][/sIGPIC] Youtube Reddit Link to comment Share on other sites More sharing options...
SCU Posted May 21, 2016 Share Posted May 21, 2016 Since we're at it, the question got lost in the changelog discussion a few pages ago: have you managed to take a look at the FPM swerving around the HUD during banks and high AoA manuevers? Not having it stick to the center of the ladder is a bit annoying. I second that. What you're saying is true and realistic according to videos like this: Also another inaccuracy which I'm not sure if fixed or not by now, since I haven't played the Mirage for quite a while, is the acceleration/deceleration carets which in the sim have a vertical limit while in reality they don't. They drop or rise in the HUD, apparently, according to the amount of accel/decel going as far as disappearing off limits: (I'd lower my headphones before starting the video). Keep your eyes on the accel/decel carets as the jet maneuvers. HOTAS: Thrustmaster Warthog PC: it's much better now Link to comment Share on other sites More sharing options...
Gliptal Posted May 21, 2016 Share Posted May 21, 2016 The pendulosity is especially important IMHO, since it makes precise climbs and turns much harder than they should. Link to comment Share on other sites More sharing options...
PiedDroit Posted May 21, 2016 Share Posted May 21, 2016 Since we're at it, the question got lost in the changelog discussion a few pages ago: have you managed to take a look at the FPM swerving around the HUD during banks and high AoA manuevers? Not having it stick to the center of the ladder is a bit annoying. As far as I know it's the other way around, it's the ladder that is currently stuck to wrong reference where it should be following the FPM. Link to comment Share on other sites More sharing options...
Gliptal Posted May 21, 2016 Share Posted May 21, 2016 As far as I know it's the other way around, it's the ladder that is currently stuck to wrong reference where it should be following the FPM.You are correct. Link to comment Share on other sites More sharing options...
sedenion Posted May 23, 2016 Share Posted May 23, 2016 - Added community provided keyboard/joystick bindings Some progress, but i notice that separated "Master Arm ON" and "Master Arm OFF" bindable slots still missing... i think it's needed... Link to comment Share on other sites More sharing options...
TomCatMucDe Posted May 23, 2016 Share Posted May 23, 2016 Some progress, but i notice that separated "Master Arm ON" and "Master Arm OFF" bindable slots still missing... i think it's needed... I was wondering the same too Link to comment Share on other sites More sharing options...
Gliptal Posted May 24, 2016 Share Posted May 24, 2016 Thank you Cpt. Smiley for taking care of the AI FM issues! Link to comment Share on other sites More sharing options...
sirscorpion Posted May 24, 2016 Share Posted May 24, 2016 any updates on the BLG-66 and BAP-100? and will we see any more munitions aside from those? Link to comment Share on other sites More sharing options...
TomCatMucDe Posted May 24, 2016 Share Posted May 24, 2016 a question regarding the radar warm up. I am sure it has been asked but I couldnt find it. cant the real aircraft warm up the radar on the ground? is it meant to remain like this? Link to comment Share on other sites More sharing options...
Azrayen Posted May 24, 2016 Share Posted May 24, 2016 Yes. And no. Link to comment Share on other sites More sharing options...
TomCatMucDe Posted May 24, 2016 Share Posted May 24, 2016 yes it can't? no, it will not remain like this? so it wont be realistic anymore? I lost you :D Link to comment Share on other sites More sharing options...
QuiGon Posted May 24, 2016 Share Posted May 24, 2016 I'm also confused :huh: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
T_A Posted May 24, 2016 Share Posted May 24, 2016 Let me warm up on ground! lol i feel so helpless when i scramble. IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Cantiga Posted May 24, 2016 Share Posted May 24, 2016 I thought Ground safety override switch works on warm up Link to comment Share on other sites More sharing options...
Zeus67 Posted May 24, 2016 Share Posted May 24, 2016 a question regarding the radar warm up. I am sure it has been asked but I couldnt find it. cant the real aircraft warm up the radar on the ground? is it meant to remain like this? The aircraft can warm up the radar on the ground. This particular bug was squashed yesterday and will be available soon. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
TomCatMucDe Posted May 24, 2016 Share Posted May 24, 2016 The aircraft can warm up the radar on the ground. This particular bug was squashed yesterday and will be available soon. poor bug, it must be all bloody now. thanks a lot! Link to comment Share on other sites More sharing options...
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