BravoYankee4 Posted January 5, 2016 Posted January 5, 2016 Well, a Viggen module without at Swedish map bundled would be like a beach party without the babes ;) I rather pay extra for a map of high quality rather than having free maps just because there has to be a map... 1
Cobra847 Posted January 5, 2016 Posted January 5, 2016 I can give some insight into our current map pricing policy which will become more evident when we announce the products and bundles. A few core factors drive the value we assign to our map modules. Map Size (or, rather, landmass size) This one is fairly straightforward; the bigger the map, the more work. The more work; the higher the price. This is not an ulimited number, however, so we probably wouldn't charge more after X$ even though the map is bigger. (Maps costing over 50-60$ might not be the best idea) Commonality (or Uniqueness) If you're creating a completely new environment; say arctic mountains versus tropical Pacific, you're going to have very little asset cross-over. This means that you have to build many, if not all, of your assets for the map. Each subsequent map can re-use these assets, but the initial investment has to be somewhat offset by revenue. Aircraft Module Applicability Aircraft modules give purpose and value to maps, and in many cases maps significantly enhance and give value to aircraft modules. Pacific aircraft don't make much sense without the Pacific theatre. Thus; this relationship where the two 'separate' modules support eachother means that bundle prices can yield maps where the price is lower. Map Complexity Fairly straightforward also. Number of airbases, road density, town/city density, terrain type (some terrain types take faaar more work to do than others) and more are big manhour multipliers. AI Aircraft, Ships, Tanks, etc. are part of the Core of DCS World -- and will be included as such. There are no plans to sell any of this kind of content, even though we are working on a lot of it. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Phantom88 Posted January 5, 2016 Posted January 5, 2016 Does this mean Maps will "only" be sold with the accompanying aircraft module? Thank You Patrick
Cobra847 Posted January 5, 2016 Posted January 5, 2016 Does this mean Maps will "only" be sold with the accompanying aircraft module? Thank You Nope. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Slipp Posted January 5, 2016 Author Posted January 5, 2016 I can give some insight into our current map pricing policy which will become more evident when we announce the products and bundles. Thanks for clarifying. Looking forward to your maps! :)
NeilWillis Posted January 5, 2016 Posted January 5, 2016 Makes complete sense Cobra. Will you consider contributing to the community by offering bone fide server hosts discounts/free licenses for the servers?
ED Team NineLine Posted January 5, 2016 ED Team Posted January 5, 2016 Makes complete sense Cobra. Will you consider contributing to the community by offering bone fide server hosts discounts/free licenses for the servers? I doubt he can answer that till we see what ED delivers for dedicated server tools and any solutions there. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Cobra847 Posted January 5, 2016 Posted January 5, 2016 I doubt he can answer that till we see what ED delivers for dedicated server tools and any solutions there. Makes complete sense Cobra. Will you consider contributing to the community by offering bone fide server hosts discounts/free licenses for the servers? Correct on SithSpawns' point. One thing we have considered, however, is investigating running servers of our own. Obviously when our modules are well-paired with appropriate adversaries and the appropriate theatre. (e.g. F-5E vs MiG-21, F4U-1D vs.. ;) ) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Hiromachi Posted January 5, 2016 Posted January 5, 2016 Correct on SithSpawns' point. One thing we have considered, however, is investigating running servers of our own. Obviously when our modules are well-paired with appropriate adversaries and the appropriate theatre. (e.g. F-5E vs MiG-21, F4U-1D vs.. ;) ) I see what you did there :P So there is an opponent in plans after all :pilotfly: AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7
OxideMako Posted January 5, 2016 Posted January 5, 2016 Correct on SithSpawns' point. One thing we have considered, however, is investigating running servers of our own. Obviously when our modules are well-paired with appropriate adversaries and the appropriate theatre. (e.g. F-5E vs MiG-21, F4U-1D vs.. ;) ) Now that is an interesting thought!
Phantom88 Posted January 5, 2016 Posted January 5, 2016 Correct on SithSpawns' point. One thing we have considered, however, is investigating running servers of our own. Obviously when our modules are well-paired with appropriate adversaries and the appropriate theatre. (e.g. F-5E vs MiG-21, F4U-1D vs.. ;) ) Banzai!!!! Patrick
Hiromachi Posted January 5, 2016 Posted January 5, 2016 @up I more than approve that one :) AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7
Jumbik Posted January 5, 2016 Posted January 5, 2016 I think I once read somewhere here on DCS forums, that getting hand of Zero documentation is quite hard, don't know why, and that's the reason why Zero will be hard to do. Do, or do not, there is no try. -------------------------------------------------------- Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc.
