BSS_Sniper Posted January 11, 2016 Share Posted January 11, 2016 No, we have one who is an A10 IP and in the process of retiring. I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals Link to comment Share on other sites More sharing options...
DarkCrow Posted January 11, 2016 Share Posted January 11, 2016 This was great to listen to. Thank you for posting the recording. Thank him as well for taking the time to teach us Virtual Pilots the A-10 ropes. It is so cool to see that there are guys like him that are willing to take the time to teach us such stuff. Now we just need to get him flying DCS! Link to comment Share on other sites More sharing options...
Yurgon Posted January 12, 2016 Share Posted January 12, 2016 May I point everyone to Omega Tau? It's a podcast that deals with aviation (among other things), [...] Good point! I listened to an issue about the SR-71 and another about jet engines and both were fantastic. Olie would be a perfect guest! :thumbup: Link to comment Share on other sites More sharing options...
Snoopy Posted January 12, 2016 Share Posted January 12, 2016 Snoopy I am sure that I am one of many that would appreciate your posting some photos of some A-10s in your location. It will happen but not until I'm home. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Wrench Posted January 12, 2016 Share Posted January 12, 2016 Edited my previous. Carrier Script. Link to comment Share on other sites More sharing options...
QuiGon Posted January 12, 2016 Share Posted January 12, 2016 LTC, Lt. Col, & Lieutenant Colonel are the same. When speaking, you just call them as "colonel" and not "Lieutenant Colonel" I'm very much aware of that, but he said Major ;) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
Nash Posted January 12, 2016 Share Posted January 12, 2016 Thanks Dabomb and Lt. Col. Olson for making this possible ... Thankyou for very much for you time ... :) Luv and Respect from India ... Check Six!!!__ ||R7-2700X||ASUS ROG STRIX-X470F Gaming||GSKILL-TridentZRGB 16GBDDR4 3200C14||CORSAIR RM 1000X||SAPPHIRE RX 7900 XTX 24GB OC||WARTHOG HOTAS|| Link to comment Share on other sites More sharing options...
Blooze Posted January 12, 2016 Share Posted January 12, 2016 It will happen but not until I'm home. [ame=https://www.youtube.com/watch?v=Vg-sPVJ5buE]Does this look familiar?[/ame] [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Snoopy Posted January 12, 2016 Share Posted January 12, 2016 Does this look familiar?[/url] It does, but I won't post any pictures until I get home. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Tartan_Piper Posted January 12, 2016 Share Posted January 12, 2016 That was a great listen and very informative. Thank you for arranging the Q&A and big thanks to Lt. Col. Olson for taking the time to talk to us. Cheers Tartan. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic4896_2.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Enduro14 Posted January 12, 2016 Share Posted January 12, 2016 Great Listen, Thank you for your service! Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S Link to comment Share on other sites More sharing options...
hansangb Posted January 13, 2016 Share Posted January 13, 2016 I'm very much aware of that, but he said Major ;) Ah..must have missed that. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1 Link to comment Share on other sites More sharing options...
SCU Posted January 14, 2016 Share Posted January 14, 2016 Thanks again for arranging this epic chat with an actual A-10 Pilot. I'm wondering if I can ask a couple more questions for the Colonel, would he be willing to do another chat with us again? HOTAS: Thrustmaster Warthog PC: it's much better now Link to comment Share on other sites More sharing options...
dabomb Posted January 14, 2016 Author Share Posted January 14, 2016 He has expressed interest in doing another chat and/or podcast, unfortunately he is typically pretty busy with his farm and commercial pilot career. If you want though, post your questions here and I'll send them over to him and see if he can find a few minutes to answer them. (no guarantees on if/when though) -dabomb Link to comment Share on other sites More sharing options...
