Kelevra9987 Posted January 13, 2016 Posted January 13, 2016 Greetings, yesterday I was on a MP-Server (can't remember wich one) and my RWR was going crazy. Not just a few seconds but all the time. This beeping sound / RWR behavior has to be fixed. In it's current state it is pretty useless. Here a little clip to show what I mean: Modules: Well... all of 'em ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Motherboard: ASUS Maximus VIII Hero | CPU: i7-6700K @ 4.6GHz | RAM: 32GB Corsair Vengance LPX DDR4 | GPU: GTX TITAN X (Maxwell) | SSD1: 256GB NVMe SSD System | SSD2: 250GB Games | HDD 4TB WD Red
gospadin Posted January 13, 2016 Posted January 13, 2016 Sometimes the radar does the same in MP. If by sometimes you mean always, then yes. =P What they have is close. It just needs more persistence on the display (since the modeled persistence seems to be shorter than the incoming radar pulse interval), plus a bit of separation. These things have already been reported I believe, in addition to the sounds. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
ZHeN Posted August 15, 2016 Posted August 15, 2016 didn't want to start another thread just noticed one rwr issue: when someone locks me in STT mode, RWR always shows me he's on my six, even if I'm having him on my 'twelve [sIGPIC][/sIGPIC]
Dave317 Posted August 15, 2016 Posted August 15, 2016 That explains a few things then. I see bandits on my radar in front of me then suddenly they are behind me according to the RWR so I turn to face the bandit on my 6. Then I get shot down by the real bandit who is now really on my six. lol
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