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M-2000C Pending Update Fix List


CptSmiley

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I guess the logical explanation is that the selected missile (HUD indicated) will be slaved. AFAIK you can't salvo Magics so when you fire the first one, you will then have (or not) the tone for the second one since the second Magic will become the sensor of interest for the HUD.

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I think what mattebubben was asking is the following situation:

I'm have a target in front of me, I have pylon selector set to automatic - so it automatically switches from G to D depending on the target bearing

I'm using magic slaving, G has locked onto the target, but target has maneuvered, so the system automatically switched to D, but D seeker wasn't fast enough to lock and I performed a launch anyway (thinking magics are slaved and locked)

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I think what mattebubben was asking is the following situation:

I'm have a target in front of me, I have pylon selector set to automatic - so it automatically switches from G to D depending on the target bearing

I'm using magic slaving, G has locked onto the target, but target has maneuvered, so the system automatically switched to D, but D seeker wasn't fast enough to lock and I performed a launch anyway (thinking magics are slaved and locked)

 

this corner case is interesting. but the commonFOV of the G and D is quite big, the target cant move from a blindspot of the G to the D that fast. There should be plenty of time for the D to obtain lock before the G is blind to it.

 

Maybe Zeus can shed a bit of light about this case.

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Or could it possibly mean that when you slave the magic on the left when the target is reorientated on the right you would have to re slave the eight magic onto the locked target again?

 

Sent from my SM-G900W8 using Tapatalk

Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

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Back a few pages people were talking about missing features but no one mentioned the TFR which, seems a pretty big feature, even if I find it not so useful for how I want to play the module (perhaps others also agree).

 

Missing weapons, TFR, Damage model, some tidy up bugs/edge features and there seems to be some question on the counter measures system and jammer.

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@Zeus: Any news on programmable (or selectable) countermeasure programms?

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My question remains though =P.

 

If i carry two magics.

 

I try to slave them to the target and only one of them gets a lock (with the other being unable to see/find the target)

 

If i then try to launch will i automatically launch the missile that is locked on the target or will it just launch according to the normal launch order.

 

(Even if that means launching and wasting the missile that did not have a lock).

 

Only the missile with the lock will be launched.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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Zeus does this mean we can fire off boresight?

 

Lock a target he turns 40 degrees to my left and I slave the magic to the target and fire will it try to go for him?

 

If the missile seeker has lock then yes.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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Back a few pages people were talking about missing features but no one mentioned the TFR which, seems a pretty big feature, even if I find it not so useful for how I want to play the module (perhaps others also agree).

There is no TFR on the M-2000C.

You'd to get a 2000N (Antilope radar) to get it.

 

The RDI is still capable of some ground mapping (not as good as the RDM due to its air-to-air specialization, but still) but unless I'm mistaken, all air-to-ground related features will need to wait for the "base code" to be provided by ED (team is already working on that for the F/A-18C, as shown in a newsletter a few monthes ago).

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Thank you devs! Got a buddy of mine into DCS with your plane and we're both enjoying the heck out of learning your module together. It's an awesome experience, there's a lot of magic tucked into your M2k, that's for sure! Thank you for your continued support, you guys rock!

 

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aka: Spectator257

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The special mode aft and forward are already fully functional?

 

Inviato dal mio ASUS_Z00LD utilizzando Tapatalk

 

I think so, yes.

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DCS Panavia Tornado (IDS) really needs to be a thing!

 

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The special mode aft and forward are already fully functional?

 

Inviato dal mio ASUS_Z00LD utilizzando Tapatalk

 

Yes it is fully functional

 

No. I am sorry. I don't dare release this version with the radar work still untested. AFAIK you can't use 4 magics at this time but you can use the standard 2x2 Magics and S530Ds.

 

Edited to add:

 

Well, I can send to 1.5.4 the 2.0.3 bugged functionality but frankly I'd rather not. I want the aircraft that we release to be bug free to the best of our knowledge. It will irk me to know that I've knowingly sent a buggy release to you.

 

Any update on the fix for the 4 magic loadout?

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Why don't we let Zeus release what he has promised for now, make sure there aren't any release bugs, then go ahead and try adding more features.

 

Sent from my SM-G900W8 using Tapatalk

Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass.

 

— Dave 'Preacher' Pace, USN.

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At last the pilot's body is ready for action:

 

14066338_1079525368800767_493968077202443234_o.jpg

 

13987433_1079525342134103_2092704086002779530_o.jpg

 

14068432_1079525708800733_840932330122460162_o.jpg

 

More in our FB page.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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Any update on the fix for the 4 magic loadout?

 

Fixed. Waiting for release.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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