Silver_Dragon Posted March 7, 2016 Share Posted March 7, 2016 I put a video show my Pr.123 torpedo boat. That model has 123000 polygon size, the problem coming with export them to EDM tools, on the Modelviewer, my model double your polygon size :( I19Qg-U-p6I Some help about them? Sorry by the video size, the EDM take "excessive" time to convert the 3D model to EDM :( (jump to the video final) Link to comment Share on other sites More sharing options...
Lilkiki Posted March 7, 2016 Share Posted March 7, 2016 Hi Siver' it could be your "collision model" which is in fault, I dont have access to my PC for several weeks/ months. Is the collision model applied on all the mesh ? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Silver_Dragon Posted March 7, 2016 Author Share Posted March 7, 2016 I dont make collision model to my models, otherwise, not sure has I can check them. Other point, if I intent use that EDM model into DCS: World, that crash. Link to comment Share on other sites More sharing options...
Lilkiki Posted March 7, 2016 Share Posted March 7, 2016 Sorry, can't help you much as far I don't have access to my my PC. may be you also export hiden objects/mesh ? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SkateZilla Posted March 7, 2016 Share Posted March 7, 2016 (edited) Open exporter settings and make sure the "Smoothing" options are off, if they are, something in max is adding additional smoothing. Edited March 7, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
golani79 Posted March 7, 2016 Share Posted March 7, 2016 Not sure if 3ds shows you the polycount as quads or tris. Be aware that a lot of engines convert quads into tris. So this would explain the double amount of polygons. >> DCS liveries by golani79 << Link to comment Share on other sites More sharing options...
SkateZilla Posted March 7, 2016 Share Posted March 7, 2016 Not sure if 3ds shows you the polycount as quads or tris. Be aware that a lot of engines convert quads into tris. So this would explain the double amount of polygons. Depends on if Your converting the Shapes to Editable Poly (QUADS), Editable Mesh (Triangles) etc Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Grimes Posted March 8, 2016 Share Posted March 8, 2016 It most likely is the poly to tri conversion. If I remember correctly 3dmax stats display has an option to see what the triangle count is in addition to the poly and verts. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Recommended Posts