SCU Posted January 15, 2016 Share Posted January 15, 2016 He has expressed interest in doing another chat and/or podcast, unfortunately he is typically pretty busy with his farm and commercial pilot career. If you want though, post your questions here and I'll send them over to him and see if he can find a few minutes to answer them. (no guarantees on if/when though) -dabomb Okay thank you :), they are actually five questions so here goes: I- Do you use the rudders to coordinate your turns? If so do you do that at specific modes only such as when landing and takeoff or do you also apply rudders when rolling in for a bombing & strafe runs or when turning for the next steerpoint etc. ? II- Also I've seen in HUD tapes of strafes what seems like rudder input to correct the aiming for guns, we're always instructed in DCS not to use rudders while aiming the GAU-8, so what is it supposed to be like in real life? III- What's the actual AoA limit for the A-10 & do you ride the chopped stall warning tone? I ask this because in DCS A-10C when one tries to ride the chopped stall warning most of the time you stall one of your wings leading to a wing dip (rolling) in either direction as soon as you're more than 24/25 degrees AoA.. I've watched CAS videos & cockpit recordings where the pilots do ride the warning for quite a while without any indication of a stall or wing dip. IV- Is the overhead break the most regular landing pattern or do you use other patterns or even straight in approaches just as much? V- When landing, do you idle your throttles before touchdown like they do in high(er) speed jets or do you do that after touching down? Sorry about the long questions, I had to get into detail a bit because they were nagging me for a while :P. HOTAS: Thrustmaster Warthog PC: it's much better now Link to comment Share on other sites More sharing options...
dabomb Posted January 15, 2016 Author Share Posted January 15, 2016 I sent them on to Olie. If/when he answers them, I'll post them here. -dabomb Link to comment Share on other sites More sharing options...
dabomb Posted January 15, 2016 Author Share Posted January 15, 2016 Apparently your timing was good, SCU. :) I- Do you use the rudders to coordinate your turns? If so do you do that at specific modes only such as when landing and takeoff or do you also apply rudders when rolling in for a bombing & strafe runs or when turning for the next steerpoint etc. ? The yaw dampener on the aircraft keeps the aircraft coordinated during most turns. The only time rudder use is very important is at very low airspeeds (<160 knots) and high angle of attack. This is typically during air-to-air engagements when you try to force your opponent to overshoot your position so you can let him taste some 30mm. Only other time to use the rudder is on the ground for use with nose wheel steering. If the yaw and/or pitch dampener systems did fail, it become very difficult to employ bombs or gun passes in the A-10. As I mentioned, the PAC system (precision attack control) does great things for gun employment. It helps to keep the aimpoint on the target while the gun fires; otherwise, it is likely the nose of the aircraft will shift long as the gun spins. Keeping a stable pitch attitude also smooths the bombing solution which increases weapons accuracy for the gun and bomb. II- Also I've seen in HUD tapes of strafes what seems like rudder input to correct the aiming for guns, we're always instructed in DCS not to use rudders while aiming the GAU-8, so what is it supposed to be like in real life? Only reason to use the rudders during strafe is to increase bullet dispersion. The only time you would want to do this is when you are shooting an area target (lots of people) with HEI rounds and you cannot see each person with your eyeball (night or long range). You may be shooting at a point in the ground you believe where the enemy is located. Rudder use and "PAC off' will make your gun burst more dispersed to compensate for your precision location problem. III- What's the actual AoA limit for the A-10 & do you ride the chopped stall warning tone? Each aircraft is bent a little differently from another. I never used the AOA gauge and relied completely on the tones. BTW: I am impressed the simulation includes the aural cues. Real world, there are some big implications if you fly in continuous chopped tone. In uncoordinated flight at high angle of attack, it is very likely to create an engine compressor stall. I always advocated pilots to only use the steady tone because you never knew how close to the actual stall you were in chopped tone. Also, the marginal increase in performance was minimal from steady to chopped tone but the consequence of stalling the plane is significant (about 10 degrees of turn per second lost in a stall). I probably have an A-A briefing I can give you all to address this sometime. The only recommended time to use chopping tone was during a ground collision avoidance maneuver for a last ditch maneuver and even then it said to operate between the steady and chopped tones. I ask this because in DCS A-10C when one tries to ride the chopped stall warning most of the time you stall one of your wings leading to a wing dip (rolling) in either direction as soon as you're more than 24/25 degrees AoA.. I've watched CAS videos & cockpit recordings where the pilots do ride the warning for quite a while without any indication of a stall or wing dip. IV- Is the overhead break the most