boedha68 Posted December 30, 2015 Share Posted December 30, 2015 (edited) I have read the beginner guides. I have a very simple model shape. It's exported from 3ds max to .edm. I can see it perfect in the modelviewer. And now? How do i get it in DCS? Any guide about this? :book: I am a very beginner and i hope somebody helps me out. Thanks in advance. Edit: I found it, but it didn't worked Edited December 30, 2015 by boedha68 New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
aboodspin Posted January 23, 2016 Share Posted January 23, 2016 I have read the beginner guides. I have a very simple model shape. It's exported from 3ds max to .edm. I can see it perfect in the modelviewer. And now? How do i get it in DCS? Any guide about this? :book: I am a very beginner and i hope somebody helps me out. Thanks in advance. Edit: I found it, but it didn't worked well most of the people in forum are beginners too lol Link to comment Share on other sites More sharing options...
Leva Posted January 24, 2016 Share Posted January 24, 2016 See any mod with ground object (rangers mod etc) Link to comment Share on other sites More sharing options...
joey45 Posted January 24, 2016 Share Posted January 24, 2016 Make the following folders in the tech folder- the name of the mod ie 'tent' Then make 2 folder - Shapes < this is where you put the .EDM files Textures < this is where you put all the textures Make 2 .LUA files entry < since version 1.5 you need this file. The mod name < this defines what the mod is in game. attached the 2 .luas for you. If you need any more help [and I guess you will] don't hesitate and we'll help you.entry.luanamehere.lua 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
boedha68 Posted March 7, 2019 Author Share Posted March 7, 2019 3 years later. I am back. :D I want to go for a second serious attempt to get a 3ds max object in Dcs. I hope it’s gonna happen this time. If somebody have tips and tutorials i happy to hear. Everything i installed yesterday on my pc. 3ds, edm tools, photoshop, nvidia DDS. I am gonna make a simpel object in max and will export it in modelviewer and the i got stuck in the pipeline. :D New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
joey45 Posted March 7, 2019 Share Posted March 7, 2019 Awesome dude. I'll be doing a vid on normal objects, in this case a post, from Max to DCS. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
boedha68 Posted March 7, 2019 Author Share Posted March 7, 2019 (edited) Wauw Joey45 this would be awesome. Yes i have plenty ideas to get the maps greater. But just on the last freaking moment it went wrong. I hope to hear from you soon. I love to contribute the community to provide for some great mods and inspire to help and make DCS greater then it already is. Thanks in advance. :D stage 1: done. Create a simple object. Texture with a .bmp file on diffuse color done. Make cool done. Problem 1: when i open standalone modelviewer2 i got no textures? Yep. Textures must been placed in the temptexture folder of the modelviewer. Edited March 8, 2019 by boedha68 New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
boedha68 Posted March 8, 2019 Author Share Posted March 8, 2019 Ok. Done. I have a simple object with textures shown up in the modelviewer. Here is when i got stuck the last time. Who's helping me for that freaking last part to get it in game? :helpsmilie: New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
boedha68 Posted March 8, 2019 Author Share Posted March 8, 2019 Step 2: Directories made. files atached. And further.. :D New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
boedha68 Posted March 8, 2019 Author Share Posted March 8, 2019 Step 2: Directories made. files atached. And further.. :D IT HAPPENED! I AM ABLE TOO GET A SIMPLE OBJECT IN GAME!!! WHooaaa.....:D Thank you! now i can go further in depth! :D New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
salsantana Posted April 20, 2019 Share Posted April 20, 2019 What a great opener in my pursuit of just these matters...... my 3DStudio, AutoCAD, and Lightwave skills have been dormant for some time..... seeing that there are pathways to DCS World from at least 3DS, the opportunity to work with terrains and objects has potential once again. With many upper-end softwares, learning them without an application (reason) is pretty tough. Anybody think of those dreadful algebra and pre-calc classes? Why learn about matrices and function of x and......... :) Cuz' the world is full of complaints and malcontent, when I see something good I'm compelled to speak....... the comms in this forum are awesome. Beyond civil, downright congenial. Since boedha68 started this, I'll happily spill whatever's left in my oatmealy brain :) Link to comment Share on other sites More sharing options...
salsantana Posted April 20, 2019 Share Posted April 20, 2019 Oops.... not to flood the thread, but boedha68 you may find that certain 3D file format export types appear across several modeling softwares...... ones I've noticed that are frequently a standard, and note much of what I say is also ripe for clarification....: .FBX (by Autodesk, quite the reliable shared standard with many "internal" parameters for animation, etc.) .OBJ (originally the product of UNIX-based Wavefront software, which was for some time THE 3D system used in forensic analysis, from traffic accidents to airliner disasters to product failure. It's essentially the obligatory "foreign" file format) .3DS (the object format standard of 3D Studio MAX, widely supported in other 3D software, and note that .3DS files are objects only. .DXF (originally the export format in AutoCAD, capable of both 2D and 3D export. Its "parent" format is .DWG, which is also quite widely supported by other 3D packages. IN your pursuit of 3D skills, you can learn much about 3D from the various file formats...... some have limitations on number of vertices and polygons, others output a 4-sided polygon OR trianglular polygon, of course plenty other potential gotcha's. Link to comment Share on other sites More sharing options...
boedha68 Posted April 22, 2019 Author Share Posted April 22, 2019 Well kicking now zbrush..substance painter..and learning the pipeline. :D New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
No1sonuk Posted September 29, 2022 Share Posted September 29, 2022 On 3/7/2019 at 12:38 PM, joey45 said: Awesome dude. I'll be doing a vid on normal objects, in this case a post, from Max to DCS. Did this happen? Link to comment Share on other sites More sharing options...
joey45 Posted September 30, 2022 Share Posted September 30, 2022 Work and real life interrupted me... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
No1sonuk Posted September 30, 2022 Share Posted September 30, 2022 17 minutes ago, joey45 said: Work and real life interrupted me... OK. I'm at the point of fighting with incomplete 2/3 year-old information and up to date tools that don't behave in the explained manner (e.g. the bounding box error, and multiple model viewer errors). Plan B is switching to Blender, which from memory 20 years ago is a PITA to use, but there's more recent info for DCS. Link to comment Share on other sites More sharing options...
joey45 Posted October 1, 2022 Share Posted October 1, 2022 Remind me what you wanted to know? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
No1sonuk Posted October 1, 2022 Share Posted October 1, 2022 (Duplicate from the EDM tools thread) After installing the older plugin from the other thread, it compiled without the bounding box, but I still can't get my simple model to appear in-game, and can't get the modelviewer to work. Attached is the simple box I'm trying to get to show up before I do anything more complex. It appears in the mission editor selection, but no visible model there or in-game. DCS_mod_test.zip Link to comment Share on other sites More sharing options...
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