A.P. Hill Posted January 26, 2016 Posted January 26, 2016 Hello, I have been trying to figure out how to get the WW2 style simulated heavy flak mod working. I have tried to follow the directions given on the site where the mod is, but no flak yet. At least I don't get an error message anymore, just no flak. I have attached the simple mission I made to try and get it going. Could someone please have a look and tell me what I am missing? Thank youWWII Flak test.miz
xaoslaad Posted January 26, 2016 Posted January 26, 2016 Examples Here's a couple similar examples. The flak is very light; mostly for scenery/feel. You can definitely make it MUCH more brutal.Train Station Defense.mizTrain Station Attack.miz
Stonehouse Posted January 26, 2016 Posted January 26, 2016 (edited) Ok couple of things. You have set the condition to be all of coalition blue in zone red flak 1, probably this is ok in your test mission but it would be more correct to make it part of coalition blue in zone red flak 1. Second thing is you didn't specify the number of batteries in the flak division so it defaults to 1. Last of all and most importantly you set the zone radius to 1000 - the zone radius is used as a sphere of detection around the centre of the zone. So the max alt the flak can reach with that setting is 1000 m and that only along the centre line of the sphere if you get what I mean. A real 88 had an effective range of around 8000m and assuming you are trying to simulate a WW2 heavy flak site you would specify a zone radius of 8000m unless you had specific mission based reasons to do otherwise. If doing something in Korean era I would tend to make it around 10000m as the flak had improved in efficiency in the 5 years or so after the end of WW2 - I made some notes on this if I remember right in the header of the script on the subject of a Flak 41 which was a very rare and late war version of the 88mm flak gun. In your mission I made the above changes - changing the condition, setting the number of batteries to 3 (a normal flak regiment had 6 for a total of 24 guns) and changed the zone radius to 8000 m ==> cooked P51D in under 30 secs of entering the zone Edited January 26, 2016 by Stonehouse
A.P. Hill Posted January 26, 2016 Author Posted January 26, 2016 Thanks for the replies, missions, and explanation. It works!
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