Hiromachi Posted January 5, 2016 Posted January 5, 2016 It's not exactly hard, there are reprints of original technical drawings for all Zero models from model 21 to 52. Those also contain graphs, sketches and diagrams of related elements like engine, power curves, temperatures, etc. Greater problem in fact is finding original flight manuals and most importantly wind tunnel test reports, which would help a lot with actual flight characteristics and way control surfaces work, or stability in various flight conditions. I have for instance wind tunnel test reports carried during development of A7M Reppu, which are related to aircraft stability, flaps design or characteristics of various types of vertical stabilizer used and compared to A6M and J2M fighters. I also have fairly interesting report on balance tabs provided for A6M2 to reduce the stick forces on aileron control. So this things can be obtained, but are not easy to find at first and then it takes time to copy them. When you look often at the discussions about other modules when people argue with YoYo, look what kind of documents they pull and how deep into details they go. Japanese were capable of all kinds of tests and they reported them, but than 1945 came and a lot of documents got burned (for example the original documents on Nakajima airfoils didn't make it) or got taken by the Allies ending either deep in the archives or in trash can. AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7
Akatsuki Posted January 5, 2016 Posted January 5, 2016 Correct on SithSpawns' point. One thing we have considered, however, is investigating running servers of our own. Obviously when our modules are well-paired with appropriate adversaries and the appropriate theatre. (e.g. F-5E vs MiG-21, F4U-1D vs KI-84 ) Fixed. :)
BlackLion213 Posted January 5, 2016 Posted January 5, 2016 (edited) I can give some insight into our current map pricing policy which will become more evident when we announce the products and bundles. A few core factors drive the value we assign to our map modules. Map Size (or, rather, landmass size) This one is fairly straightforward; the bigger the map, the more work. The more work; the higher the price. This is not an ulimited number, however, so we probably wouldn't charge more after X$ even though the map is bigger. (Maps costing over 50-60$ might not be the best idea) Commonality (or Uniqueness) If you're creating a completely new environment; say arctic mountains versus tropical Pacific, you're going to have very little asset cross-over. This means that you have to build many, if not all, of your assets for the map. Each subsequent map can re-use these assets, but the initial investment has to be somewhat offset by revenue. Aircraft Module Applicability Aircraft modules give purpose and value to maps, and in many cases maps significantly enhance and give value to aircraft modules. Pacific aircraft don't make much sense without the Pacific theatre. Thus; this relationship where the two 'separate' modules support eachother means that bundle prices can yield maps where the price is lower. Map Complexity Fairly straightforward also. Number of airbases, road density, town/city density, terrain type (some terrain types take faaar more work to do than others) and more are big manhour multipliers. AI Aircraft, Ships, Tanks, etc. are part of the Core of DCS World -- and will be included as such. There are no plans to sell any of this kind of content, even though we are working on a lot of it. Thank you for the explanation. As usual, it's very logical and nicely detailed. It sounds like there may be a nice variety of new terrains over the next few years. :) AI Aircraft, Ships, Tanks, etc. are part of the Core of DCS World -- and will be included as such. There are no plans to sell any of this kind of content, even though we are working on a lot of it. This last part is interesting. Certainly you could charge for these things. Would you also consider adding such AI content to things like DLC campaigns? Such items would be excellent for campaigns as well. -Nick PS - I love the first glimpse of the Viggen scope! I'm really looking forward to that module. :thumbup: Edited January 6, 2016 by BlackLion213
Hiromachi Posted January 6, 2016 Posted January 6, 2016 Fixed. :) Found something you may like than :) AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM / Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7
Akatsuki Posted January 6, 2016 Posted January 6, 2016 Thank you. :) Even though i'd prefer a A6M i think a KI-84 fits more with a F4U-1D. Anyway, back on topic...
MegOhm_SD Posted January 6, 2016 Posted January 6, 2016 Really don't know how what is not yet seen can be judged on unknown pricing or content. I'll take them all. Give me the world even one piece at a time. That is how they will come. I'd rather spend on my hobby which rewards me in many ways. Otherwise, I'd whiz it away on superfluous things. Bring them on, I'm a customer for the devs be it 3rd party or ED. Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
Jumbik Posted January 12, 2016 Posted January 12, 2016 I was thinkink a bit. I will always have to buy a module with map or either i will not be able to play the single player campaign linked to it right (i suppose the campaigns will be always on new maps and not in Georgia)? Well that kinda sorts things out. Maps will be available separately for those who do not want the aircraft but should be included by default with the module or else I will cut myself from the single player element... Or not? Am I missing something? Do, or do not, there is no try. -------------------------------------------------------- Sapphire Nitro+ Rx Vega 64, i7 4790K ... etc. etc.
chev255 Posted January 12, 2016 Posted January 12, 2016 I agree with you and would assume (or should I say hope?) that the map will be included with the aircraft
Toten Posted January 12, 2016 Posted January 12, 2016 Pretty sure LNS said all aircraft will come with any necessary maps included. Toten Tiger-Spit-Viggen-Fishbed-Sabre-Dora-Kurfurst-Mustang-Huey-Warthog-Hip-Black Shark Driver (Not necessarily in that order) MSI 970A-G40 MoBo, AMD FX-8350 8 Core, Patriot Viper 24 GB DDR3, Nvidia Ge Force 1060 3 GB GPU
VincentLaw Posted January 13, 2016 Posted January 13, 2016 AI Aircraft, Ships, Tanks, etc. are part of the Core of DCS World -- and will be included as such. There are no plans to sell any of this kind of content, even though we are working on a lot of it.This is excellent news, and alleviates one of my concerns about unit compatibility between maps and in multiplayer. [sIGPIC][/sIGPIC]
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