regular landing pattern or do you use other patterns or even straight in approaches just as much? If the weather is good (cloud cover above 2000' above the airport and at least 3 miles of visibility), the overhead pattern is the most expeditious way to land multiple A-10s. A good fighter pilots makes it "one to a full stop" because he doesn't need to spend time practicing landings when he should be practicing killing people and breaking things. He also wants to get out of everyone else's way so they can do the same. I know that sounds like a joke, but I am being serious. Straight in approaches are appropriate for poor weather or emergency landings (single engine, loss of hydraulics, or anything else that may effect aircraft performance). V- When landing, do you idle your throttles before touchdown like they do in high(er) speed jets or do you do that after touching down? Idle throttle when landing is assured. We flew the A-10 at a speed well above stall. For the serious A-10 enthusiast we calculated our landing speed every time we did an approach or landing using this basic formula: 130 knot + 1 knot for each 1,000#s above a 30,000# aircraft A clean aircraft with a pilot and full gun is a 28K aircraft. If I had 4,000#s of fuel and another 2,000#s of pods, suspension equipment and or weapons, then the landing weight was 34,000#. That would result in a final landing speed of 134 knots (130 + 4 knots for being 4,000#s above 30K). Final turn speed was always 15 knots above that so 149 knots in this case. If there was a strong crosswind in excess of 20 knots, then we added 10 knot to final approach speed (144 knots in this case). If there was gusty wind conditions, then we would add 1/2 the gust factor (winds are 180 @ 10G18 then 1/2 the gust factor is 4; final approach speed would be 134 + 4 = 138 knots). Do not apply crosswind or gust factor to final turn airspeed. So to answer your question in most cases I would select near idle power when I was 20' above the ground in a safe position to land. Long engine spool up time is a big issue in the event you have to go around. Two extreme comparisons: In the T-38, we went idle power around 100' above the ground. Maybe a little less, but that plane is an extreme example. I fly a Dash 8 Q400 now (commuter regional prop plane). Going idle in the plane reduces the lift being produced by the engines blowing air over the wing. We tend not to even touch the power until the main wheels touch down firmly otherwise the plane drops like a rock. Sorry about the long questions, I had to get into detail a bit because they were nagging me for a while . Anytime. Good timing on your part. I was headed out for a bicycle ride and it started to rain. Weird for that to happen in Washington state. See ya! Link to comment Share on other sites More sharing options...
Vitormouraa Posted January 15, 2016 Share Posted January 15, 2016 that was awesome, thank you so much! SplashOneGaming Discord https://splashonegaming.com Link to comment Share on other sites More sharing options...
javelina1 Posted January 15, 2016 Share Posted January 15, 2016 Indeed, some good stuff here! thanks! :thumbup: MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
groovy Posted January 16, 2016 Share Posted January 16, 2016 Really good talk! Link to comment Share on other sites More sharing options...
Nash Posted January 16, 2016 Share Posted January 16, 2016 Thanks for everything Mate... Nash Check Six!!!__ ||R7-2700X||ASUS ROG STRIX-X470F Gaming||GSKILL-TridentZRGB 16GBDDR4 3200C14||CORSAIR RM 1000X||SAPPHIRE RX 7900 XTX 24GB OC||WARTHOG HOTAS|| Link to comment Share on other sites More sharing options...
Andryl Posted January 16, 2016 Share Posted January 16, 2016 Thanks a lot! Really interesting. ASUS Z170 PRO Gaming || i7x6700K@4.6GHz || Noctua NH-U14S || Corsair16GB DDR4 - 3000MHz || Asus Strix GTX-1080 TI-11GB || TrackIr 5Pro || Saitek x-55 Rhino || Saitek Pro Rudder Pedals || Win10 pro Link to comment Share on other sites More sharing options...
SCU Posted January 16, 2016 Share Posted January 16, 2016 (edited) Apparently your timing was good, SCU. :) I just read your reply now, couldn't access my internet yesterday evening hehe. Anyway thank you and thank Mr. Olie for me if you can :thumbup:. Edit: By the way about the rudder use while strafing, I forgot to say that I've seen that video of an A-10 Pilot in Iraq who couldn't see the target immediately after rolling in when a couple of seconds later he found it some distance to the right of the gun pipper and instantly used (what seemed like) considerable right rudder to correct it, does it happen regularly to correct aim using rudder? Vid (Contains strong language): [ame] [/ame] Take your time to answer I'm in no hurry :), I'm even very lucky to have a real A-10 Pilot who answers my questions Edited January 16, 2016 by SCU actaully added a question HOTAS: Thrustmaster Warthog PC: it's much better now Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted February 1, 2016 Share Posted February 1, 2016 would you mind asking them in windy conditions how do they attack with guns? My pipper slides right and left and I'm not touching the rudder.. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
lobo Posted February 3, 2016 Share Posted February 3, 2016 Thanks for setting this up dabomb! Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/ Link to comment Share on other sites More sharing options...
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